Other changes, doing testing now:
236B is jump cancelable on hit
214B(beam assist) relaunches OTG
236A is cancelable into 22A/22B/22C
214A has relaunch properties but does NOT hit hard OTG, you need to pick them up with another move into the hitbox(think Warc OTG string->623C combos)
only ground 214 series is dash cancellable, air 214 series is not.
623 series is now dash cancellable(623B or 623C->dash seems to be + on block).
j.214C summons the flying mech at a lower altitude slightly than 214C
All changes to H-Koha's normals apply to H-Kohamech as far as I am aware.
22A is air unblockable, 22B is not.
22A and 22B both groundbounce on hit and inflict hard knockdown.
623C leaves target in invulnerable hard knockdown state like VSion 623C(may have been this way in console, impossible to tell because it wasn't dash cancelable then).
Testing combos, so far easy enough to get 4.6k meterless off 5B confirm without even using assists, more elaborate combos are possible midscreen or in the corner using 214A/B to pick targets up but haven't had time to experiment thoroughly with them yet.
cancelable 236A and dash cancelable DP with +frames are huge for pressure, and the damage kohamech can net with 236A236B launcher is huge. Wonder how much of a tier boost this will give the char.