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Author Topic: Vermillion Akiha Character Specifics (623B/2xOTG)  (Read 5967 times)

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Offline magz

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Vermillion Akiha Character Specifics (623B/2xOTG)
« on: July 23, 2007, 11:53:49 AM »
Special thanks to Vet for helping me with the 2xOTG combos.

References:

2x OTG Strings (as per Veteru's naming convention)
String A - 2Ax5 > 5Bx2 > 4C (2 hits) > 2C > 5C [> 5A]
String B - 2Ax4 > 5B > 4C > 5C [> 5A]
String A2 - String A without 2C
String B2 - String B with 5Bx2

Notes:
All this data was collected from and corresponds to the PS2 version of Melty Blood Act Cadenza.
623B loop timing is dramatically eased in Version B arcade and later. Most if not all characters can be hit with 2C > 623B/C from mid-screen as well.


V. Sion / Sion
2x: String B + String A
623B: Pause after 2C.


Hisui & Kohaku (tagteam & solo)
2x: String B2 + String A
623B: Pause after 2C.


Mech-Hisui
2x: String B2 + String A
623B: -


Arcueid / Red Arcueid
2x: String B2 (second hit) + String A
623B: Pause after 2C. Arcueid must be really close to the ground or she will be able to tech out.
Note: Can be hit with 2C > 623B/C from mid-screen.


Akiha / Vermillion Akiha
2x: String B(2?) + String A
623B: -


Tohno Shiki
2x: String A + String A2
623B: Timing is a bit tricky. For the most part, it's safe to hit 623B right after you hit 2C, but he might be able to tech if not positioned/timed properly. You have to test it for yourself as it's somewhat hard to explain in words.
Note: Can be hit with 2C > 623B/C from mid-screen.


Nanaya Shiki
2x: String A + String A2
623B: Timing is much easier in comparison to Tohno.
Note: Unlike Tohno, he can NOT be hit with 2C > 623B/C from mid-screen.


Ciel
2x: String A + String A2
623B: Pause after 2C.


Arima Miyako
2x: String A + String A
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Nero Chaos
2x: String A + String A
623B: -


Wallachia
2x: String A + String A2
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Len
2x: String B + String A
623B: Pause after 2C.


Yumiduka Satsuki
2x: String A + String A2
623B: To get full set of hits, pause after 2C.
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Kishima Kouma
2x: String B2 + String A
623B: Pause after 2C. Slightly tighter timing than normal after initial 2C sweep.


Aozaki Aoko
2x: String B2 + String A
623B: Pause after 2C.


If you find any errors, have any better otg combos, or have any comments/additions, don't hesitate to post.
« Last Edit: July 23, 2007, 06:29:58 PM by magz »
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Offline mir

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #1 on: July 23, 2007, 12:33:07 PM »
How's the 623-loop timing different? 2C's easier to connect or lag on the 623B input more forgiving?

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Offline Lord Knight

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #2 on: July 23, 2007, 12:59:27 PM »
At least from Re-Act to MBAC Ps2, it goes from an assload of different timings for the loop to like 3 (notable difficult ones would be Ciel in ReAct). If it got easier, then no complaints here.

EDIT: On Nanaya, no big deal, just 2C 5C 623B. Sure you'll get one less rep, but you want the pit. :P
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Offline mir

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #3 on: July 23, 2007, 01:26:43 PM »
I could never get the loop down consistently on react, with the biggest difficulty being landing the second and third 2C in the correct timing. I guess I'll have to wait and see this weekend =)

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Offline magz

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #4 on: July 23, 2007, 06:06:28 PM »
How's the 623-loop timing different? 2C's easier to connect or lag on the 623B input more forgiving?
2C timing is more lenient. 623B now comes with less nonsense. No character is immune/impossible to 623B loop in MBAC, even the neko-arcs.
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Offline dakanya

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #5 on: July 23, 2007, 06:17:10 PM »
How about 2x OTG on Akiha/AkaAkiha?
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Offline magz

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #6 on: July 23, 2007, 06:30:53 PM »
How about 2x OTG on Akiha/AkaAkiha?
Hmmm, I did the tests for her but completely forgot to list her. Updated. Thanks.
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Offline magz

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #7 on: July 27, 2007, 02:46:17 PM »
Quote from: #mbac@irc.efnet.net
[15:39] <Ve2ru> in ps2 version you can hit everyone midscreen with 2c623b (except nero possibly?)
[15:39] <Ve2ru> the trick is, you have to do a 3 hit 623b
[15:39] <magz|lapt> eh?
[15:40] <Ve2ru> (for some chars at least)
[15:40] <magz|lapt> they usually tech out
[15:40] <Ve2ru> from a 3 hit ?
[15:40] <magz|lapt> no matter how high
[15:40] <magz|lapt> or low
[15:40] <magz|lapt> oh
[15:40] <magz|lapt> you mean 623a?
[15:40] <Ve2ru> I'm saying the first hit misses
[15:40] <magz|lapt> ...?
[15:40] <Ve2ru> no
[15:40] <S-Blade> 623a is one hit
[15:40] <Ve2ru> 623b
[15:40] <@Psyblade> how do you make the 623B hit 3 times?
[15:40] <Ve2ru> 623a is two hits :p
[15:40] <magz|lapt> yeah
[15:40] <Ve2ru> distance
[15:40] <Ve2ru> you have to space it correctly
[15:40] <magz|lapt> so throw out 5 and 4 c?
[15:40] <Ve2ru> but that's easy enough because of vakiha extra C attack
[15:40] <Ve2ru> since you can always stick a 4c in there
[15:40] <Ve2ru> or just more 2a's
[15:41] <Ve2ru> or you can delay cancel the 5c into 2c in order to allow them to be pushed back more
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Offline mir

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #8 on: July 27, 2007, 03:34:55 PM »
Someone translate that irc quote into conventional English?
---

About the 623b...after spending some time in practice mode I can say that the loop is quite a bit easier now. However, it will take quite a bit of time to adjust to the new speed and damage outputs. Everything feels stiff and unresponsive at the moment...

Was other stuff changed as well (like the jC)?

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Offline magz

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #9 on: July 27, 2007, 03:53:29 PM »
Someone translate that irc quote into conventional English?
---

About the 623b...after spending some time in practice mode I can say that the loop is quite a bit easier now. However, it will take quite a bit of time to adjust to the new speed and damage outputs. Everything feels stiff and unresponsive at the moment...

Was other stuff changed as well (like the jC)?



If you're talking about the PC version of MBAC, it does seem that the timing has gotten a bit stiffer. The area of effect on her flametongues have been reduced so neutral tk flametongues don't guard against forward tech. Neither does 236C (at least in the same way it did in the ps2/react).

Update: You need to have adequate spacing between you and your opponent/the corner in order to punish forward tech properly with 236C or TK8 flametongue.
« Last Edit: August 27, 2007, 08:01:33 PM by magz »
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Offline mir

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Re: Vermillion Akiha Character Specifics (623B/2xOTG)
« Reply #10 on: July 29, 2007, 10:28:01 AM »
Ugh, no more half-assing the 623 input. I was able to do B as I complete the move and still get a correct roll, but here I need to have the motion fully done or it won't register. I foresee a lot of time spent in practice mode >.>
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