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Numakie:
Actually her 5A 2C will not tech punish both the Lens and both the Akihas, but it will work on everyone else. Ikusat mentioned something about their hitboxes being abnormally low / small. You can try and go for 2B in these cases, but the window to tech punish in that case is supposedly 1 frame, so take that for what it's worth.
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Villainous:
If you absolutely need a breather from pressure in the corner, 623C is the way to go if you get that one millisecond to throw it out there. Why? Absolutely NOTHING beats that dust cloud once it's out, so use it as a free shield. Do dust cloud, run right into the dust cloud, then put down an A bento. Then put down a B bento. By now the cloud should be dissipating, but you'll be sitting right ontop of A bento. Sure, your opponent could still rush in on you but you've got 623B at your disposal, and even they get in quick enough they'll be interrupted by the bento. At this point it's a good to run out to the B bento and place an A bento there, because the A bento will have likely faded away. Place a chair, then another B bento, and get to tossing shit around the screen.
One thing to make note of, it's really only a good idea to do the above when you half a significant lead in health, otherwise there's no reason for your opponent to come running in on you through all the crap you have set up. The above can also be used when you're not in the corner, as a mid screen tactic to annoy the shit out of your opponent. Works pretty well.
236A is not a valid wake up option. Ever. 236C is an acceptable wake option to be used as sparingly as possible. It's best only when you absolutely know your opponent is going to be spamming a meaty on you (ie 4000 2.A's). It's acceptable because it has a tiny bit of invincibility, but not enough to warrant to be used as a constant wake up option.
And 41236C is a fucking crazy good Last Arc, and fine as a wake up option (as it's safe and crosses up, go ahead and try it) but in a way it is a bit of a waste.
Noting in this game is 100% abusable in every situation, so take that as you will.
In reality, your best option really is to block your way out of the corner. You'll probably see holes in your opponent's offense start to sprout up, and really noone in this game can do block strings for forever. If your opponent just RUNS / iad's in when it's clear their offensive front has reached it's end, make them pay for it (2b, 623B, etc).
Also, some things to consider (after fucking around with her):
Hisui's upper body invincibility falls right in the space of that box. If something is directly above you (or just a bit off the center infront of you) that 623B is going to nail it. Uncharged B laser from Aoko, normal laser from M.Hisui, and I believe A crow from Nvsnzqr will go right through it.
And the proximity for her bento also falls in the box shown below. It was much bigger in the PS2 version, but it's clear they shrunk it, but you can combo INTO bento from an air combo (it'll bounce them right back up). I think that promixity actually falls back a bit further (to the left of the actual tray).
;p