i dunno about to many block strings ( i mean shiki dosen't have many)
i can see 2aa, 5C, 5b (whiff, i like this better than 5a, since most of the time 5a will sometimes hit the oppononet) but after some training them into some block strings.. you can implement more mind fuck games... like for example 2aa then either a.)throw or b) 5 [C].... most times ( actually more than they should) wait out for the block strings too much... so i much rather have them stuck there thinking block strings... so those two options benefit a) because throw setups for more games, b) 5 [C] does a ton of fucking damage...and if they decide not to tech (cuse most cats don't for whatever reason) you get that OTG into more madness... sure you'll sometimes have that guy does that will throw out an a or something like that... but shit that's when you start doing IAD j.cs and make em pay for throwing that shit out ( more than likely peeps will try to shield bunker or try a 2a .... sometimes using jump ins do work because of the expected rush in ..
there are some long ass block strings that do get people fucked...2aa 5C, 236B... i've had this work several occasions.. cuse 236 B has some extra startup.. but not enough to react in time...if anyone reacts to this more than likely they'll be jumping or... they just try to sneak out a 2a which leads to it being a hit ( and then easily hit confirm into 214C)...
i've seen some jap videos of japs doing 2aa,2c, 5a whiff into 236A... i dunno how useful it is...