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Author Topic: White Ren Match-ups!  (Read 5575 times)

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Offline ಠ_ಠ Dizzynecro

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White Ren Match-ups!
« on: October 16, 2007, 06:07:10 PM »
Help me with nero!
I can't get a good knockdown on him and half of my hits are dissadvantagous trades cuz of the damn animals, plus its really hard to get in,(more so than usual)

By the way, Are Melty Blood and Melty Bread different games?

Offline mizuki

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Re: White Ren Match-ups!
« Reply #1 on: October 18, 2007, 10:26:46 AM »
I try to go for her qcb a. I forgot what moves it can like flat out beat and what it loses to. Once from there you can start up mixup and hopefully keep pressure on to make Nero die. IMO this is one of her hardest matchups.
what the fuck is this game

Offline Kix

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Re: White Ren Match-ups!
« Reply #2 on: November 14, 2007, 12:07:04 AM »
So what do you do about someone spamming mantis arm if a White Ren jumps in? How useful is air icespike against it?
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Offline dakanya

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Re: White Ren Match-ups!
« Reply #3 on: November 14, 2007, 12:11:50 AM »
So what do you do about someone spamming mantis arm if a White Ren jumps in? How useful is air icespike against it?
One option is to shield and punish it.
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Offline relight

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Re: White Ren Match-ups!
« Reply #4 on: November 14, 2007, 03:43:14 AM »
The most simple way is to backjump --> ICE SPIKE

or if you're close enough, simply 66(release, not 6[6] run, you can use that as dodge) and go right through him and punish

I haven't tried the latter though, there isn't anyone who main nero in my area..
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Offline Tropsy

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Re: White Ren Match-ups!
« Reply #5 on: November 14, 2007, 05:50:31 AM »
Off-topic yet on-topic (?), apparently Sion is a pretty terrible matchup.

Offline COD3player

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Re: White Ren Match-ups!
« Reply #6 on: November 14, 2007, 01:28:56 PM »
Sion's 214B was working wonders at mid-range. Does W. Ren have any tools to deal with that? ???
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Offline mizuki

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Re: White Ren Match-ups!
« Reply #7 on: November 14, 2007, 03:50:14 PM »
Off-topic yet on-topic (?), apparently Sion is a pretty terrible matchup.

That should have went in the video thread, but I guess it shows proof. Whatever... I still hate you though. :3
what the fuck is this game

Offline Alternate275

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Re: White Ren Match-ups!
« Reply #8 on: July 01, 2008, 02:28:02 PM »
DISADVANTAGEOUS MATCHUPS
Warcueid, Len, V Akiha, Nrvnqsr, Sion, Hisui, Kohaku

STALEMATING MATCHUPS
W Len, Shiki, Nanaya, Ciel, Akiha, V Sion, Arcueid

ADVANTAGEOUS MATCHUPS
Aoko, Mech Hisui, Warachia, Miyako, Kouma, Satsuki
« Last Edit: July 01, 2008, 07:07:06 PM by Alternate275 »
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Offline LordPangTong

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Re: White Ren Match-ups!
« Reply #9 on: July 01, 2008, 06:34:32 PM »
Hmm, as a growing W Len player myself, I'll say...

Disadventageous Matchups: Warcueid, Len, V Akiha, Nrvnqsr, Sion, Hisui, Kohaku

Stalemating Matchups: W Len, duh. (In the instance of a mirror match, turn your game off instantly.), Shiki, Nanaya, Ciel, Akiha, V Sion, Arcueid

Adventageous Matchups: Aoko, Mech Hisui, Warachia, Miyako, Kouma, Satsuki

Warcueid- Plain and simple, W Len's bnb doesn't work on her. Not to mention the fact that Warcueid is way more mobile than White Len, and her j.b keeps our favorite albino loli away. Disadvantage.

Len- Bnb don't work on her, either. Len's damage output is much higher, to boot.

V Akiha- V Akiha's speed is overwhelming for W Len, who is a snail. I find myself limited to using 214a in order to escape V Akiha's strong corner pressure, as well.

Nrvnqsr- His animals and range on attacks like 5b and 4c keep W Len away the whole match.

Sion- Higher damage, more range with 214a/b/c and 2c. Don't have much experience in this match up though.

Hisui- Super fast jump start plus oki setups that are hard to escape.

Kohaku- Oki madness and range advantage.

Aoko- W Len has a lot of orb dispelling options such as 236 a or b, 5b, 5c, j.2c, and j.[c]. Once you get knockdown in the corner, the match should pretty much be yours.

Mech Hisui- W Len's dash is an easy way to evade projectiles and punish Mech quickly.

Warachia- j.[c] can punish his attempts at zoning with j.b. He also takes quite a bit of damage, so I think this pushes W Len into the adventageous position.

Miyako- W Len's 236b works as a great anti-air on this fellow loli. Her dash is also an easy way to reverse Miyako's pressure and escape 236b crossover.

Kouma- Kouma can get hit by the ground throw combo. (Not everyone can be, iirc) He is slow like W Len, so going against someone with similar speed takes away a large disadvantage.

Satsuki- Satsuki can take extra hits in W Len's bnb. (you can successfully 2C after 2b, 623a into 5c 4b.) W Len is also just generally good against these physical characters.
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