okay somehow get your oppenent into to the air the easy way is to do 22A,22C terrible prorate and low dmg but it shows how the combo works, but here is the pratice version which makes it easy and the right version, the right version requires weird timing I can't do consistantly but this is it, the dmg is pretty retarted. I tried it on kouma, should work for everyone though. I wasn't able to loop all the way, on best run and it did over 7000dmg on kouma no crits only usign 100% circuit, and it builds 54% circuit per loop so if you only do what I did you accually gain 8% circuit on top of that dmg.
hmeans hold, j.h means jump hold
note the last hit of 22C MUST HIT every time, and he must bounce high
note trying to hit all of the hold 5C is tricky you can omit some of them but you will not get as much dmg
pratice version 22a or h5C,22c,*h5C,j.hC,j.h5C,h5C,22C(go to *)
full version j.hC,h5C,jhC,*h5C,22C,h5C,j.hC,(j.hC)haven't gotten it connect but it should be possible,h5C,(go to *)
for kouma I time I used to hit 22C was just before when his head is just above sacchins head lv.
Please ppl test this
it doesn't work.