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Author Topic: The win of Sacchin.  (Read 71015 times)

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Offline Xkun01

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Re: The win of Sacchin.
« Reply #100 on: June 09, 2008, 11:49:19 PM »
Hmm I see.

Thanks.I'll be placing the replay up in a second.
"I play ALL the Sacchins"

Offline Twinniss

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Re: The win of Sacchin.
« Reply #101 on: July 28, 2008, 07:17:41 PM »
btw does the corner combo (2b 5b 5c 214c 2c 5c 623b ...) work on hisui?

so far i havn't been able to do it against hisui(i can against the tohnos and the shikis)

instead i have to remove the 2c. (and end up with about 5500 damage in the end)
Words of a wise man
[20:13] <@bellreisa> with practice mode you can turn 10% into 100%

http://www.shoryuken.com/showthread.php?t=232643&p=8761841&viewfull=1#post8761841 "For Instance, Cammy's strong kick(crouch) is two frames, because it takes almost 2 seconds to do"

Offline Sprint

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Re: The win of Sacchin.
« Reply #102 on: July 29, 2008, 11:07:30 AM »
214C 2C does not work against Aoko, Warc, VAkiha, Kohaku, Hisui or Mech.

214C 5C isn't worth using. A standard OTG loop ends up doing more damage, or a 236C combo for 200%+ circuit.
- 2B 5B {236C} 2C 5C 623B 5C 2C 5B 623C ...
Blah.

Offline magz

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Re: The win of Sacchin.
« Reply #103 on: July 30, 2008, 01:29:34 PM »
I use 214C 5C in the corner all the time when I don't know if 2c will work.
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Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #104 on: August 02, 2008, 10:19:19 AM »
So guys, psychic DP with Sacchin, valid or no?

[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline magz

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Re: The win of Sacchin.
« Reply #105 on: August 02, 2008, 10:42:44 PM »
So guys, psychic DP with Sacchin, valid or no?


You do it too much.
"Accent Core is perfection. It's like the concept of freedom captured into a videogame."

Offline Twinniss

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Re: The win of Sacchin.
« Reply #106 on: August 02, 2008, 11:02:14 PM »
only if your an old skool playa

they be doing psychic DP all day

it'll work with sacchin imo(but just more risky compared to a shoryu)
« Last Edit: August 03, 2008, 08:29:08 AM by Twinniss »
Words of a wise man
[20:13] <@bellreisa> with practice mode you can turn 10% into 100%

http://www.shoryuken.com/showthread.php?t=232643&p=8761841&viewfull=1#post8761841 "For Instance, Cammy's strong kick(crouch) is two frames, because it takes almost 2 seconds to do"

Offline Xkun01

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Re: The win of Sacchin.
« Reply #107 on: August 03, 2008, 06:42:32 AM »
only if your an old skool playa

they be doing psychic DP all day

it'll work with sacchin imo(just to risky compared to a shoryu)
Unless you only do it whenever they jump in.Of course you have take the ranging for it.I like being predictable,so the person devises a plan against me,and so I can change it up.That way,they're predictable instead.
"I play ALL the Sacchins"

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #108 on: August 04, 2008, 04:19:57 PM »
So guys, psychic DP with Sacchin, valid or no?


You do it too much.

NOT THE POINT SPARKLES.

But yes, I do.

Quote
Of course you have take the ranging for it.

WHAT DOES THIS MEAN?!?
« Last Edit: August 04, 2008, 04:28:20 PM by Abstract Nonsense »
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Xkun01

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Re: The win of Sacchin.
« Reply #109 on: August 05, 2008, 07:05:58 AM »
If your too close it misses entirely and you end up in  cross-up city. ANd if the person is out of range of by the time you activate it,you're left looking completely stupid or open to attack. I wonder how many of are..HIDING SAACHIN SECRETS!!?
"I play ALL the Sacchins"

Offline Twinniss

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Re: The win of Sacchin.
« Reply #110 on: August 05, 2008, 09:04:39 AM »
just throw out a dp when your gut instincts tell you to

mine doesn't, I'm usually making bad moves a throw out a dp just to amuse myself.

though sometimes the EX hand job screams to be unleashed cause the opponent is right withing range waiting for pleasure
Words of a wise man
[20:13] <@bellreisa> with practice mode you can turn 10% into 100%

http://www.shoryuken.com/showthread.php?t=232643&p=8761841&viewfull=1#post8761841 "For Instance, Cammy's strong kick(crouch) is two frames, because it takes almost 2 seconds to do"

Offline noradseven

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Re: The win of Sacchin.
« Reply #111 on: August 06, 2008, 02:43:36 PM »
rather than psychic DP's i perfer psychic 236A/C cause that can abuse so many weird hit boxes on ppl's attacks, plus it normally knocks them back if they block it so its decently safe, but the C version will cost you.

Offline 4r5

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Re: The win of Sacchin.
« Reply #112 on: August 06, 2008, 09:43:18 PM »
I constantly alternate mashing between 623 and 236. As soon as I see a jump, or twitch, I slam on B or A, respectively. C if I'm feeling lucky.

 :toot:

Offline Ultima66

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Re: The win of Sacchin.
« Reply #113 on: August 07, 2008, 12:27:36 AM »
So guys when you're in high max I just realized you can throw out 5B 5C 236C 2C 5C 623C...

It does a ton of damage and leaves you at 200% if you go into 2C 5C 214A j.throw (over 5000).

Actually if you JUST hit max and go into 236C you can do 2C 5C 623B... for even more damage. By the time you do 623C if you just entered the combo at max you'll still be in max and leave yourself with 200%. Anyways it's fun to mess with. Her other combos with 2 supers tend to either do less damage or be so long you won't be able to stay in max for the use of both supers while in max to stay at 200%.

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #114 on: August 10, 2008, 02:00:58 PM »
So guys when you're in high max I just realized you can throw out 5B 5C 236C 2C 5C 623C...

It does a ton of damage and leaves you at 200% if you go into 2C 5C 214A j.throw (over 5000).


If you're going to do a combo with 200% meter make sure it does at least 6k. Or else you're wasting it.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: The win of Sacchin.
« Reply #115 on: August 10, 2008, 03:02:06 PM »
So guys when you're in high max I just realized you can throw out 5B 5C 236C 2C 5C 623C...

It does a ton of damage and leaves you at 200% if you go into 2C 5C 214A j.throw (over 5000).


If you're going to do a combo with 200% meter make sure it does at least 6k. Or else you're wasting it.
Eh j.C 5BC 236C 2C 5C 623C 2C 5C 214A j.throw does 5.8k to Sion (with pretty much average defense) and can be done starting at about 80% MAX safely. Technically it's only using 1 bar if you're in MAX and the only reason I suggest it is because it does more damage than just adding an extra 623B...623C to her normal bnb if you're in MAX and finishing the combo would bring you out of MAX if you only use 1 bar because of the amount of time to combo and oki. 236C into 2C 5C 623B and her normal bnb does over 6000 damage but is really hard to fit both supers in the MAX time frame unless you start in the upper 200%s and go into MAX from the j.C 5B 5C.

Again, I don't know if it means anything, but it IS a better alternative than simply relooping 623C twice if you're doing that while in MAX to maximize number of supers while in MAX.

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #116 on: August 12, 2008, 02:09:31 PM »
So guys when you're in high max I just realized you can throw out 5B 5C 236C 2C 5C 623C...

It does a ton of damage and leaves you at 200% if you go into 2C 5C 214A j.throw (over 5000).


If you're going to do a combo with 200% meter make sure it does at least 6k. Or else you're wasting it.
Eh j.C 5BC 236C 2C 5C 623C 2C 5C 214A j.throw does 5.8k to Sion (with pretty much average defense) and can be done starting at about 80% MAX safely. Technically it's only using 1 bar if you're in MAX and the only reason I suggest it is because it does more damage than just adding an extra 623B...623C to her normal bnb if you're in MAX and finishing the combo would bring you out of MAX if you only use 1 bar because of the amount of time to combo and oki. 236C into 2C 5C 623B and her normal bnb does over 6000 damage but is really hard to fit both supers in the MAX time frame unless you start in the upper 200%s and go into MAX from the j.C 5B 5C.

Again, I don't know if it means anything, but it IS a better alternative than simply relooping 623C twice if you're doing that while in MAX to maximize number of supers while in MAX.

Oh...well if you're in MAX then go ahead.

D:

I forgot about MAX mode.
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Ultima66

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Re: The win of Sacchin.
« Reply #117 on: August 16, 2008, 12:44:29 AM »
rather than psychic DP's i perfer psychic 236A/C cause that can abuse so many weird hit boxes on ppl's attacks, plus it normally knocks them back if they block it so its decently safe, but the C version will cost you.
From what I've been doing psychic 623A is good for SOME jump-ins, though getting 22A/22C counterhit is probably better. 623B is slower but if you anticipate it works and will do good damage.

I have been seeing the merits of 623C though. A lot of times you can just read your opponent and know when they're gonna try to jump out of your blockstring, and 623C is really fast and unless you get hit or they're not in the hitbox of it it WILL land. The range itself is HUGE (it will vacuum them out from the deep top corner when you're in the opposite corner - go find Sabator vs Sprint and see how far Sprint lands his 623C at the end).

Random 236As are pretty good, and will grab pretty often. Random 236B is only good if you don't overuse it and train the opponent to not expect it. 236C in my experience (despite me throwing it out randomly pretty often) is NOT good. It's slower than 236A by far and in fact slower than most of Satsuki's attacks that you might be able to throw out for a middle-ranged counterhit. The superflash doesn't help at all. Only use it when in MAX to get the most damage out of a combo or to counter very slow ground attacks. If you backdash out of something like Wara 5C, then maybe you should use this and it won't get blocked. Otherwise, it's slow and won't hit very often. Essentially it's like psychic 214C, but you can't trade with it and it has less range. 214C you throw out hoping to trade a slow attack to get out of the corner. 236C only works on SLOW attacks and it's much easier to get hit out of and punished.

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #118 on: August 19, 2008, 01:09:11 PM »
rather than psychic DP's i perfer psychic 236A/C cause that can abuse so many weird hit boxes on ppl's attacks, plus it normally knocks them back if they block it so its decently safe, but the C version will cost you.
From what I've been doing psychic 623A is good for SOME jump-ins, though getting 22A/22C counterhit is probably better. 623B is slower but if you

Absolutely. 22A/B counterhit = Free BnB/airthrow.
« Last Edit: August 19, 2008, 01:11:21 PM by Abstract Nonsense »
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Xkun01

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Re: The win of Sacchin.
« Reply #119 on: August 20, 2008, 03:48:57 PM »
Does anyone know the how big the hitbox during 22A/22B?
"I play ALL the Sacchins"

Offline Twinniss

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Re: The win of Sacchin.
« Reply #120 on: August 24, 2008, 01:52:22 AM »
22a hits higher than 22b i think

22a is about the same hitting height oh 5c i think, i'm not so sure
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[20:13] <@bellreisa> with practice mode you can turn 10% into 100%

http://www.shoryuken.com/showthread.php?t=232643&p=8761841&viewfull=1#post8761841 "For Instance, Cammy's strong kick(crouch) is two frames, because it takes almost 2 seconds to do"

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #121 on: August 24, 2008, 02:38:15 PM »
Agh. My Resnet got disconnected. Apparently you're not allowed to have two people on one account in one apt. They say it's a security vulnerability, I say it's them wanting 200$ instead of 100.

Anyways, who here has some good anti-Nero strats? So far I've got:

d 5a CH into BnB for jump-ins and 2c 5a unsafe set-ups.

Also, I've been messing around with the 4756 mixup, I've ALMOST got it. I just need to work on getting the airthrow height correct. Anybody know anything about that? I'm hoping I can get an airthrow height that works for that AND perfect backdash jC/land 2c oki.

Edit: nevermind, I got it! I have an actual 4-way now!

Needs serious fine-tuning. But I got it.

Tentative rule of thumb: the lower the airthrow, the later you do 4756 and the earlier jC needs to come out. Mid-height airthrows are what you want for perfect oki if you include 4756 mixup.
« Last Edit: August 25, 2008, 04:05:34 PM by Abstract Nonsense »
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Xkun01

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Re: The win of Sacchin.
« Reply #122 on: August 25, 2008, 12:45:45 PM »
Gotcha

Its just i've been trying to find some easy counter-hit baits,for those attack happy opponents.

Usually,I stop my attacks to purposely let them  go,so they air tech,go for an attack,and then I was searching for something to beat them out with.Shield into 5a Counter-hit isn't giving me the kill damage I wanna score..I might try a different setup,like the kind abstract was talking about for Oki-setup after airthrow.
"I play ALL the Sacchins"

Offline Abstract Nonsense

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Re: The win of Sacchin.
« Reply #123 on: August 25, 2008, 04:03:36 PM »
What incentive do people have not to shield Sacchin's 4-way?

I mean, doesn't that turn it into a 2-way?
[01:46] <@BNAK_OF_AFRIKA> would u get a foot job from mech hisui
[01:46] <MrTopHat> Depends, can the feet do anything
[01:46] <Coren> they have motor skates
[01:46] <MrTopHat> : |  [20:39] <Pfhor> I am going to murder all of you

Offline Tempered

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Re: The win of Sacchin.
« Reply #124 on: August 25, 2008, 04:08:31 PM »
Try it. I think you'll be in for quite the suprise.
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