I collected all the infos of MBAA that are wrote in the mIRC log and from another site:
Edit: most of the changes are belongs to CRESCENT MOON style.
Common:
- no reverse beat if u whiffed airthrow in the air
- air throw whiff animation for everybody = no more option select airthrows
- there's an ex-guard (like tension guard in GG): blocking at last moment
- ex guard seems to lower blockstun a ton
- air dodge
- air circuit spark exists
- stages significantly larger
- shielding and whiffing makes it change colour
- RB PENALTY EXISTS AND indicator appears (like just above your meter bar)
- sprite quality didn't go up
- background quality go up
- also they used alot of new effects, new font
- the characters say similar things
- same colors (36)
- when you pick your char you select your mode if you win you continue with that mode vs cpu, cpu seem to always be crescent atm BUT if you get challenged again you can switch modes but keep the char/colour
- blocking crossup moves is same as in MBAC
- bunker works as normal
- bara might still in
- they removed the char specfic intros (full version might contains it)
- Gravity has more impact,less floaty
- Activation can be cancled
- Combos are tighter to execute
- Clashes changed animation
- Whiff cancel gimped, still works, just not as good
- every character has changed very much
- everyone has new moves, and changed properties
- Guard break: Few second stun, then full guard bar again
- Generally it seems ALL 2/5A attacks have been modified and most attacks seem to have shorter range
Crescent Moon:
- MBAC ver.c pretty much
- new moves
- aerial dodge
- aerial circuit spark
Full Moon:
- new MBAA mode
- NO reverse beat
- Only Blood Heat
- heat is chargeable
- moves animated differently
- no dodge
Half Moon:
- Hybrid/Newbie mode
- auto things (auto shield/spark/moves activates auto etc.)
- max heat = 200% (no Blood Heat)
- moves like it's BASED on full moon moveset
- some people have different movesets (different from crescent, except for the basic moves)
- no normal shield only EX shields
- when you EX shield succesfully, your character automatically does a counter-attack
- heat is chargeable (like in Full Moon)
- no EX guard
- if you get hit in heat IT DOES CIRCUIT SPARK AUTOMATICALLY
Warc:
- new Mystic Eyes move: effect unknown, maybe a "dragon install" (short range)
- teleport is now an attack
- EX teleport is now not air unblockable
- aerial teleport (alpha blade style)
- C teleport isn't her EX, it teleports her backwards (she just finishes her animation then starts to fall)
- new EX blood ring animation (1 big ring, but you got +frames)
- crescent moon warc has 2 animations for 214c startup old/new
- Old basic bnb works fine
- j2C laugh spin same
Ciel:
- ciel got uber nerfs and minor upgrades
- 5a ANIMATION CHANGE, SMALLER HITBOX
- dash is unchanged
- 5a6a range NERF
- 2b range NERF
- airthrow HUGE FUCKING NERF (techable airthrow, Ciel recovers SO MUCH SLOWER)
- more ciel nerfs 5c5c cannot 5d after
- new CIEL BUFFS CIEL GAINS 3B and 3C (she stands on her hands and starts kick u upside down with her legs, moves her forward)
- 3c is 2c2c's 2nd 2c BUT it flies you into the air like instantly
- 5C IS ANY CANCELLABLE like 5c5a
- crescent ciel still has hiero and the animation changed
- ciel has no more 4 way due to airthrow nerf
- full moon: she shoots 3 keys at 45 degrees that travel full screen they can't hit someone standing still
- punch super (something that resembles nanaya knife slashes)
Warachia:
- crescent warachia so fucing strong
- aerial kattos (stronger than akiha ribbons) 3 hit, hits below him
- aerial summons, you can summon everything while in the air
- full moon wara: has fireballs (like testament curse)
- "oh fuck, wara summoned the cloud, get out" "why? what does it do?" "I HAVE NO FUCKING IDEA"
Kohaku:
- full moon 5c = old 5c part 1 without spinny
- full moon 5[c] = throws a sword from her broom
- full moon 214a/b/c instead of normal swords the sword fires a shockwave
- full moon kohaku has a 4c/6c (she uses her broom and sweeps upward)
- she gains a new launcher
- 214b is like a bit further anti air
- for 214c FULL SCREEN SHOCKWAVE (low damage)
- after magical girl amber you can link another amber after except she goes..in opposite direction (it's like an infinite)
- CRESCENT KOHAKU 5b is now a trip
- 6b is old 5b (6b hitbox smaller)
- Something about throwing katana and being able to combo from command throw
- Has command counter, like Kamui in arcana heart, wallslams (she opens the sheat of her broom quickly and it blings)
- can throw small knifes
- 5C seems to be able to be split into multiple parts. Shaft-stab, then spin, so if it whifs recovery time isn't too great
- jB range and animation remade, much shorter range
- 5B gimped
- 2A gimped
Akiha:
- half moon akiha flame pits auto ignite after casting
- full moon 214 flameweb is a nero snake (the power waves u if u are under it)
- also fullmoon akiha j.c is awesome (like vakiha's priority)
- Arc Drive weaker, effects changed when grabbing
- full moon Akiha now has those delayed stationary fireball things
Miyako:
- J.B huge hitbox, it hits behind as well
- she has jam kick (wallslams)
Kouma:
- 6c changed into stomp
- he has downward flame kick (Falcon Kick)
- in crescent his 6c got changed (he pauses abit then slams the ground with his hands)
- 5c is one hit and 5b can be charged but whiffs crouchers
- More combo potential, each hit seems to do less damage to make upfor longer combos
Reeze Baife:
- her range is huge, her big arm thing goes to good use
- as you can expect, shes not as fast
- her airdash is a straight line, similar to Aoko and Kouma
- her half moon j.B has HUGE range, and can be used to poke from really far away and bait for that CH
- her half moon 2C is like Sions new 2C, it’s a nice slide
- her j.C is like Ruby Heart’s j.HP in MvC2, but about 2X the size
- her j.6C is like the last hit of chaos j.C
- her 236 is a rush forward, her 214 is also a rush forward that does tons of damage
- her dp is really good, kinda looks like Youmu’s dp from IAMP – big circle
Hisui:
- HER j.[C} IS NOW A NERO SIZED LAMPPOST (like nero Hoaa)
V.Sion:
- 6b overhead complete rework (a small drill appears out of her palm now)
- 6c is her new overhead
- SHE CAN NOW SUMMON RANGED CROSSUP (she can DRAW them behind you)
- faster summons
- has midscreen summons, including EX Ciel that throws black keys
- has a "spiderweb" eterlite
Satsuki:
- 3c it's longer ranged than 2c (Dizzy 2D)
- Grab changed, jumping and grab now
- New A attacks replaced old ones in some stances, shorter range
- Can't do the old EX combo anymore
- Has an overhead
Aoko:
- full moon: lost her orbs, but she gained proper fireballs
- Orbs can be charged
- Beams are now bolts
- Orbs can detonate by command and do the aerial 236 thingies
- New moves: j.c is now a magic sword
- Full-screen beam missile, fast and looked very annoying
Wlen:
- crescent wlen got a bunch of buffs speedwise
- her other modes play like ver.A boss wlen (where she throws ice vines)
- her dash looks faster
- full moon: has a full screen fireball icebolt (instead of her normal ice)
Tohno Shiki:
- has teleport, seems like grabs BACKWARDS after B version
- can EX srk in the air
Sion:
- whiff seems to combo less or not at all when linked from other moves
- has 13 shots, shots have greater range and shoots forward
- EX shot
- srk seems to work a little worse
- 214A/B/C doesn't grab anything that isn't blocking anywhere on the damn screen
- 3C (old 3B) into 214C still works, and not only that, but it still doesn’t hit correctly on warc and those chars
- full moon 214B is really fast, and it launches them instead of stunning them grounded, so you do it and just jump into an air combo.
- new tiger knee super (2147C)
- her 214B, in half moon, it does 2 hits, and you don’t have to run forward now, coz of her 2C that slides, the range is awesome, so you can do 214B 2A 2B 2C 5C 5B j.ABC air dash j.C jump cancel j.BC throw, decent damage
- half moon Sion doesn’t have her 5[C], so you can’t do the crazy wall combos
Len:
- full moon len has a new ice attack, they're rotating triangular disks that hover for a minute and either move downward (if used in the air) or forward (if used on the ground)
- she also has a very slow moving fireball/iceball (low to the ground)
- full moon len's normals look way too similar to normal MBAC Len's normals though
Relunx