Any changes to Nero's Jump C?
I'm willing to bet that his Crescent Moon will still be all HOA HOA HOA still, but Full Moon hopefully will have some new elements.
On a different note, after watching a few scenes in the exhibition video a little more, I've noticed some things.
C-Kouma looks like he's actually the madly different, changed version (as opposed to most characters' Crescent version being very similar to their MBAC incarnations and their Full version being highly different). Of his normals, only his 5b and j.c are the same. If you look closely at the combo he does in his single crescent video, he goes 6c5b2bc5c j.bc j.bc > ex-kicks. You can tell the first move is a c move because it reverse beats right after, and I believe it was mentioned earlier that that particular attack was his new 6c anyway. His 6c has much less forward range and it doesn't launch, but looks like a potential anti-air normal. His 2b doesn't lower his hitbox as much as the old one, but still is a fucking big uppercut, so it's prolly still a potential anti-air normal too. His new 2c is faster, it seems, and his 5c isn't really that notable. His j.b is kind of hard to see, but it looks like it's shorter range than his old one. I'm willing to bet that F-Kouma is the one that's most similar to MBAC Kouma, because C-Kouma just seems way too different.
Also, I was disappointed in how similar F-Nanaya's moves are to MBAC Nanaya's. Looking at the one video clip, the only difference he has are his 2a being a slightly shorter range elbow and 5b being a much longer range kick with forward movement (rather than the old elbow). Having no elbow means that one of his overheads is potentially lost (5b[
b]). Also, the weird dash at the beginning actually looks more like he's jumping/dashing off of the wall, which may be an a fun new mechanic for MBAA to have. Additionally, the "flash kick" after his 623 looks like it might actually be a part of the 623. It MIGHT just be another special that he cancelled the 623 into, but it is a really quick and fluid transition, so it seems somewhat unlikely to me. This is potentially awesome though, as it allows for him to do more with his basic 2abc5c ground combo (since Full form loses the more powerful reverse beating variants of his ground combo). Unless his 5c is drastically changed somehow, it looks like his new basic combo will be: 2a5b2bc5c 623x j.bc j.bc throw. F-Nanaya losing reverse beat means that his blockstring game will be nerfed heavily (no whiff cancel), so I'm confused why he seems to have a lot of the same moveset (still has same 214b, almost all normals, fastfall, similar 623). Not really sure what to think about it yet, but definitely food for though to any Nanaya players.
I'll prolly look into the other characters more and make further posts analyzing and pondering, but for now that's all.