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Author Topic: Trying to make Nanaya for MUGEN  (Read 3167 times)

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Offline liger

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Trying to make Nanaya for MUGEN
« on: July 06, 2007, 08:42:09 PM »
Hi, my name is Liger. Nice to meet you all. I'm a huge fan of Melty Blood and MUGEN.

First, let me say that if this is in the wrong place, I'm sorry. Wasn't too sure where to put it...

For those of you who do not know about MUGEN here's the wiki page:
http://en.wikipedia.org/wiki/M.U.G.E.N

In my own words, I'd describe MUGEN as a highly customizeable 2D fighting game.

Like the title of the topic says, I'm trying to make Nanaya for MUGEN. There's already been a few made, but I just want to. =P

On to the point of the matter, my goal is to make my version of Nanaya for MUGEN as accurate to Melty Blood as possible. For this, I need a lot of help. I need to align all of Nanaya's sprites and FX, code the animation times for all of Nanaya's movements so they match Melty Blood, create reasonably accurate hit boxes for Nanaya and his attacks, ... meh, I'm not gonna drag this out more. It's just a lot of stuff. @_@

I know of Ikusat's website and Shoryuken Wiki which explain Melty Blood Act Cadenza quite in-depth and I was very impressed. However the entry on Nanaya is incomplete. It's missing data on animation times and frame start up times for attacks. And what it doesn't have at all, difficult to describe too, are the hit back from attacks. I saw Veteru's post about Melty Blood damage scaling and tried my best to incorporate it into Nanaya.

Would you like a mint jullup?

To show you that I'm not lying through my teeth (although you still might not believe me, which is your prerogative) here's a test video of what I've done so far. It's just Nanaya's typical 2ABC5C->j.BC->j.BC->air throw combo. I believe it's called BnB? And out of curiousity, what does that stand for? Anyway, the video quality isn't great, but you'll get the idea. =)
http://www.mediafire.com/?84yzg29sjot

Also, I planned to make Nanaya in the style of Melty Blood ReAct Final Tuned ver. 2.501b, which makes the data on Melty Blood Act Cadenza at Shoryuken Wiki perhaps useless? I don't know how much was changed between Final Tuned and Act Cadenza. Though I heard Nanaya got nerfed. =/

But maybe another question to you guys... Should my Nanaya be ReAct Final Tuned styled, or Act Cadenza styled? If the latter, I'd need even more help since I do not own Act Cadenza and very likely won't be acquiring it any time soon, whil ReAct Final Tuned I have on my computer.

Very lastly. Please, keep this work in progress character a secret. I don't wish to get a lot of attention over it, especially in the MUGEN community. I belong to a forum called Mugen Infantry http://mugen-infantry.net/ under the same user name, well, (SOS)Liger... =P And to anyone from any MUGEN community... If word of this WIP gets out, be it the video I posted or just word that he exists, I'll make him private.

So pretty much what I'm asking for... I would say begging, but that sounds too dramatic, but really I can't go far with out this help... I need a play tester who is very knowledgeable with Nanaya who can tell me every thing that's off with animation, hit back, speed, etc. and someone who is, not necessarily a good Nanaya player, very knowledgeable in Melty Blood statistics, like with damage proration, hit pause times, and such.

Please, if there is any one that can help me with this project, I would really appreciate it. ^_^

My email is ligerzero000@hotmail.com if you wish to contact me that way.

Thanks in advance to anyone who actually reads this whole thing. Sorry for such a long post. Well, see you all later~

EDIT: Oh yeah, and I saw some posts about combos around the forum. Cool stuff. ^_^ I'll incorporate some into the AI. Are there any advanced tactics I can add? Like guard break chains and such? I saw a bunch of videos by Mad Tea Party. Wow, he's a amazing. =O
« Last Edit: July 06, 2007, 08:52:14 PM by liger »

Offline ElderGOD

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Re: Trying to make Nanaya for MUGEN
« Reply #1 on: July 06, 2007, 10:57:18 PM »
Oh man, I'm too excited about this.
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Offline Dipstick

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Re: Trying to make Nanaya for MUGEN
« Reply #2 on: July 06, 2007, 11:15:24 PM »
For various reasons, MUGEN discussion is outside the scope of this forum. I think it's due to the... less than desirable characters that community tends to draw.

Very lastly. Please, keep this work in progress character a secret. I don't wish to get a lot of attention over it, especially in the MUGEN community. I belong to a forum called Mugen Infantry http://mugen-infantry.net/ under the same user name, well, (SOS)Liger... =P And to anyone from any MUGEN community... If word of this WIP gets out, be it the video I posted or just word that he exists, I'll make him private.

...and that's a pretty good sign of why. (No posts on this forum are private; anything posted here can be easily found on various search engines.)

Worst Nanaya and second worst Ryougi player in the USA

それがわたしのスタンダード!

Offline Arlieth Tralare

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Re: Trying to make Nanaya for MUGEN
« Reply #3 on: July 06, 2007, 11:23:33 PM »
Frame Data is something that is currently in the works for all characters, Nanaya included. Once that's done, you can go ahead and use it at your leisure, but there's no guarantees as to when the frame data charts will be finished.
<bellreisa> arly *has* given up 3s
<bellreisa> retired it anyways
<linalys> no he hasn't
<linalys> it lives on in crouch shield
<proxyZAR> and it will die there too lol