Using the 1st Nico vid linked by PacStrife, I'm going to do a vid analysis to start off the Strat discussion.
Nico: F-Wara vs F-Roa Re-linked*I can see that the Wara player is Ryu, but no identification for the Roa =(
-notice that the F-Roa has pretty good movement overall
-nice use of shielding
Ground Game-remember to find good moments to charge your meter
-214
...this F-Roa appears to move in for the oki after landing 1 vs an airborne opp
-5A as aa (weak imo)
-236 as aa
Air Game...sj uf, j.A, dj ub, (falling) j.B
j.A...good for moving forward when you expect a quick collision or are trying to move in from the air and expecting an air-2-air
j.B...looks nice as a keepaway, air zoning tool (e.g., when you lose height advantage; when jumping up and under someone; when falling from your jump to thwart IAD in, etc.)
j.C...when somewhat close and with height advantage
Offense/Pressure Strings5A/2A > 5B...mix-up after 5B
5C (1st hit blocked) > 236B...
2A...into itself or used in stalls
j.A...multiple overhead attempts after IAD
236B > 2A...
5C > 6C > 214A...
*tried to get fancy with the 236{B} dash through, but it is just too easy to spot and interrupt when empty
(after successful air throw) dash up, 214B
Combos(after air CH) 2C > 6C > jc...
(after air CH) 5A/2A > 5C (1hit) > jc...
(corner reset) regular ac into 236 ender, tech trap into 214C
(after CH 214 as aa) he tried to go right into combo...sj j.A etc
(after air CH) 2C > 6C > 236 > jc...
5C > 6C > 214A > 6C > 214A > (otg) 2A*3~4 > 5B > 2B
Okiregular j/sj over, air dash b...
214
IAD mix-up (e.g., IAD empty, land, 2A and etc)
dash up 5A
Misc(vs grounded) IAD, j.A, j.A, dj, j.C ?
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This F-Roa's apparent strengths:
-Placement/Timing of Air Normals in Air2Air
-Pressure Strings and Stalls/Dash-ups
-Shielding and Counter Shielding
-214 hit confirms
-Overall movement patterns
F-Roa's general weakness: lack of range and notable speed of start-up on ground and air normals/specials outside of 214 (which he has to place well in order to prevent getting dashed on)...
F-Roa's general strengths: 214, 236, + fr adv of normals
Up close, ALL of Roa's normals are really good. He gets mix-up off of any blocked normal
-dash up
-214
-forward moving attack
-shield counter
-IAD
-etc
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I really don't like to fish air2air for CH as it feels almost luck based with F-Roa. You have to take timing, distance, and height into consideration and he is still likely to be beat out by faster, larger hitboxes. F-Roa on offense is a monster. Seasoned players will likely get IBs from 214 loops, so stalls/slight changes in timing of attacks are just as good with F-Roa as any other.
In order to start offense, F-Roa really just needs you to block one 214. If he can place you with a 214, he can dash up into 214 pressure and mix-ups. I believe F-Roa should be persistent about placing 214 as he knows where his opponent is at this point.
If I am F-Roa and you are Wara, for example, I know that if I get you to block a 214, I get to control a portion of forward space. At the same time, I know that you have a gdlk normal that can extend beyond my 214A, a f dash that takes you airborne to where you quickly cancel into another dash, and that you have a teleport. F-Roa needs to know which techniques/methods his opponents have for moving forward if he is trying to zone.
But it appears MB favors rushdown ^_^ Which F-Roa is pretty good at if you can exercise certain fundamentals well.