after playing CC c-miyako on friday, i have to say, for the most part, she really does feel the same as her console version. there isnt much to add that you wouldn't already know from previous posts in this thread.
- not liking the jB nerf. when used on a grounded opponent/for crossups, you really have to delay it till you're right next to the opponent or the active frames end and it looks like you just whiffed it. took me a while to get used to. nothing really gamebreaking, it just means you cant be lazy at throwing it out. this goes for air-to-air situations also. it's still got a great hitbox for CHs, just make sure your timing is on point.
- increased recovery on 2B? does that mean it takes longer to recover? i didn't really notice anything different, to be honest. still works great as an anti-air or fishing for CHs on a airteching opponent. if it hit, great. if it didn't i still got punished the same way i would as if it was the console version.
- 236C invincible frames down...
i didn't necessarily use this on wakeup like it seems most players do. i left it mostly for combos or for "on reaction" to projectiles or certain setups i wouldn't otherwise be able to get out of effortlessly. say if someone were to have a blockstring with a gap that had a projectile in it, you could 236C during that tiny gap and pass through the projectile to land a hit (like roa). while you can still do it in CC, it's less useful due to the decrease in invul frames. it's pretty noticeable on things like nero's crow super. in AA it would have no problem getting through multiple crows, but in CC you'd probably get hit at the tail end. still works as a reversal, just not a "get out of jail free" card.
i probably should've paid more attention to the airthrow, but i still used the same corner setups. didn't think of doing anything when i did an airthrow midscreen.
all in all, it seems like the changes must have been from vers.A to CC, because i didn't notice anything about all the other listed changes (could be that i'm just not paying enough attention though). either way, like tonberry already said, play her like you used to (at least for crescent, which is the only moon of miyako that i play).