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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Irysa

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151
Melty Blood Auditorium / Re: An idea that could help pull Japanese players
« on: February 07, 2010, 07:17:12 AM »
Maybe it would be easier to talk to SEGA of America and ask them to introduce the idea to the Japan side of the company? I mean technically it's their market this would be affecting.

152
Melty Blood Auditorium / An idea that could help pull Japanese players
« on: February 06, 2010, 10:37:46 AM »
Is it possible that the community could approach Sega/Ecole and ask them about potentially funding players traveling to Evo? On the basis that it this is probably the best possible opportunity they have to market the game to America, and also because they've been out of the loop with SBO for 2 years now?

It sounds kind of farfetched but it's a possibility I would hope.

153
Melty Blood Auditorium / Re: best character for a beginner?
« on: February 06, 2010, 04:07:58 AM »
For whatever reason I was thinking about this today, C-Wara seems like he'd be one of the more ideal characters to start with since his normals are pretty strong in the general context of Melty footsies.  He's got a fairly strong anti-air in 2B, his j.B is pretty good air to air, and he's got decent tools in 5B, tornadoes, and summons for controlling the ground.

Also, between Nero set-ups and air throw/j.421C finishers you get to experiment with the higher damage/better oki exchange, getting a decent grasp of when you want one or the other (not that this is entirely specific to Wara, but it is a basic part of his game).

I would think that having a firm grasp on those facets of his gameplay would give you a solid foundation for picking up basically any other character, or for going even further in depth with Warachia stuff if that's the route you choose to take.
Wara's just a very average character. He has o.k everything but it comes at the cost of nothing being that good and you have to put in extra effort to make some of it work.

He's not terribly complicated but I don't think I would say he's the best idea for a beginner, considering there are even easier characters that are just better. You also really need to be able to do consistent iads with him and newcomers to melty often have issues with that.

154
SOMEHOW I WILL GET MONEY FOR THIS

ANYONE INTERESTED IN ROOMING

155
Kohaku's Magical Garage / Re: 214D uppercut?
« on: February 05, 2010, 12:58:54 PM »
Shield Bunkers in earlier versions of melty had actually particular uses outside of Alpha Countering and used to be cancelable/comboable etc.

That was long since removed, the only remnant of this is Warachia's 214d being cancelable in the Arcade version A right now, it's fixed in console.

156
Kohaku's Video Room / Re: Melty Blood Actress Again Tutorial Video
« on: February 03, 2010, 11:45:05 AM »
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

More or less people that have a simple to moderate background in fighting games. Basically, people that play other games already.
What did you have in mind?

Well basically, if you want to focus on those who understand fighters, I don't think there's a real point to outlining stuff specifically about combos/blocking and the like. I'd personally suggest that if you're directing it to people who grasp basics that you'd dive straight into the most important parts of the game. I think it's overly ambitious to aim to cover all game mechanics and system parts and expect even just people interested to sit through the whole thing. Maybe you could split the videos up?

For example, after your initial opening and introduction to the game, bring out some comparisons in what it does have similar (chaining, "groove" system, otgs etc) but then outline the things that are unique to Melty. The important thing to understand when you play this game is the basic way to approach the game at first. So start off and show people how movement is used in a unique way for footsies and rushdown (iads, aerial sidesteps, DI in the air, aerial superjumps etc), and then move onto what happens when somebody gets aerial ch'd (show the use of reverse beats and whiff cancels in creating frametraps and the like for mixups, show iading to reset as well), and then show what the person defending can do against it.(Bunkering, Heating, Circuit Sparking, Shielding, etc) Whether or not you need to cover the actual mechanics beforehand or explain them on the go in this would depend I guess.

At this point, a viewer will now understand at least how a match is meant to happen. You can then get into more technical things but focus on universal stuff to apply, like knowing the differences between the grooves and go back over how the gameflow is affected by your groove choice, the way crossups work, etc. Build on it from there etc. But basically stick to what makes Melty, Melty, don't get too caught up in stuff people probably already know about unless you are purposely reaching for complete noobs.

157
Kohaku's Video Room / Re: Melty Blood Actress Again Tutorial Video
« on: February 03, 2010, 02:24:32 AM »
I'd love to contribute but I have jack shit for recording equipment besides you know, a microphone. Unless you want camcorder of a tv haha.

As a suggestion/query, do you intend to make this centered around players new to fighting games or those who have a basic background or what. If you decide to aim for the latter, I suggest that you change the predicted format, to something that focuses more on what's unique to the game.

158
Melty Blood Auditorium / Re: Touko Aozaki
« on: January 28, 2010, 03:55:11 AM »
And MB needs more male characters anyway.

Kiri Nanaya

Kouma vs Kiri match of the century get hype.

Nigga would play like Claw (ie ciel with a wallstick that doesn't suck)

No ST has made me hate Claw regardless of what game he is in and how bad he is I don't want a character I like to play like him =(

I'll get hype for some drumstick assassination though.
I dunno, I've always felt miffed that the wallstick mechanic from Ciel could have more of a presence in MB. Even if he doesn't have to exactly be hurr durr 50/50 it's something that has potential for basing a char around imo.

159
Melty Blood Auditorium / Re: Touko Aozaki
« on: January 22, 2010, 05:03:51 AM »
Kiri Nanaya

Kouma vs Kiri match of the century get hype.

Nigga would play like Claw (ie ciel with a wallstick that doesn't suck)

160
Kohaku's Magical Garage / Re: Baiting Reversals
« on: January 20, 2010, 03:34:03 AM »
It doesn't really apply to MBAA anymore, but meatying stuff with clash worked wonders in MBAC.

Vs various reversals you can just simply stay at a distance and meaty with 2c or whatever and often this means dp one hits once, depends on your normals. This is pretty abusable vs people with multihit non autojuggle dps like Nanaya.

Problems with this include that reversal wakeup backdash has no startup in MBAA (ie you can actually dodge meaties with it), and whilst that itself is still easy to beat (2a 2c meaty), it can screw over the previous tactic a lot.

Often doing the exact opposite of a safe jump can be a good strategy as well. Empty jump late enough so you COULD meaty in the jump don't actually do it. If they go for something, shield it, if they backdashed you can usually land and sweep them, if they jumped you can guardbreak them.


Into the "retarded and not practical" examples, whiff overhead on okizeme but do it early enough to recover. It tends to work even better if you do it repeatedly in the time space (assuming you have the knockdown time).

161
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: January 16, 2010, 12:19:45 PM »
jbc throw is possible at the end of double 623bb combos on all chars, just sdj cancel the flip very late.

162
Quote
That'd be dope if we could even get an EU (or JP!) showing, even if it's just a small one!  Also, why couldn't you just room up with non EU people?
well I wasn't really expecting anyone else to share with people they don't know so well, and I'd fully understand that. There's a big lot of Brits going down but they're all from the London crew, which may as well be far away as Vegas in the first place for all the scene we share in common.

163
Melty Blood Auditorium / Re: The MB:AA:FT thread: Final Tuned
« on: January 04, 2010, 11:52:17 PM »
I thought the whole point of threads like this was for that mauve.

164
lol yeah. we don't got dem sf4 numbers just yet.

There's always that "Teruta" guy who lives in the UK now. Someone needs to hit him up and see if he can fly (himself) down here. Any international hype would be nice.
He's going back to Japan in May. Or sometime like that. (I think he's gotten worse playing with us too lmao)

I'd like to say I'd come to this year, but it pretty much depends on if I can convince other Euros to make the trip so we can share a room, NEET expenditure ain't so high.  :psyduck:

If anything does happen I swear people will be able to hitconfirm this time.

165
Akiha's Tea Room / Re: Melty Christmas
« on: December 24, 2009, 02:45:01 AM »
Merry Krakenmas.

166
Let's keep it on topic, like how the hardware is not going to be Naomi but Ringwide, which is an XP-embedded system that would make a PC port a closer reality than before.

RIP Naomi, the best arcade system. (along with Neo Geo)

On other thoughts, maybe they'd add in Lio for FT? It would fit in with the whole opposite versions for most a lot of chars they have running. KNK7 also just hit dvd.

167
Melty Blood Auditorium / Re: stop uploading to nico
« on: December 19, 2009, 01:26:29 AM »
But I like reading their comments on gaijin videos.

:(

168
Melty Blood Auditorium / Re: MBAA Final Tuned
« on: December 19, 2009, 01:24:36 AM »
Quote
deprecated with the popularization of youtube and streaming. when you promote the game to people you don't hand them a pack of replays for a game they probably haven't even downloaded. you link them on youtube or a stream. also fuck trying to gather and label replays scattered from five different laptops into one zip file

I didn't mean in a competitive sense, just when you play casuals or whatever with friends it's nice to have a replay function to get back good moments or matches you want.


Quote
I just wanted to point that out that for a year Zarticus, myself, and Tinshi at times were doing exactly this. We'd take a bus at 6:30am from NYC and do absurd amounts of transitions just to get to a no name town in MA that had the only MB cabinet on the East Coast at the time. Our first trip there was a diaster too, but we went back several times, and this was during the time that the first PS2 version was out.
I gave up on trying to run MBAA at the side at my local MVC2/SF4 ranbats lol, complete disaster. It's the same shit anytime you try to get anyone to play any game they say "yeah o.k it looks cool" and then you're left sitting grinding combos by yourself unless you brought a friend along. Doesn't help that most of the people I did manag to get into it are now too busy/at university on the other side of the damn country.

I think there's less of a problem of not caring about Melty in a lot of places, it's more nobody cares about fighting games. Even these ranbats that got started running here recently have tiny attendance as it is and over 3/4 of the people attending do it because they feel sorry for the LAN center owner, he loves fighting games but he never gets to play with anybody.

Hasn't even been a single notable tournament ever organized up here for years since last August and that was all English folk coming up to win the pot.


I think some Americans don't understand that it's not that places like Europe aren't trying to get people interested, and hitting a wall of uncertainty and dislike, it's literally that people don't care about fighting games unless you live in London, Stockholm or Paris. It's not a niche problem, it's a general cultural interest (lol) issue.

/rant

kind of irrelevant.

169
Melty Blood Auditorium / Re: MBAA Final Tuned
« on: December 17, 2009, 11:16:20 AM »
replays.

170
Kohaku's Magical Garage / Re: WIP: Guide to Learning MBAA (as an SF Player)
« on: December 09, 2009, 06:46:20 AM »
that vid is just a case of you're always able to block a projectile from the side it spawned on.

the exception are deer.

You could block it both ways there.

171
Kohaku's Magical Garage / Re: What's a sandoori?
« on: December 07, 2009, 07:48:02 PM »
THUNDER DRIFT

...let's see who figures it out first.
sanda dorifuto


172
Kohaku's Magical Garage / Re: WIP: Guide to Learning MBAA (as an SF Player)
« on: December 07, 2009, 07:39:30 PM »
H satsuki can do as many air normals as she wants, it's C moon one that along with F that has the limit.

Also, backdash is now invincible from the start and only has recovery at the end. Reversal backdash on wakeup will get out of anything but is extremely easy to beat (meaty 2a and then do like anything else that will reach the backdash)


Lastly, there are more details about crossup protection that probably need to be noted:

If you start blocking, you don't have to change the side you are blocking to block an aerial crossup unless the person crossing up fully changes their direction in the air.

http://www.youtube.com/watch?v=J1InsFYC7tQ

However there is only ONE hit of crossup protection, multihit normals break it and if a person lands on the other side they are considered to have changed directions and you have to swap.

Things that change your direction include double jump, airdash backwards, air dodge, or some specific aerial specials.

http://www.meltybread.com/forums/game-engine-mechanics/what's-a-sandoori/

has the rest blah blah.

173
Wallachia (Warakia) / Re: C-Wara Guide MBAA
« on: November 21, 2009, 09:25:05 AM »
Thanks guys, updated.

I really need to go double test some of that Kouma shit you told me about ehrik, zzz laziness. :prinny:

174
Weren't Mizuki and Shinobi doing something like this?

175
Michael Roa Valdamjong / Re: FULL Roa
« on: October 28, 2009, 12:53:54 AM »
that shield counter into fullscreen wallslam bunker for charging was funny shit.

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