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Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 08, 2010, 01:21:17 PM »
Ciel changes:
I tested a few of these, and it seems like Arcade > Original changes.
- Crescent, Full, Half: Air throw is now untechable, the falling cancel times now have a requirement of sorts
- Crescent, Full, Half: Charged j.2C can cancel into EX or Arc (I'm assuming), damage changed from 60% to 50%
- Crescent, Full, Half: Ciel Somer (A and B air version) is now 2 frames slower
- Crescent, Full, Half: Ground throw now throws in the same direction as the opponent
- Crescent, Full, Half: 4B and charged 4B had there vector's (I'm assuming hitbox) changed
- Crescent, Half: Seventh Heaven now starts 2 frames slower
- Crescent, Full: EX Blade Sinker (?) has taken a turn for the worse and now has startup invincibilty, does roughly 50% damage on guard
- Full: j.C can now turn around (?)
- Full: Forward ground dash is 1 frame faster
I tested a few of these, and it seems like Arcade > Original changes.