Here is a guide on her dribble combo the way they way it stands post 623A is techable world, also some blockstrings/mixup stuff. Just reply if you find any part confusing and I will try to fix it.
Combos:
In the melty blood engine after 3 bounces the combo is over...remember that.
You can also only do 1 Jump cancel in a combo this is important otherwise we could do (623C,2C,3C,623[A],j.[C],5[C],2[C],5C,623B,5B,2C)xn
Setups into Dribble combo:
(j.C,5B,5C),2C,3C
any CH,2C,3C
3[C],2C,3C
623C,2C,3C *sets to 1 bounce
214C,2C,3C(corner only) *adds 1 bounce
22C,2C,3C(corner only) *adds 1 bounce
Dribble combo: *623[a], sj.[C] is a 2 frame link enjoy XD.
623[A], sj.[C],sj.[C],land *midscreen/corner
623[A], sj.[C],j.[C],land *corner
623[A],sj.[C] *anywhere use when bounce counter is already at 1.
Dribble combo enders:
Midscreen:dash, 2C,5C,623[C] *sets up a mixup.
dash,2C,5C,623[B},5B,2C,623[C] *same as above but character specific
dash,2C,5C,412B *throws them into the corner.
dash,2C,5C,623[B},5B,2C,623[C],2C,5C,421B *If you really want to I guess.
Corner: (5[C],2[C]),2C,5C,623[B},5B,2C,623[C] *OTG will be different for other characters
(5[C],2[C]),2C,5C,623[B},5B,2C,623[C],2C,5C,421B *If you really want to I guess
(5[C],2[C]),2C,5C,623[B},5B,2C,623[C],2C,5C,214C,step towards the corner,2C,5C,421B/623A
*421B ender: leads into mixup great damage.
*623A ender: toss into corner if they tech they are screwed if they don't standard wakeup game->corner pressure...this combo is great to use if you hit max during the dribble.
Full big damage combo:
j.C,5B,5C,2C,3C,623[A],sj.[C],j.[C],5[C],2[C],(2C,)5C,623[B},5B,2C,623C,2C,5C,214C,walkforward,2C,5C,421B *does like ~6k damage, and leads into a good mixup.
*don't press the first 5B to early or it reverse beats
*5[C],2[C], may need to be replaced by dash depending on your posistion...2[C],2C is not possible on many characters and you can just replace with 2[C].
*after the 214C yes you are supposed to walk under them, to end the combo midscreen or in the corner or whatever.
*you can replace the 2C,5C,623A/421B with 2C,3C,623[A],623A/421B at the end for like 3-4% more meter and like 20 more damage or something.
*you can't just do 2 bounces then 214C, because not only is the move a pain to hit for some reason when it does it sets the counter to 3 you have to do 623C first, its possible to do, just 1 j.[C], land then do the 2C,5C,214C, walk forward,2C,5C,421B combo but its more difficult but its worth learning if you really want that mixup.
Cool stuff. 214C/623C/236C all combo straight into AAD
Blockstrings: Okay C-sacchin doesn't have long blockstrings but they can be scary...
5A(A),slight delay 63214C, tick super throw.
5A(A),slight delay,2B,2C,5B,5A
5A(A),(5B),2B,5C,214A(whiff),63214C
5A(A),(5B),2B,5C,214B,5A
2A 5B 5A(whiff)
There are some more ways to setup 214A whiffs and some other tricks to landing 63214C but these are the basics and will get you started.
If you catch yourself doing something unsafe you can 214C for trade at worst, and keep going.
*at any time you can 236B for command grab risky though.
If anyone has any questions or something isn't working for you or anything to add please post...hell post anyways...C-sacchin needs some love
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