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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - ZidaneFC

Pages: [1]
1
NetPlay Community / Re: Help
« on: February 27, 2008, 06:08:45 AM »
I'm sorry for the double post but this was the best way for it to be read again. I finally got netplay to work for me, I deleted it again and reinstalled it again and for some reason it decided to work this time even though I had done this about five times before  :slowpoke:. Oh well, thanks for the help though and I hope the debug system works for someone else.

2
NetPlay Community / Re: Help
« on: February 24, 2008, 12:44:07 AM »
Permissions....I've  been playing around with that already but I'll try some more stuff. If anything works, which I doubt, I'll post. Thanks for trying with the debugger though.

3
NetPlay Community / Re: Help
« on: February 23, 2008, 11:36:57 PM »
Alright, I ran the debug and it tells me...

debug: WaitForIni<>

I've never gotten that before so....yeah XD  :prinny:.

4
NetPlay Community / Re: Help
« on: February 23, 2008, 12:01:40 AM »
I'm starting to believe that it just hates me =/. And if you mean, what is my system running while I'm trying this, I generally turn everything else off and try it but still nothing. Your idea about anti cheat programs made me think that Trickster was blocking it somehow, so I un-installed it but nothing happened. And I tried the long shot idea of giving them both administrative privileges but still no change.

Unless you had something else in mind when you were asking, what my system was doing.

5
NetPlay Community / Re: Help
« on: February 22, 2008, 02:02:35 AM »
All of those files are in that folder or else caster wouldn't have run in the first place. And I'm using a pad.

6
NetPlay Community / Re: Help
« on: February 21, 2008, 06:03:02 PM »
#MBCaster configuration file

#‘å‘Ì‚Í 1 ‚© 0 ‚ŃXƒCƒbƒ`‚·‚é
#ƒVƒƒ[ƒv‚©‚çŽn‚Ü‚és‚̓Rƒƒ“ƒg‚Æ‚µ‚Ä–³Ž‹‚³‚ê‚é

# **************************************************************************
[PORT]
# onoff enables or disables this section. If disabled, a prompt asking for
# your port will show on startup.
onoff = 1
#‹N“®Žž‚Ȃǂ̃|[ƒg”ԍ†“ü—Í‚ðÈ—ª‚·‚é

# myPort is set to the local port you want to host on.
myPort = 7500
#Ž©•ª‚ªŽg‚¤ƒ|[ƒg

# enPort is the default port to connect to.
enPort = 7500
#ƒƒjƒ…[‚Ì2‚Őڑ±‚·‚éæ‚̃|[ƒg


# **************************************************************************
[INPUT]
inputDevice=0
# Your pad number (starting from 0 for the first pad) or 255 for keyboard.

# Keyboard inputs. Check keycodes.txt for appropiate numbers.
kLeft=0xCB
kRight=0xCD
kUp=0xC8
kDown=0xD0
kA=0x31
kB=0x32
kC=0x33
kD=0x34
kQ=0x24
kAD=0x25

# The values below are only used in broadcast mode
inputDevice2p=1

kLeft2p=0xCB
kRight2p=0xCD
kUp2p=0xC8
kDown2p=0xD0
kA2p=0x31
kB2p=0x32
kC2p=0x33
kD2p=0x34
kQ2p=0x24
kAD2p=0x25

# For controllers with POV Hats (e.g: XBox 360 controller), this sets
# the angular sensitivity for the diagonals.
# Valid range is from 90 to 179.
povHatSensitivity = 135


# **************************************************************************
[MAIN]

# Notifies you when a new observer has connected, and how many observers
# have connected in total so far. Note that this will not notify you if this
# same user has connected in an earlier part of this session.
obsCount = 1
#‚±‚ê‚©‚çŠÏí‚ðŽn‚ß‚él”‚ðƒJƒEƒ“ƒg‚·‚é‚©‚Ç‚¤‚©
#“r’†‚ÅŒ¸‚Á‚Ä‚à’l‚ÍŒ¸‚ç‚È‚¢

# Enabling this allows observers to spectate your game.
allowObs = 1
#‘ΐ킵‚Ä‚¢‚é‚Æ‚«ŠÏí‚ð‹–‰Â‚·‚é‚©‚Ç‚¤‚©
#ŠÏí‚µ‚Ä‚¢‚é‚Æ‚«‚́A‚»‚̑ΐí‚̊ϐíiƒŠƒŒ[j‚͏í‚É‹–‰Â‚·‚é
#INI“ǂݍž‚ß‚È‚¢‚Æ‚«‚Ȃǂ̓fƒtƒHƒ‹ƒg‚ÅON

# Prints out how long Caster has been running when you quit.
time = 0
#I—¹Žž‚ɉғ­‚µ‚½ŽžŠÔ‚ð•\Ž¦‚·‚é‚©‚Ç‚¤‚©

# If set to 1, MBAC will exit when the character select screen is left.
# Otherwise, it will return automatically, to prevent accidental button
# presses leaving the game. You can still quit from closing the window,
# however.
MBACQuit = 1
#Ú‘±‚ðØ’f‚µ‚½‚Æ‚«‚Éä–²‘z‚ð•Â‚¶‚é‚©‚Ç‚¤‚©

# Self-explanatory.
windowMode = 1
#ŠÏí‚ƃfƒoƒbƒO‚Ì‚Æ‚«‚̓EƒBƒ“ƒhƒEƒ‚[ƒh‚Å‹N“®‚·‚é

# escSelect, if enabled, will only accept the escape key if the MBAC or
# Caster windows are focused.
escSelect = 1
#ä–²‘z‚©th075Caster‚ª‘O–Ê‚É‚ ‚é‚Æ‚«‚¾‚¯ƒGƒXƒP[ƒvƒL[‚ðŠm”F‚·‚é

# allowFileMode enables the -f command line parameter, which causes Caster
# to start up in file mode. fileModeStart has the same effect as the -f
# parameter. Both of these will read from info.ini. See that file for
# further information.
allowFileMode = 1
fileModeStart = 0
#ƒtƒ@ƒCƒ‹‚©‚ç‘ŠŽè‚̏î•ñ‚ð“Ç‚ñ‚Å‹N“®‚·‚郂[ƒh‚ð‹–‰Â‚·‚é‚Æ‚« 1
#ŽÀÛ‚ÉŽg‚¤‚Æ‚«‚Í‹N“®Žž‚É -f ‚ð“n‚·‚©AfileModeStart‚ð 1 ‚É‚·‚é

# Allows you to set the default IP with a command line parameter.
# e.g: th075Caster -i 127.0.0.1
# You may also set a port with the -p parameter, but that always works.
# If the INI file does not exist, this is always enabled.
allowArgMode = 1
#ˆø”‚©‚ç‘ΐ푊Žè‚ðŽw’è‚·‚郂[ƒh‚ð‹–‰Â‚·‚é‚Æ‚«1
#ŽÀÛ‚ÉŽg‚¤‚Æ‚«‚Í‹N“®Žž‚É -i‚É‘±‚¯‚ÄIP‚ð“n‚·B
#“¯—l‚É-p‚Å‘ŠŽè‚̃|[ƒg‚à“n‚·B-p‚ª–³‚¢‚Æ‚«‚Í7500‚Őڑ±‚·‚éB
#INI‚É‚±‚̐ݒ肪–³‚¢‚Æ‚«‚̓fƒtƒHƒ‹ƒg‚ÅONi070520ˆÈ~j

# autoSave enables or disables automatic replay saving after a match is
# complete. The replay is saved IMMEDIATELY after the match is done, so you
# can't turn this on during the win screen, sorry.
#
# You may enable or disable this while MBAC is running by pressing = or -.
autoSave = 0

# replayFilenameFormat is the format of the filename used for autosaved
# replays.
# .rep is automatically added to the end.
# Syntax:
#   %1 : player 1 character name
#   %2 : player 2 character name
#   %3 : player 1 character number (1 = Sion, 2 = Arcueid, etc)
#   %4 : player 2 character number
#   %5 : player 1 short character name (3 characters, so Sio, Arc, Cie, Aki, etc)
#   %6 : player 2 short character name
#   %d : current date (format yyyymmdd)
#   %D : current date (format yymmdd)
#   %t : current time (format hhmmss)
#   %n : file sequence number (probably not a good idea to use this AND %t)
#   %m : match time in seconds (integer)
#   %M : match time in seconds (float)
#   %f : match time in frames
#   %% : Plain old %
# Note: sequence number takes the first free filename of that type which has
#       that number, so if you really want sequential stuff along with
#       character information use %t instead.
replayFilenameFormat = %d%t

# There are three states for roundShow:
# 0 - Print nothing.
# 1 - On exiting MBAC, will print out total wins for both sides.
# 2 - In addition to that, print out information on who won with what
#     characters after each match.
# This can be cycled by pressing \
roundShow = 2

# If this is enabled, round information and session results will be printed
# to sessionlog.txt automatically. They will be in the same format as
# roundShow=2.
sessionLog = 1

# This will cause the current date and time to be the system time (generally
# GMT) instead of local time.
# This is used for both replay naming and session logging.
systemTime = 0

# If enabled, autoWait causes Caster to immediately start waiting for
# another session when the last one finishes, when in Wait for Access mode.
autoWaitOn = 0
#Ž©“®‚ő҂‚©‚Ç‚¤‚©B‘Ò‚¿ó‘ԂŃGƒXƒP[ƒvƒL[‚ð‰Ÿ‚·‚ƈꎞ‰ðœ‚·‚éB

# This sets the preferred player side. 0 is random, 1 prefers 1p, 2 prefers
# 2p. If both users select the same setting it will switch to random
# automatically.
playerSide = 0
#ƒvƒŒƒCƒ„[ƒTƒCƒh‚ðŽw’è‚·‚é‚©‚Ç‚¤‚©B
#“¯‚¶Žw’肾‚Á‚½ê‡‚̓zƒXƒg‘¤‚ÌŠó–]‚ª—Dæ‚³‚ê‚éB
# 0 : ƒ‰ƒ“ƒ_ƒ€i’ʏíj
# 1 : 1P
# 2 : 2P

# These define the initial size of the window that MBAC runs in.
#
# Minimum size is 320x240.
#
# If windowHeight is below 240, it is automatically calculated to a 4:3
# aspect ratio with windowWidth.
windowWidth = 640
windowHeight = 0

# If this is enabled, you will not try to 'catch up' when in spectator mode.
# This can be toggled by pressing backspace in a match.
noFast = 0

# This sets the default main menu selection.
defaultMode = 1

# Default IP to connect to.
defaultIP = 0.0.0.0

# Default IP to use for standby and test myPort, in case you have a static
# server.
defaultStandbyIP = 0.0.0.0

# Enabling this uses an alternative locking scheme to wait for more incoming
# data.
perfectFreeze = 0
#ƒQ[ƒ€’âŽ~•û–@‚̕ύX‚ð‚·‚é‚©‚Ç‚¤‚©
#1‚É‚·‚é‚ƁAƒf[ƒ^‚ª“Í‚¢‚Ä‚¢‚È‚¢‚Æ‚«Š®‘S‚ɃvƒƒZƒX‚ð’âŽ~‚³‚¹‚é

# Enables zlib compression of spectator data. You should leave this on.
zlib = 1
#zlib‚ðŽg‚¤‚©‚Ç‚¤‚©

# Configures process priority. 0 for default priority, 1 and 2 for above
# normal and high priority respectively.
priority = 0
#ä–²‘z‚Ì—Dæ“x‚ðã‚°‚é
# 0 : •’Ê
# 1 : ‚â‚⍂‚¢ (ABOVE_NORMAL_PRIORITY_CLASS)
# 2 : Œ‹\‚‚¢ (HIGH_PRIORITY_CLASS)

# lessCast uses a more optimized method of sending game data to observers.
# It is highly recommended to leave this on.
lessCast = 1
#ŠÏíƒf[ƒ^‘—M•p“x‚𔼕ª‚É‚·‚é
#ƒf[ƒ^—v‹•p“xŒ¸­‚ɑΉž‚µ‚½caster(060919ˆÈ~)‚ªs‚«“n‚é‚Ü‚Å‚Í”÷–­

[POSITION]
# onoff enables the x and y parts of this section.
# It does not affect setWindowTop.
onoff = 0
#ä–²‘z‚ð‹N“®‚·‚éˆÊ’u‚ðŽw’è‚·‚é‚©‚Ç‚¤‚©

# Forces the MBAC window to start at a certain position on the screen.
x = 40
y = 30
#ˆÊ’u
#ä–²‘z‚ð‹N“®‚³‚¹‚邽‚тɓǂݍž‚Ü‚ê‚é

# Forces the MBAC window to be in the foreground at all times.
# This may be toggled with the / key.
setWindowTop = 0
#í‚É‘O–Ê‚É•\Ž¦‚·‚é

# **************************************************************************
[SOUND]
# If enabled, plays sound.wav when someone connects to you while you are
# hosting, or when a standby connection occurs.
wave = 1
#Ú‘±‚ª‚ ‚Á‚½‚Æ‚«A“¯‚¶ƒtƒHƒ‹ƒ_‚Ésound.wav‚ª‚ ‚Á‚½‚ç–‚炷‚©‚Ç‚¤‚©

# Sounds a beep when someone connects to you while you are hosting, when a
# standby connection occurs, or when spectate mode detects that the game has
# started.
beep = 0
#Ú‘±‚ª‚ ‚Á‚½‚Æ‚«Aƒr[ƒv‰¹‚ð–‚炷‚©‚Ç‚¤‚©

# When the a game desync is confirmed, setting this to 1 will cause
# desync.wav to be played. If set to 2, and it cannot find desync.wav, it
# will play sound.wav instead.
deSyncSound = 1
#“¯ŠúØ‚ê‚ðŒŸo‚µ‚½‚Æ‚«A“¯‚¶ƒtƒHƒ‹ƒ_‚Édesync.wav‚ª‚ ‚Á‚½‚ç–‚炷‚©‚Ç‚¤‚©
#0 : –³Œø
#1 : —LŒø( desync.wav‚ð–‚炷 )
#2 : —LŒø( desync.wav‚ª–³‚¢‚Æ‚«‚Ísound.wav‚ð–‚炷 )

# **************************************************************************
[ALIAS]
# This section allows you to give a local name to an IP or hostname.
# e.g.: forb = google.com
#    ...will cause you to connect to google.com when you enter forb as
#    a destination.




Ok, I couldn't find Vista and I don't want to change anything weird and not remember what I did. So what exactly am I supposed to change?

7
NetPlay Community / Re: Help
« on: February 21, 2008, 05:26:42 PM »
Indeed I did.

8
NetPlay Community / Help
« on: February 21, 2008, 04:44:18 PM »
I've been trying for awhile now to get netplay to work and it still hates me for some reason. My friend has given me every piece of advice he could scrounge up and finally tells me to just ask on meltybread so here I am. Whenever I run Melty on single player it works perfectly, nothing wrong with it at all. But whenever it tries to open through caster, it dies. I try to debug, it dies. I try hosting, death. I try connecting, even more death. So I need help, please =/. I'm running a Vista computer and I take down my firewall every time I try but still nothing. Re-download, reinstall, done it all but still nothing. I'm guessing it just hates me XD, but I'm wondering and hoping someone can help me.

Whenever it dies, I get this from the Problem Details


Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   mbacPC.exe
  Application Version:   0.0.0.0
  Application Timestamp:   46a6eae1
  Fault Module Name:   mbacPC.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   46a6eae1
  Exception Code:   c0000005
  Exception Offset:   0003d5ee
  OS Version:   6.0.6000.2.0.0.768.2
  Locale ID:   1033
  Additional Information 1:   c7a5
  Additional Information 2:   4e18c1cc64a9b5f5b681579cf3ea8bda
  Additional Information 3:   a66f
  Additional Information 4:   fb47f4c022d8f6de95f26aa541e4c35d

Of course I have no clue what that means so I'm hoping someone more knowledgeable can help me out. Oh...and I'm loving the Prinny smilie by the way.  :prinny: :prinny: :prinny:

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