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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - T3U

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1
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: May 29, 2013, 06:11:11 PM »
Edit: See above.

2
There might be a need for a desynch check. I was playing with someone and the scores appeared differently for both players; 3-3 and 6-0.

3
Something happened in 1.0c that's preventing me from using my stick. The buttons still work, but the stick itself no longer detects directionals correctly like it did in 1.0b. It only detects the vertical inputs.

I've tried deleting/recreating the config file multiple times, unplugging/replugging my stick, and changing the settings of my stick.

Using a HRAP3SA (PS3).

Edit: Got it to work. Had to reconfigure entirely with the dpad stick setting.

4
White Len / Re: H-White Len
« on: January 13, 2012, 01:44:35 AM »
Hmm...been thinking of playing around with this character for a while but from what I gather she's still one of the weaker characters in the game? What does she excel at and what are her weaknesses?

Her run is one of the fastest runs in the game (still slower than VSion and Arc), and combined with her long ranged normals, she can close gaps pretty quickly.  Unlike C and F WLen, she doesn't have the long vulnerability after doing a dash, so characters that can easily abuse this window of vulnerability (i.e. C-Roa, F-VAkiha) won't be able to play keepaway as effectively anymore.  Blocked 5A 6A in the corner can lead to tick command throw setups as well.  After a full combo into airthrow, she can land and run right up to her downed opponent (untechable airthrow).

Unfortunately, in favor of run speed and no dash vulnerability, she loses space control tools that both C and F have.  She may have j236[A], but this hardly amounts to various ice structures that cover the stage floor.  Her normals are slightly slower than other rushdown characters, and multiple hits on 5B/5C pushes her back really far on block, so her rushdown performance doesn't measure up to the same level.  She's like a bastardized H-VSion but with a few more anti-air options.

If you're at a character-locked event (like JP arcades), then she would be excellent for very specific match-ups.  Otherwise, you may be better off with an alt. character.

5
White Len / Re: H-White Len
« on: January 13, 2012, 01:37:36 AM »
Some other info:

A relaunch combo (corner only):

-5A 6A 5C 2B 623A delay 5B 2C 623A iad j214A delay 5A 2C 623A 236[A]

~3.2k meterless setup.  The ice propulsion from iad j214A is supposed to hit them, causing a ground bounce.  The relaunch part tacks on about 300 damage.


H-WLen Combo after 63214C:

-63214C 623B delay 623A delay 5B 2C 623A 4B 5C jBC djBC AT

Does ~3k.

6
Observer mode, which I suppose is easily fixed with the lobby system.

7
Kohaku's Video Room / Re: All character BNB Videos?
« on: December 20, 2011, 08:15:00 PM »

8
White Len / Re: W-Len in 1.07
« on: November 19, 2011, 09:19:57 PM »
If I'm not mistaken, C-WLen gained BE 236B as well.

9
Thread needs significantly more trolling.

10
Regional Community / Re: Northern California: Sacramento Community
« on: October 25, 2010, 12:08:05 AM »
I might stop by in Sac for Thanksgiving break.

Maybe.

Until then, I'll still be in deep NorCal.

11
Regional Community / Re: Northern California: Sacramento Community
« on: February 22, 2010, 12:48:53 AM »
Throw in some SF4 and maybe even Smash (blasphemy) and people will come.

This will be some form of promotion.

12
Regional Community / Re: Northern California: Sacramento Community
« on: February 21, 2010, 05:54:55 PM »
Despite having played MB for a few years now and netplaying with casuals on /jp/, #meltanjp, and #meltyblood-active, I still haven't placed a single post here.  Registered since 2008 too.

On a side note, my parents recently moved from the MB-less community of Modesto to Sacramento, so I guess I'm more with this crowd.

Unfortunately, I go to college at Chico (that's deep NorCal), so it doesn't really even count.

I guess I'll go home and drop by any Sac gatherings if they happen.

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