5
« on: October 22, 2008, 10:48:37 PM »
this is kinda an old topic, but I'll throw some out there.
5B is good standing, it can clash, it does link to 214b for recombo if it CH's. Bad part is, a lot of moves seem to never hit sion's knee.
214B is good if you know your opponent is vulnerable in the air, such as air teching, tk moves, SJ, or throwing out a move. It's easy to bait though, so if they fly above it, you're gonna eat a sick combo. You're gonna either do a lot of damage or eat a lot.
623A has a few invincibility frames, and it can be linked into 214C for a sizable amount of damage.
623B is easy to bait, but it could really hurt some characters who rely on IAD rushes. It's air unblockable, I think it has a small amount of invincibility on startup. It's decent if you aren't stupid and abused the hell out of it like me.
J.C is probably the best you'll get of all, with all it's nice CH properties, comboing and such. Just don't be predictable.
J. Throw is pretty good, but in mb frames can really effect this, whereas I think Guilty Gear throws are 1-2 frames?
Of course, Ex shield - 5A 214B works on non-multi hit jump attacks. It does a fair amount of damage, and you'll get some more bar for the ex shield.
just thought I'd throw this out, while I was in the mood checking mbread.