Info dump
Kicking Assxxx 623a [4]a 2b 2c-
Group A(nothing drops): Aoko, Sion, VSion, Akiha, Arcueid, PCiel, Warc, Seifuku, Kohaku.
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Group B(2c drops so use 2b 5c instead): Tohno, Hime, Nanaya, Miyako, Ciel, Riesbyfe, Roa, Vakiha, Mech Hisui, Satsuki, Len, Ryougi, WLen, Nero, Hisui.
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Group C(2b drops so use [4]a 5b): Kouma, Warachia.
- Nekos: Can't do 123 slider 623a against them
xxx 623a small step back 5cWorks on: Miyako(wtf??), Warachia, Nero
xxx 623a [4]c(hits no tech with 4c, forward tech with 5c 123c)Works on: Miyako, Warachia, Nero
123 slider 236[c] okizemeHard to escape- C/F Warachia(needs arc drive), Crescent 623c/236c trade but Aoko can combo off of it
- Mech Hisui(needs arc drive) C 236c and 22c trade but Aoko can combo off it. H dodge gets punished by 2a.
- Ryougi(needs arc drive). H 22c trades, but Aoko can forward tech and combo off it. 214c gets tagged.
- H-Nero(needs arc drive)
- C/H Hisui. 623c trades, but Aoko can shield the second hit and IAD to combo off the trade.
- C-Kohaku. If she does 214c: jump back, land, jump back, airdash back halfway down and jC to CH her. Roll gets punished by 2a.
- Meko.
Can escape with meter- Kouma: 214c, C/H 623c
- Ciel
- Sion: roll gets punished with throw into 236[c], 623b trades if you're spaced properly and Aoko can combo of of it. 623c and C/H 421c will escape.
- Riesbyfe: C/H 623c. F 236c.
- VSion: 623c trades in her advantage unless she dies, F 214c cleanly wins.
- F-Miyako: 623c.
- Akiha: 623c, C 63214c.
- H/F Arcueid: 22c
- Pcl: 623c
- Warc: C/H 236c. H/F 63214c.
- Vakiha: 623c.
- H-Wara: 623c. Trades but you can't combo off of it.
- C-Seifuku: 623c. Trades, but the only combo you get off it is airdash airthrow.
- Satsuki: 214c. C 22x trades but you can combo off all of them. H dodge gets punished by 2a.
- C/F Nero. 63214c trades with both of them. F-Nero backdash makes him get by 236c, forward dash can be punished.
- F-Hisui: 623c trades.
- H-Kohaku: 623c trades.
- F-Kohaku: she can shield the first hit and ex counter. If you yomi this you can preemptively dodge.
Never use against- Aoko: hitbox is so small the first few hits whiff, which allows her to dash throw
- Tohno, Nanaya, Hime, C/H Miyako, Roa, C-Arc
Interesting case: C/F-WLen. If she does forward dash she moves ahead of the 236c. However, she can't do anything other than block if she does this. If you think she will block you can throw her, but she can jump(not reversal or mash) if she thinks you're going to throw her. C can get out with 214c, 623c, 421c. H can get out with 623c. F 214c trades, neither character can combo off of it.