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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - weika

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1
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: May 26, 2013, 06:26:42 PM »
yeah, 63214A is not particularly safe, even with knife pickup it's... meh.

2
In thereee, definitely gonna try making it to this.  :toot:

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Shiki Ryougi / Re: 1.07 H-Ryougi
« on: July 13, 2012, 07:44:21 AM »
Sickk, thanks as always CPhame. Gonna grind these new combos and see if I can come up with better variations as well.

4
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: July 05, 2012, 11:10:12 AM »
If you're going for both knife and meter combo, probably better to 5B 2B 5C 3C 22A 2C 3C j.236B j.BC j.236C j.BC j.BC j.236C. HNNNNGGG j.236 combos.

Yup, that's the combo that I use actually lol. Waste of meter? Maybe. Worth it? HNNNGGG

5
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: July 05, 2012, 07:47:41 AM »
5B 2B 5C 236B236B236C 214C (delay) j.C j.22B 2B 5C j.236B j.AC j.BC j.236B works on v.sion. The trick is to delay the j.C after the 214C as late as possible before landing.

Btw, after 214C (delay) j.C j.22A 5B tkj.236B j.BC j.BC j.236B. Does roughly the same dmg.

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Shiki Ryougi / Re: 1.07 H-Ryougi
« on: May 08, 2012, 11:37:16 AM »
Thanks for sharing CPhame. Namiyan's H-Ryougi was really interesting, 3C jump back knife air pick-up is something I discovered recently. It's good to see it being applied. Also, his strings are more C-moon based which is something I don't see/do as often.

I did not know that 5A6AA 214B 5A6A worked loll  :toot:

7
I'll be there... to get bodied.  :bricks:

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Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 04, 2012, 11:06:16 PM »
I was about to update the wiki but I see most of the stuff are posted up already. Good shit to whoever updated it.

Updated the spreadsheet as well.

9
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 04, 2012, 01:15:17 AM »
Well here's your answer: 2B.  And a few other different variations on other characters.  And look at all that meter she's building...

http://www.nicovideo.jp/watch/sm16866242

Ohhh, back to the lab.  :toot:

10
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 03, 2012, 09:18:23 AM »
Weika the setups for the knifetoss/pickup in your vid are all done just for flash and pizzaz right? Because they all look hilariously mashable.

Of course, I think that's pretty obvious.  :nyoro: You can bait alot of stuff with them though.

11
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 02, 2012, 11:56:18 PM »
Yup, 63214A on block isn't exactly safe but I just did it anyways since it's flashy lol :fap: But yeah, I'd recommend sticking with 22a instead.

I tested out the ground combo > 5A 22A > 623B, it connects but I can't combo into knife loop, the knife ends up pretty far away for you to be able to pick up. Unless it's done on a certain range I don't think it's possible, I might be wrong.

After 2C delayed 22A oki works (same oki as 63214A: left, right, high, low) I was able to do a crossup j.6B with it by accident too. It's probably specific though (due to hitbox of certain characters and whatnot)

With all this new info I'll probably update the wiki.... someday.  :mystery:

12
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 02, 2012, 12:01:10 AM »
Haven't posted here in a while, so I'll add some new stuff to the thread.

Apparently you can combo 623B after any ground combo > 5A 22A.  Not as easy command-wise though.  The timing is very strict.

You can also do stuff like:

2A 2B 5BB 5C 2C 5A 22A > 623B > 2C 3C 421C > knife loop

...at least according to 2ch.  Also, 2ch is saying Crescent is starting to look stronger than Full.  Something to do with Ieda, I think.  Or maybe the fact that Leo isn't playing F as much anymore lol

For okizeme, I'm starting to like 63214A after any 2C ender. You get a nice mixup from an air knife catch into high / low games.  Damage output is less though...

Sweet, of all the moves I tried to do after 2A 2B 5BB 5C 2C 5A 22A I haven't tested out 623B lol. I'll test that out sometime.

63214A oki is pretty good but yeah damage output being less is the downside. It might be viable to do after rekkas but I haven't tested it out enough.

After a ground combo > 5A (delay) 236B 236B(whiff) 214A 2A 2C > w/e actually works on a few characters. The delay after 5A is character specific. 236A also works.


13
Kohaku's Video Room / MBAACC 1.07 H-Ryougi combo video.
« on: February 01, 2012, 02:28:38 PM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

Idea was shamelessly stolen from someone *coughShlowpokecough*. But yeah, combo videoz.

14
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: February 01, 2012, 02:08:06 PM »
http://www.youtube.com/watch?v=uKZx8MlCtAM

My very first H-Ryougi combo video.  :nyoro:

15
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 25, 2012, 12:15:47 PM »
http://www.youtube.com/watch?v=C56_cdWf4Eo

Ok, I was able to get one rep of the pseudo sweep loop down (if that even counts as any) and you can do it midscreen. After a 2A rebeat (and whiff) you switch sides and 2A 2C connects so think of knife pickup loop but without the knife lol. I can only do one rep though, second rep is possible but it's just ridiculously tight.  :psyduck:

16
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 24, 2012, 11:34:06 AM »
I can't get the knife pickup loop as consistently as I would like. There are seemingly random times when I'm too far in front of the knife and pressing 22X won't pick it up. :psyduck: Then there are other times where I'll get the knife pickup, but then my 2A 2C doesn't come out and I just get knife throw instead. I guess I'm hitting my 2A too early.

I had problems at first but the key is to delay the 5A 22A as late as possible. I think 2C 3C timing is also a factor, when done right after 22X they usually "float" for a short time so 2A should be hit after the animation is almost done.

Some characters seem to "float" a bit alot. For example with Satsuki, I can link 5A 22A 2C 3C 22X (5A 22A or even 5BB into 63214A) you'd have to cancel 22X into 5A or 5BB immediately though.

17
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 22, 2012, 12:31:18 AM »
http://www.nicovideo.jp/watch/sm16680831
yt ver: http://www.youtube.com/watch?v=WTDEpduzces
H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

18
Shiki Ryougi / Re: 1.07 L of Fryougurt
« on: January 19, 2012, 11:19:53 PM »
Does stuff like 3C TKj.236B 5B 214A connect? My execution isn't even good enough to do it reliably on C and I haven't been able to do it on F once.

Nah, it doesn't. 214C connects though.

Let's talk impractical, unneeded, flashy stuff...  :V

19
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 19, 2012, 01:41:02 PM »
Why dont you use the wiki instead of Google Docs
I guess I could do that, but is it really neccassory for like character specific stuff?

Nice combo.  Kinda weird how the rekkas hardly add any extra damage at the end, but I guess every hit counts.

As far as air-to-air goes these days, I've been experimenting with j.A a lot more since it hasn't been changed from the PS2 version.  The hitbox is still very large (much larger than most other character's j.A hitboxes), and covers more horizontal / vertical range than j.B (plus it's 1 frame faster to boot).  The trade off is that her hitbox is included within it, so getting counter hit in the air is just as dangerous.

So in a nutshell you have to play chicken for your air neutral game and go aggressive for your ground neutral game.  What a strange character.

Damage scaling kicks in hard, it may be optimal to go for one loop instead of two. (rekkas might actually do more dmg  :mystery:)

I usually stay on the ground and try to AA with 5A and as for air-to-air situations I'm starting to use j.6B more now.

I just noticed I had the docs were set on private, my bad lolol. They're open now, so if anyone wants to edit go ahead.

20
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 18, 2012, 09:38:51 PM »
I just tested a couple of combos on all the cast and made a spreadsheet. Figured if we find more stuff we can add to it or w/e.

https://docs.google.com/spreadsheet/ccc?key=0AuPPjA98AQ5gdE5FWi1GRERLT2hZWXpwWkNCRndUNmc&hl=en_US#gid=0

First is the knife pickup loop. I used : 2A 2B 5BB 5C 2C tkj.236B 5A [22A 2C 3C 22A 2A 2C delay 5C]x2 2C 3C 623B 236Ax3.

Second, I used 2A 2B 5BB 5C 2C TKj.236B 5BB 214A 2C 5C 22A 2C 3C 623B 236Ax3 to test the direction of 2C after landing from 214A. (you have to be facing away from the corner when connecting with 2C for this combo to work)((Yes= combo works))

*= Timing is strict, can be done but you'd have to delay alot.
Both combos were done by Akiha and I used the dummy to test it on everyone.


http://www.youtube.com/watch?v=pbb9WQdvqbo

Also, I just found out another way to initiate knife pickup loop but it uses meter =/. Interesting nonetheless, what do you guys think?


21
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 03:31:46 PM »
FRyougi is like fishing. You sit back and get counter hits with your silly 5B. And then you land 5k combos for no effort. And then you do it again until you get a bucket of fish and you can start grilling them. But if a fish jumps out of the water and tries to eat you, you have drop your rod and hide behind a tree until the fish needs to go back in the water to breath. and j.B

Fyougi in a nutshell. :V

I guess there's no need for a Fyougi thread then?  :nyoro:

22
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 10:31:01 PM »
http://www.youtube.com/watch?v=7hp5ZzSrLEA
The 4th clip shows the loop in action. That same variant also works on Ries as well.

It's kinda silly how F-Ryougi got these damage buffs and H-Ryougi got damage nerfs and they fucked her 214A combos up so hard. I don't mind the removal of 3C loop but messing with 214A was going overboard imo. It's so annoying. But what can you do? I still find H infinitely more enjoyable to play than F but seeing F makes me go mreh and I wonder if investing all the time into this character will be worth it down the road. Fusui is the only H-Ryougi player I've seen so far and all we can use for reference it seems.

To be fair, her damage was really high last game. If your opponent guessed wrong like twice, and you didn't drop the soap, they were basically dead.

Gotta agree with that, her damage was pretty high.

HF already posted a video but yeah, loops: http://www.youtube.com/watch?v=DCXAnepwJ9U

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Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 02:46:45 PM »
Here is how it looks like: http://www.youtube.com/watch?v=AAhH9-hbXXo

Didn't do reps, you could say it's the simplified version.

Might do one with reps... or not.  :prinny:

24
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 11:25:57 AM »
I actually remember seeing some knife pick-up combo a while back. Don't remember where I saw it, and it might've been a previous patch (?) of CC as well.

That was probably from Fuusui's combo I posted above, but this other knife throw combo is an actual loop.  The basic notation is:

For Akiha, V Akiha, Tohno, Powerd Ciel, Len, White Len, Roa, Satsuki only:

2A*4 > 5A 6A 2B 5BB 2C 5C 22A > 2C 3C 22A > [2A 2C 3C 22A]*n

For Warachia, Kouma, Riesbyfe, Aoko only:

2A*4 > 5A 6A 5BB 2B 2C 5C 22A > 2C delay 3C 22A > [2A 2C delay 5C 22A > 2A 2C delay 3C 22A]*2

Notation added verbatim.  I haven't tried these yet, as my execution isn't all that great but if someone else could test them and post their results, please do.  Man, where's Slowpoke when you need him?  :psyduck:

Hmm... I'll gonna try/grind them out tonight.

If that's whiffing you just need more delay before/during your rekkas

Oh, so it's universal? I still need to get the timing down then.

25
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 08, 2012, 07:01:07 PM »
Edit: Also wanted to mention that you can still do:

2a 2b 5bb 5c 2c tkj.236b 5bb 214a (walk towards corner) 2c 5c 22a 2c 623b 236a236a236a

Yeah, it still can be done but I think it's also character specific. Second 236A tends to whiff on some characters.

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