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Shiki Ryougi / Re: 1.07 H-Ryougi
« on: May 26, 2013, 06:26:42 PM »
yeah, 63214A is not particularly safe, even with knife pickup it's... meh.
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If you're going for both knife and meter combo, probably better to 5B 2B 5C 3C 22A 2C 3C j.236B j.BC j.236C j.BC j.BC j.236C. HNNNNGGG j.236 combos.
Well here's your answer: 2B. And a few other different variations on other characters. And look at all that meter she's building...
http://www.nicovideo.jp/watch/sm16866242
Weika the setups for the knifetoss/pickup in your vid are all done just for flash and pizzaz right? Because they all look hilariously mashable.
Haven't posted here in a while, so I'll add some new stuff to the thread.
Apparently you can combo 623B after any ground combo > 5A 22A. Not as easy command-wise though. The timing is very strict.
You can also do stuff like:
2A 2B 5BB 5C 2C 5A 22A > 623B > 2C 3C 421C > knife loop
...at least according to 2ch. Also, 2ch is saying Crescent is starting to look stronger than Full. Something to do with Ieda, I think. Or maybe the fact that Leo isn't playing F as much anymore lol
For okizeme, I'm starting to like 63214A after any 2C ender. You get a nice mixup from an air knife catch into high / low games. Damage output is less though...
I can't get the knife pickup loop as consistently as I would like. There are seemingly random times when I'm too far in front of the knife and pressing 22X won't pick it up. Then there are other times where I'll get the knife pickup, but then my 2A 2C doesn't come out and I just get knife throw instead. I guess I'm hitting my 2A too early.
Does stuff like 3C TKj.236B 5B 214A connect? My execution isn't even good enough to do it reliably on C and I haven't been able to do it on F once.
Why dont you use the wiki instead of Google DocsI guess I could do that, but is it really neccassory for like character specific stuff?
Nice combo. Kinda weird how the rekkas hardly add any extra damage at the end, but I guess every hit counts.
As far as air-to-air goes these days, I've been experimenting with j.A a lot more since it hasn't been changed from the PS2 version. The hitbox is still very large (much larger than most other character's j.A hitboxes), and covers more horizontal / vertical range than j.B (plus it's 1 frame faster to boot). The trade off is that her hitbox is included within it, so getting counter hit in the air is just as dangerous.
So in a nutshell you have to play chicken for your air neutral game and go aggressive for your ground neutral game. What a strange character.
FRyougi is like fishing. You sit back and get counter hits with your silly 5B. And then you land 5k combos for no effort. And then you do it again until you get a bucket of fish and you can start grilling them. But if a fish jumps out of the water and tries to eat you, you have drop your rod and hide behind a tree until the fish needs to go back in the water to breath. and j.B
http://www.youtube.com/watch?v=7hp5ZzSrLEA
The 4th clip shows the loop in action. That same variant also works on Ries as well.
It's kinda silly how F-Ryougi got these damage buffs and H-Ryougi got damage nerfs and they fucked her 214A combos up so hard. I don't mind the removal of 3C loop but messing with 214A was going overboard imo. It's so annoying. But what can you do? I still find H infinitely more enjoyable to play than F but seeing F makes me go mreh and I wonder if investing all the time into this character will be worth it down the road. Fusui is the only H-Ryougi player I've seen so far and all we can use for reference it seems.
To be fair, her damage was really high last game. If your opponent guessed wrong like twice, and you didn't drop the soap, they were basically dead.
I actually remember seeing some knife pick-up combo a while back. Don't remember where I saw it, and it might've been a previous patch (?) of CC as well.
That was probably from Fuusui's combo I posted above, but this other knife throw combo is an actual loop. The basic notation is:
For Akiha, V Akiha, Tohno, Powerd Ciel, Len, White Len, Roa, Satsuki only:
2A*4 > 5A 6A 2B 5BB 2C 5C 22A > 2C 3C 22A > [2A 2C 3C 22A]*n
For Warachia, Kouma, Riesbyfe, Aoko only:
2A*4 > 5A 6A 5BB 2B 2C 5C 22A > 2C delay 3C 22A > [2A 2C delay 5C 22A > 2A 2C delay 3C 22A]*2
Notation added verbatim. I haven't tried these yet, as my execution isn't all that great but if someone else could test them and post their results, please do. Man, where's Slowpoke when you need him?
If that's whiffing you just need more delay before/during your rekkas
Edit: Also wanted to mention that you can still do:
2a 2b 5bb 5c 2c tkj.236b 5bb 214a (walk towards corner) 2c 5c 22a 2c 623b 236a236a236a