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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - E.D

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1
Michael Roa Valdamjong / Re: FULL Roa
« on: July 01, 2010, 07:55:47 AM »
how do you mean?
i haven't seen any that drastic falling speed difference that would make that trap except if you're midscreen and teched to the side or something.
by the way on kouma

5b>2b>5c>6c>214a>236b>j.b>j.c>dj.b>dj.c>AT

2
Michael Roa Valdamjong / Re: FULL Roa
« on: June 28, 2010, 05:30:17 AM »
i guess if you wanna take them to the corner

5B>2B>5C>6C>214A DASH 6C>623B/C

it brings them to the corner from almost anywhere i believe except the other corner.
and if they're not to far away from the corner it gives a decent knockdown.
obviously C does more damage and moves you and your opponent further than b.

3
Mech-Hisui / Re: H-Mech Discussion
« on: June 28, 2010, 05:19:27 AM »
236236C also combo from 623b so if you really want them in the corner you could use that instead of 623C.
Or if you have the meter to burn and it will kill i guess you can do 

623B 623C 236236C

it's a bit more damage i think but the combo only works in heat so you could save the meter and do AD instead.
but if it will kill them i guess it's the way to go.

4
Melty Blood Auditorium / Re: best character for a beginner?
« on: April 12, 2010, 12:30:58 AM »
Hmm yeah i see you're point and i guess i am used to force people to respect my options so i don't notice it as much.
I still see him as a good beginner character. But i'll accept that most people don't think so.

5
Melty Blood Auditorium / Re: best character for a beginner?
« on: April 10, 2010, 04:32:44 PM »
Kouma is one of the hardest characters in the game to play well.
so you mean that Kouma in difference to a lot of characters is hard to learn? sure he doesn't have a lot of things that other characters have but for a beginner Kouma has okay moves, a good reversal as long as they're close and a very easy basic level mixup that is never if done even remotely right easy to see.
i don't know what more a beginner could need.
I am not interested about hearing that  ebj.c combos or rekka combos or whatever combo is hard that shit you can learn in training mode.
no disrespect but i have hard time understanding why Kouma is a bad choice for a beginner?

6
Melty Blood Auditorium / Re: best character for a beginner?
« on: April 10, 2010, 08:44:15 AM »
beginner characters that are actually easy to combrehend that let you evolve your game in a steady pace i guess would be:

Kouma(you dont need to begin with max damage combos but you should aim to master them a failed strong combo is worse than weaker variant that gives you knockdown that you won't fail),

 both Shikis and aoko because as said you people make it seem like you have to become NUMBER 1!!! in ten seconds. These characters can give you a chance to implement the things they're good at one step at a time(except Kouma)and you can switch character later on because almost all of them let you at least learn the basics of the game and they're unique attributes doesn't change too much(except kouma who makes throwing awesome) of the basic gameplay that most characters share except nero who's huge hitbox fucks up the way you're thinking how neutral works.

if i'm talking out of my ass please correct me or just ask me to delete the post

7
Michael Roa Valdamjong / Re: FULL Roa
« on: April 10, 2010, 03:51:19 AM »
yeah well i was wrong about kouma because you only need 8 hits i must have mixed up the numbers or something.

8
Michael Roa Valdamjong / Re: FULL Roa
« on: April 09, 2010, 04:38:44 PM »
i kind of fixed the problem with Kouma but the way i got it to work wasn't what i hoped for.
to get the 6c after 214a you have to have a combo count of atleast 10 hits then gravity will make Kouma fall easily onto the 6c without any special delay.
so know the combo works on everyone technically but it doesn't work everywere on Kouma.
On Nero i've found through a little more testing that you'll need at most 3 5as or 2as to get him into the range to make the 214a dash 6c 214a combo to work it require's that you work it out a bit yourself and it's annoying trying to explain it so try it out yourself it's always the best way.

9
Michael Roa Valdamjong / Re: FULL Roa
« on: April 07, 2010, 01:00:38 PM »
yeah but it sucks even more that you have to weaken an already weak damage combo especially when it's only one character that you have to do it on.
 He is the only character that falls to high for 6c to connect.
on warc and nero you have to dash before the second 6c the incredibly long hitstun on 214a allows it but on nero you will have to be on a specific distance that might require at most 3Xa to push into the correct range but kouma can tech so high that you cant in anyway connect it.

10
Michael Roa Valdamjong / Re: FULL Roa
« on: April 07, 2010, 03:02:43 AM »
i think you misunderstand i want the knockdown from 214a on air hit but i can only get 214a after another 214a wich kind of ruins the damage.
Because he is the only character i can't get 6c to hit on i was wondering if i could substitute it for som other normal/special.

11
Michael Roa Valdamjong / Re: FULL Roa
« on: April 03, 2010, 04:54:23 PM »
cool thanks.

EDIT.
um do you mean that i'm supposed to link 236a to 214a?
cause i can't seem to make it work.

12
Michael Roa Valdamjong / Re: FULL Roa
« on: April 03, 2010, 04:28:12 AM »
i can't get the standard 214a ender combo to work on kouma.
 it seems impossible to hit kouma with it so i do 214a>214a on him

13
Michael Roa Valdamjong / Re: FULL Roa
« on: April 01, 2010, 12:40:26 PM »
the 214a ender combo works on nero and warc but you have to dash between 214a and 6c and you get the all the hits with the 623b ender if you dash.

EDIT. it seems like you have to be half the distance of 5b or full 5a distance so on nero if you're right next to them and still want the 214a ender do this combo instead.

 5b>2b>5c(1hit)>6c>214a>6c>214a.

 not as good damage but alot more lenient and works always on nero independent on how close/faraway you are from nero

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