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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - DarthTrey

Pages: [1] 2 3 ... 9
1
PS1 ISO's!

I don't wanna own a brand new brick.  :-X

then don't fail at modding it......

2
Hack it and play all manner of SNES and Neo-Geo games and you will feel whole

3
http://www.lizardlickamusements.com/pages/joysticks.shtml

or you could just replace the stick with a JLF, I did that on my T5 mod I'm doing and the difference is ridiculous.

4
Akiha's Tea Room / Re: Windows 7
« on: May 28, 2008, 02:42:56 PM »
whatever do you mean "learn vista" it's fucking windows it's not rocket science.....

5
Melty Blood Auditorium / Re: Melty Blood Background animations
« on: May 16, 2008, 11:06:20 AM »
They're still made of multiple pictures.

as are all animations lol :blah:

6
Regional Community / Re: Central Florida Thread
« on: April 29, 2008, 08:30:54 AM »
It's not really that big of a deal everyone down here plays GG.

7
Don't suck.

/end thread.

8
Akiha's Tea Room / Re: Fighting Games like MB
« on: April 29, 2008, 08:25:57 AM »
Really, its because the game has no voice...
I do not see how voices benefit a fighter unless it is guilty gear quality.

That might vary. The voices in GG aren't as good, for example, as VAkiha's, if you want fapping material.


the only voice that's bad in GG is Jam's you're crazy....

9
Melty Blood Auditorium / Re: Combo keys?
« on: April 08, 2008, 11:21:33 AM »
It's numpad notation.  All the numbers correspond to directions.  So 5 is neutral (No direction pressed), 8 is up, 2 is down, etc.  So 236A is down-to-forward (hadoken motion) and the A button.  Learn the notation.  It's the most widely used and easily understood among 2d fighters.

Thanks is that wth I wanted to know. thx aloot!
And I didn't knew the terms, since I never discussed 2dFight (VS) games
Online before. I apreciate.
_________________________________________________ _
PS:Looks like now I can understand those Akiha combos XD


Your mastery of the English language makes me want to punch babies.

10
I admire the faith you had in Multi, Darth.


Thanks......I guess........ :psyduck:

11
Sorry.  I'm still here.  I haven't checked the boards in months actually.  The idea that I've been lurking is incorrect, besides clicking on a link or two someone posted on irc.  I replied to the emails sent to me promptly, and explained what I could there.  I suggested a refund a while back but everybody seemed more keen on wanting their sticks.  I wanted to get them done so that you guys could enjoy them but it just didn't happen.  I didn't mean to mislead chibi by getting a deadline from him, but I figured if I had one I could pressure myself to do it faster.  I did work on it but I didn't finish though.

I've refunded chibi and darth trey as they asked me recently through email.  When i do happen to finish their sticks, they're free to buy them at that time if they want.  They'll have first choice in the matter, otherwise they'll be put up for public sale. 

Motoh, if you're reading this, this option is up to you too.  Of course I'll consider discounting the sticks even more the 2nd time around for you guys considering how long i made you wait.  The first 5 or 6 sticks didn't take me so long so I figured I could keep up that pace but it didn't go that way. 

The best way to contact me is through my email, check the first page for details. 

about kuenai, he admited to ignoring emails purposely even before he disappeared.  I haven't visited the forums in a long time but I've always replied to any email sent to me within a day or two.  I do lament the fact that I'm in a similar situation as he was, but I actually didn't preach over his timeliness so much as the god awful quality of his work.   

<3 thanks Multi No hard feelings.

12
Akiha's Tea Room / Re: In Development
« on: April 04, 2008, 12:03:32 PM »
Yeah, as long as you know someone at the company you can get a "tour" of the entire studio.

I've given my GF, Cousin, Friends, ect. tours of the studio before.

13
Akiha's Tea Room / Re: In Development
« on: April 04, 2008, 06:29:22 AM »
It makes Windows development MUCH MUCH easier.

you would still use C++ for greater majority of the game code.

Is it possible to write in two languages at once for any given program?

yes, a lot of C++ programs contain regular ole C code in them.

I know here at my job the c++ programmers use a lot of SQL programming as they are accessing databases a lot. 

As long as you have the libraries to support it, it's all gravy.

14
Akiha's Tea Room / Re: In Development
« on: April 03, 2008, 12:47:03 PM »
It makes Windows development MUCH MUCH easier.

you would still use C++ for greater majority of the game code.

15
Akiha's Tea Room / Re: In Development
« on: April 03, 2008, 09:04:09 AM »
As far as learning a new language, C# is ezmode C++.  Sure there will be some learning that needs to be done, but in the grand scheme of things it's worth it.

It's also proprietary. Are there even dev environments besides VS that support C#? I like C# as much as the next guy, but how easy it is isn't the only thing to consider when deciding if you're going to learn it.

Yes and No, again Wikipedia says it better than I ever could(read lots o' examples).

Quote from: Wikipedia
Platform
    Microsoft's current .NET implementation is only available on Windows, and while this only relates to the availability of some non-standard libraries developed by Microsoft, rather than the C# language itself, the .NET runtime's ties to this operating system are seen by some as a drawback.[17][18]. However, there are other environments that support C# programs on Windows, Linux, BSD or Mac OS X, and while some provide a complete implementation of the C# language and CLI, none provide a complete implementation of every library available from Microsoft. See Mono[19] and DotGNU[20] In November of 2002 Microsoft released a 1.0 CLI implementation that worked on Free BSD and Mac OS X 10.2, but the next versions were only made available on Windows.

In short it wouldn't be a total waste of time if it helps make your development easier.

16
Akiha's Tea Room / Re: In Development
« on: April 02, 2008, 11:32:22 AM »
before you sell you have to have the software legally, As long as you don't try to sell it with unlicensed software you'll be safe.

17
Akiha's Tea Room / Re: In Development
« on: April 02, 2008, 07:03:22 AM »
This topic makes me lol.

You need to do A LOT more research if you think it's as easy as running your code through a program and it auto converts stuff you are sadly mistaken. 


If I were you, I would not even worry about the PS3 at all.  Develop it for Windows/X360 using the XNA package(which uses C# not C++ btw)  IF it succeeds on those two platforms then you can start thinking about the PS3.

Like I had said, I don't plan on it coming out on console initially, most fighting games come out on arcade first. Arcade games can run off of Windows XP, so there's no problem with that. I have never done work for a PS3 or a 360, so that's why I'm uninformed. If we can get to a point where we'd consider porting it to a console I'll do the research for that then, but making a game for Windows XP is the only thing I need to worry about atm.

EDIT: Also, thanks for letting me know about this. This is why I'm discussing it, so I can know what I'm limited on. Do you work for a game company?


Yes I do, I'm currently a UI programmer at EA Tiburon in Maitland FL(Orlando).



You can most definitely use the .net framework if you choose to, the problem is though that it is a LOT harder to develop for.  When you use XNA it makes it much easier to manage stuff.

Wikipedia for a quick run down of the package.
http://en.wikipedia.org/wiki/Microsoft_XNA


At this point I wouldn't be too concerned with limiting strictly to MS platforms, as the installed user base is large enough for it not to matter(especially for the early stages of the development cycle).  As far as learning a new language, C# is ezmode C++.  Sure there will be some learning that needs to be done, but in the grand scheme of things it's worth it.


You also have to take into consideration that IF you want to sell the game you have to ensure that all your development programs are Legit, otherwise you are setting yourself up for a lot of trouble.

Keep in mind that the XNA package is only like a hundred bucks.  If you want a full version of the MS Visual Studios .net suite you're looking at like a grand easy.

I think your decision to focus solely on Xp is a wise one.  Once you get a solid game running in a windows environment(Which supports controllers / Arcade sticks) you can then focus on broadening your audience.  I mean look at Melty Blood.  It started as a PC game and then evolved into a PS2/arcade game. 

18
Akiha's Tea Room / Re: In Development
« on: April 01, 2008, 08:18:06 AM »
This topic makes me lol.

You need to do A LOT more research if you think it's as easy as running your code through a program and it auto converts stuff you are sadly mistaken. 


If I were you, I would not even worry about the PS3 at all.  Develop it for Windows/X360 using the XNA package(which uses C# not C++ btw)  IF it succeeds on those two platforms then you can start thinking about the PS3.

19
Akiha's Tea Room / Re: In Development
« on: March 31, 2008, 02:35:23 PM »
The problem isn't the language in the beginning, it's converting it to PS3's programming code.

Why the hell would you try to make a game for a platform for which you couldn't get a hold of that platforms API? Microsoft gives out the Xbox 360 API for free.

BECAUSE THAT IS LUDACRIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :prinny: :prinny:

20
any word as to whether or not he is still attending West Toast?  I know he was talking about it before....

21
yup...

22
Ok you've got ONE damn week Multi, I've gotten really sick of this.

If I don't have my stick by next week I want a full refund.

This is fucking dumb, seriously, you should be ashamed of yourself.

If he was going to hold up on his end of the transaction he would have replied by now dude......

I want a refund as well, but I've written it off as a loss.

23
Akiha's Tea Room / Re: The story of a man. (A short tale)
« on: March 18, 2008, 12:11:44 PM »
didn't read it, thought is sucked  :toot:  :prinny:

24
Though I'm not involved in this, Multi appears to be active on the boards... he's watching.

watching != active.

watching = lurking.

25
A month ago he told me that if I gave him a deadline he'd be motivated to work on the stick.

So I did, that deadline was Feburary 18th. I chose that so I could get accustomed to the stick for Final Round.

A week later I've got nothing.

:\

yeah...I hear ya...now I can't even get a refund :(

/sadpanda

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