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Melty Blood Auditorium / Re: So where do we go from here?
« on: May 08, 2012, 09:38:19 AM »
Don't misunderstand me bro. I'm not really trying to blame anyone, that's the wrong word. These are simply just unfortunate circumstances. The community can only do so much, most gamers are just regular people with lives to deal with outside of this. And publishers have pre-determined goals when they put games out, that's how they handle their business, and they aren't wrong for that.
I'm moreso just telling it like it is based on observation. It's a harsh reality, but it's true. You can't tell me that if Current Code wasn't sitting on a store shelf for $19.99 at Gamestop and Walmart that we wouldn't have more people (or Steam/PSN/XBLA). More people equals greater likelihood that a few of those people will have the passion and resources to help keep the community going (basically we'd have more Sp00kys..probability law). Passion and resources means word about the game can spread easier..that means growth. Passion, resources and growth equals stronger community. We're missing the last two. Hopefully the first one stays.
Once again, most thriving communities owe a large part of their success to the publishers or their game's initial popularity. I could give several detailed examples but I hate writing long posts and this is already lengthy.
I'm moreso just telling it like it is based on observation. It's a harsh reality, but it's true. You can't tell me that if Current Code wasn't sitting on a store shelf for $19.99 at Gamestop and Walmart that we wouldn't have more people (or Steam/PSN/XBLA). More people equals greater likelihood that a few of those people will have the passion and resources to help keep the community going (basically we'd have more Sp00kys..probability law). Passion and resources means word about the game can spread easier..that means growth. Passion, resources and growth equals stronger community. We're missing the last two. Hopefully the first one stays.
Once again, most thriving communities owe a large part of their success to the publishers or their game's initial popularity. I could give several detailed examples but I hate writing long posts and this is already lengthy.