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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Guardian

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1
Regional Community / Re: Anyone from the south?
« on: May 08, 2009, 12:37:23 PM »
Damn and I just replied in that old ass thread too lol

2
Regional Community / Re: Revival of the South
« on: May 08, 2009, 12:36:26 PM »
Damn I got a warning for posting in this thread.

Anyways, if any of you guys still check this, Tallahassee has a crew of about 5-6 dedicated players that play MBAC, AH, and Fate:Unlimited Codes, along with the traditional fighters (SF4, GGAC, Tekken, etc).  If you guys are ever in North FL and want some comp, hit me up and we can put something together 4 ya.  We're good with last minute stuff.  We're all cool up here so as long as you don't steal and you aren't an asshole, you got a place to crash.

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Wallachia (Warakia) / Re: Warakia Actress Again changes
« on: September 24, 2008, 06:13:23 AM »
Air summons?

Is the akiha summon still an overhead?  If so, doesn't that mean he should have....unblockables on wakeup via Eddie from Guilty Gear??????  :psyduck:

4
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: September 22, 2008, 03:05:00 PM »
Chaos, Akiha, and Kouma are looking to be VERY beastly.  Kouma needed buffs imo, but why the hell did they buff Akiha and Chaos???  Holy shit, they're gonna need to be banned if they're wrecking like this on DAY ONE.

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Kouma Kishima / Re: Kouma video thread desu~~
« on: April 29, 2008, 08:08:22 AM »
These vids make me want to touch myself

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Congrats to Zar/Sp00ky on getting 2nd at Showdown!

Now post vids!  Immdiately. ;D

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Ciel / Re: Ciel Video Thread
« on: May 09, 2007, 12:31:02 AM »
Yea, after looking at it again, it does look more like a loop.

My mistake!!!!

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Ciel / Re: Ciel Video Thread
« on: May 08, 2007, 05:29:23 AM »
I don't play ciel, but I thought u guys might appreciate this:

http://www.youtube.com/watch?v=YEu58G1gnRM

She has an otg infinite.  WTF.

9
Akiha Tohno / Re: Akiha Match Vids
« on: April 23, 2007, 11:31:29 PM »
http://www.youtube.com/profile?user=yukinose4981

A link to yukinose's youtube profile; has all the juicy Akiha stuff that you could ever want. 

Good GGXX/ and FotNS for you multi gamers.

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Akiha Tohno / Re: General Akiha Strategy
« on: April 23, 2007, 11:16:27 PM »
otoko could you repost those files/links?  I keep getting server error messages  :psyduck:

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Regional Community / Re: Southern Home Grown Thread
« on: April 23, 2007, 12:58:45 AM »
Yay Florida!

Well I guess I'll come back next month when there are actually replies.

*goes back to sleep*

12
I wish I could try and qualify but I'm just a poor pad whore.

GL guys, I want to play Japanese players someday  :psyduck:

13

I think the move with the most potential to end up being ridiculous is his 214C (think full screen tech punish into 4k damage). It is very underused even by japan, and the people who do use it just use it as a very bad full screen parry bait poke.


I guess it's just who I play, but I often like to use 214C as a tech trap after BnB combos, or to make someone think they can sj in on me and punish after a summon.  It works pretty well when they're jumping or dashing around the screen trying to avoid my anti-airs or the EX deer, and they don't have anymore air movement left.  I know it's not the best mixup b/c you can shield it, but it's good for shenanagans.

How would someone suggest getting a combo after a FAR anti air 5B (like they're on the other end of the screen getting hit by the tip of the move)?  The best setup I have after that is to try and trap with B snake~A crow.  If setup correctly the A crow combos into the B snake for j.C loops.  I saw a Japanese player do it in a vid, it looks hella solid to me.  But if there is indeed a way to combo after a far 5B, please share the details, b/c  :mystery:

Sion is S class?  She sure doesn't seem like it; what makes her so good besides dmg, j.C and 2C?

14
Akiha Tohno / Re: General Akiha Strategy
« on: March 30, 2007, 07:36:30 AM »
I must say I didn't know about alot of that stuff :o

Her 2B has to be low shielded even though it's....not really.....low.........?

STUPID. (not as in the idea is stupid, the fact that is works is stupid)

5C as a bait for low shields?

STUPID.

As for the 623B combos, I can do it, but the last hit (which of course is the most essential) almost always whiffs, no matter how late I time it, especially on wierd characters like Kouma and Arceuid.  Suggestions?

15
Akiha Tohno / Re: General Akiha Strategy
« on: March 29, 2007, 07:54:30 PM »
For all you combo gurus, it'd be great if someone could list up some combos that go into her 623B, since Tohno's version is harder to combo than Vermillions.

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Akiha Tohno / Re: General Akiha Strategy
« on: March 29, 2007, 11:29:03 AM »
Yay for strat threads!!!!

WAKEUPS

Dash in 2A:

Pretty simple since everyone's 2a seems to be pretty meaty when timed right, although this is can be ex-shielded on wakeup if anticipated, and is also subject to wakeup DPs and ex grabs.  However this is good to start off with, and it combos into everything she has.

Tk flametounge with a or b:

Great wakeup move, you can't be thrown out of it if a grab character like Kouma does his 214C on wakeup.  Not foolproof against Dragon Punches, but if someone whores them on wakeup you can bait and punish with one of the BnBs above.  With either of the moves, if they try to jump, 2C will hit them for followup combos.  If you have someone guessing, 2a x N into tk flametounge resets the mixup.  This works best in the corner.  If the move actually hits, you can link into 2C for combos.

214B:

Another really good wakeup option, although not that great midscreen as the pushback doesn't guarantee any followups.  If this hits you can follow up with a quick j.B for aircombos.  Any aircombo you do ending in a dash throw puts them in the corner and resets the mixup.  While in the corner you can either:

214B~tk flametounge

OR

214B~dash in 2a x N

Doing 2C after 214B will also catch them if they try to jump.  Also doing 214B~tk flametounge gives you the same mixup options as doing the tk flametounge alone.  Any of these can be used as a tick throw as well.  TK Flametounge with A actually crosses them up if they're crouching.

j.A:

Since this isn't a true overhead, it's great for fuzzy guard setups, tick throws, or 50/50s.  On smaller characters like Miakyo or Satsuki, you're limited in your ablilty to get off many of these on block.  Your best option is to make them guess with a couple of them, then either:

-Land and do 2a
-Do j.B (1hit)
-Do j.B~j.2C into combo of choice

If you REALLY have someone scared, you can do one of the flametounge setups~IAD j.A.  This works GREAT on larger characters like Warachia or N.Chaos.  The combination of all these mixups make her very stupid in the corner, and if someone actually blocks all of this, just start throwing them. 

j.2C:

If you happen to knock someone down, regular jump into j.2C crosses up just about everyone in the cast.  This is purely for shenanagans, and isn't a consistant reliable strat like the flametounge mixups.  But if you're top tier like the Japanese, you can do the next mixup:

Instant j.2C:

I think this is what truly makes this bitch stupid.  At any given time while someone is blocking, you can (while staying as low to the ground as possible) do 8~j.2C.  This is an instant overhead, gives you combos from any of the BnBs posted above in the earlier posts, and can be done whenever you are on the ground.  It works incredibly well with the flametounge and 2a wakeups, as if done correctly, you slap them right in the face with the overhead and combo anyone in the cast for 40-50% of their life.  However it is incredibly difficult to do consistantly, but the risk is definitely worth the reward.  Oh and since you land right afterwards, ANY of the above mixups become viable again (TK flame, 2a, 214b, etc)

If/When you hit someone, and they're REALLY good at blocking, end one of the combos with 2C~22C(flame carpet).  This will force them to try and jump to get out of the corner, or stay there and continue to block your mixups while having their meter drained.

I think this is long enough, I'll let someone else break down her pokes and whatnot.

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Akiha Tohno / Re: The Akiha Effect
« on: March 29, 2007, 10:56:37 AM »
I play both versions, but I like Akiha Tohno better.  Vermillion is the better character and all, but I don't want all of my life taken with one combo, especially when fighting high damaging characters like Kouma.  His standard BnB does 50% to her WITH mashing  :psyduck:

Plus I think regular Akiha does much more dmg than vermillion (YEA I SAID IT).  Plus no one ever seems to block the j.2C fuzzy guard  :mystery:

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