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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Boku

Pages: [1] 2 3 ... 10
1
Akiha's Tea Room / Re: STANDING C!!!!!!!!!!!!!!!!!!!!!!!!!!!
« on: June 23, 2008, 10:19:45 PM »
........................................................................
..... >:DMANTIS >:D.............

................................................. ...........
What I saw ^

that move is evil its #3 in my book of gayest moves after ciels 236C bullshit and len's j.2C+cats(I couldn't decide which one of the 2 were gayer).
Nero 4C is nowhere near being close to as bullshit as Ciel 236C. It's not that fast. It's hard to be unpredictable with it, and the combos you get off it are worthless for damage. It's not as stupid/broken as you make it out to be. </rant from ex-nero player>
akiha can't punish 4C on block :|
EX-Shield that shit  :V

2
Akiha's Tea Room / Re: STANDING C!!!!!!!!!!!!!!!!!!!!!!!!!!!
« on: June 23, 2008, 09:54:16 PM »
........................................................................
..... >:DMANTIS >:D.............

................................................. ...........
What I saw ^

that move is evil its #3 in my book of gayest moves after ciels 236C bullshit and len's j.2C+cats(I couldn't decide which one of the 2 were gayer).
Nero 4C is nowhere near being close to as bullshit as Ciel 236C. It's not that fast. It's hard to be unpredictable with it, and the combos you get off it are worthless for damage. It's not as stupid/broken as you make it out to be. </rant from ex-nero player>

3
Akiha's Tea Room / Re: STANDING C!!!!!!!!!!!!!!!!!!!!!!!!!!!
« on: June 23, 2008, 08:18:56 AM »
Needs less recovery IMO. As it is, you can really confuse some people with it.

4
To avoid double posting, or editing and having no one read it, I've deleted my previous post.

Anyways:

I'm personally fond of "the sooner, the better", but as I previously mentioned, any weekend works well for me.

As far as actual side-events, depends on cost. I can mash some in AH. IaMP, not so much. Also suggesting some potential Guilty Gear and Hokuto no Ken  :V

5
Solution: Play a real game.

6
Also interested. I don't play Melty anymore, but learning some IaMP and AH would be worth it.

I'd be in Soniti's car, so I guess if he's winds up crashing there, I'd need to also (not to impose or anything).

Seconding Guilty too. Casuals at least.

EDIT: Forgot to include this, but weekends work best for me since I work Mon-Fri with extremely little chance of getting time off. --;

7
Akiha's Tea Room / Re: Mnemosyne
« on: June 13, 2008, 10:07:51 PM »
its called going on a tangent plus its fun to see how off topic something can get.
Not really. It's actually kind of irritating.

On topic: WHERE THE FUCK IS MY EPISODE 5

8
Akiha's Tea Room / Re: Mnemosyne
« on: June 11, 2008, 10:52:52 PM »
Yeah her nipples do not get cut off.

Also Dragonforce did not do the intro and outro! Dragonforce sucks and all of their songs sound the same! They lack variety!

Dragonforce doesn't suck they are just hyped way way to much and yeah they do lack variety, thats why I stick with listing to Touhou remixes by IOSYS, or the originals by Zun, cause I obviously didn't hear enough Touhou music while playing it already, or replace my some of my MB music with Touhou music.
... the fuck does Touhou have to do with DRAGONFORCE.

And what does a shitty band have to do with the awesome that is Mnemosyne/Galneryus?

9
Akiha's Tea Room / Re: Society Is Retarded.
« on: June 08, 2008, 12:01:31 AM »
This angers me alot....
http://www.todaysbigthing.com/2008/05/30
People are asses, it's not like it's breaking news. I do like how you can totally see their faces through the mosaic though. That's just an invitation for vigilante justice.
They live in Gotham right? Please tell me the live in Gotham.

10
Akiha's Tea Room / Re: Society Is Retarded.
« on: June 07, 2008, 03:11:15 PM »
I do hope, that in an ironic turn of events, they are beaten, raped and robbed.

11
Akiha's Tea Room / Re: Anti-Piracy!!!
« on: June 04, 2008, 08:03:01 PM »
RIP Dreamcast
BEST Launch mistake ever.

"You guys remembered to make sure the console was region-coded and had some sort of copy-protection, right? ... right?"
"Region-wha? Copy-huh?"
:: facepalm ::
Yeah I know too bad it was the best consol ever.
I should know. I own one.

Without region or copy protection >>;
Kix has two for some reason
Kix is my hero.

12
Akiha's Tea Room / Re: Anti-Piracy!!!
« on: June 04, 2008, 07:16:17 PM »
RIP Dreamcast
BEST Launch mistake ever.

"You guys remembered to make sure the console was region-coded and had some sort of copy-protection, right? ... right?"
"Region-wha? Copy-huh?"
:: facepalm ::
Yeah I know too bad it was the best consol ever.
I should know. I own one.

Without region or copy protection >>;

13
Akiha's Tea Room / Re: Anti-Piracy!!!
« on: June 04, 2008, 12:01:57 AM »
RIP Dreamcast
BEST Launch mistake ever.

"You guys remembered to make sure the console was region-coded and had some sort of copy-protection, right? ... right?"
"Region-wha? Copy-huh?"
:: facepalm ::

14
Akiha's Tea Room / Re: Fighting game mechanics [06-02]
« on: June 02, 2008, 11:55:15 PM »
Hmmm. I want to promote being in the air, since there are already a large amount of disadvantages ((no momentum control, can't stay in the air for a long time, harder to hit the opponent since you're both moving, etc.)), so I want to make it so you can't just hold block to block an attack, so how about this:

Along the lines of EFZ's Recoil Guard, if you press back ((can't hold; has to go from neutral to back)) within a fairly generous amount of frames, you can block a normally air-unblockable attack. You still have blockstun and chip, so it won't be like a Faultless or EX Shield.

If this is acceptable, the question now is, what about moves that are air-unblockable, but hit multiple times, like Sion's 623 whip spin? I'm thinking of only making the first hit of any attack air-unblockable ((so you need good timing)), but if people want multiple air-unblockable hits, could one "Almost Recoil Guard" once, and be covered for the rest of the hits, or do they need to ARG each? I don't think I'd like to have to 4545454 repeatedly, though, but it wouldn't be very difficult since the timing is very loose.
Then what if you give them the option to do both? Say that after they "Recoil Guard", they can continue to RG and take little to no chip damage, or if they don't want to time it properly, they can just hold back and normal block the rest of the hits, but take more chip.

You can also add attacks that HAVE to be multi-part RG'd and can't be RG'd into air-block.
Oooooh. Nice idea~ [/Sunohara]

15
Akiha's Tea Room / Re: The Worst Toys EVER!
« on: June 02, 2008, 11:27:37 PM »

16
Akiha's Tea Room / Re: Fighting game mechanics [06-02]
« on: June 02, 2008, 11:26:11 PM »
Hmmm. I want to promote being in the air, since there are already a large amount of disadvantages ((no momentum control, can't stay in the air for a long time, harder to hit the opponent since you're both moving, etc.)), so I want to make it so you can't just hold block to block an attack, so how about this:

Along the lines of EFZ's Recoil Guard, if you press back ((can't hold; has to go from neutral to back)) within a fairly generous amount of frames, you can block a normally air-unblockable attack. You still have blockstun and chip, so it won't be like a Faultless or EX Shield.

If this is acceptable, the question now is, what about moves that are air-unblockable, but hit multiple times, like Sion's 623 whip spin? I'm thinking of only making the first hit of any attack air-unblockable ((so you need good timing)), but if people want multiple air-unblockable hits, could one "Almost Recoil Guard" once, and be covered for the rest of the hits, or do they need to ARG each? I don't think I'd like to have to 4545454 repeatedly, though, but it wouldn't be very difficult since the timing is very loose.
Then what if you give them the option to do both? Say that after they "Recoil Guard", they can continue to RG and take little to no chip damage, or if they don't want to time it properly, they can just hold back and normal block the rest of the hits, but take more chip.

You can also add attacks that HAVE to be multi-part RG'd and can't be RG'd into air-block.

17
Akiha's Tea Room / Re: Fighting game mechanics
« on: June 02, 2008, 05:24:43 PM »
Quote
As for anti-air blocking, I really like Guilty's mechanic for that, how you can't air-block a ground-based move unless you Faultless Defense.

Isn't it the same thing with Melty? You basically are forced to EX Shield on jumpin if your opponent has a good anti-air.
I'd say MOST moves are air-blockable in MBAC. Most normals and command normals especially. There are some moves that are NOT air-blockable (Akiha 214 A/B/C for instance) that you have to Shield/EX-Shield.

GG on the other hand, you cannot normal air-block a ground based move at all, and HAVE to use Faultless Defense.

(Someone please point out to me if I'm enormously retarded and made an error here. I haven't played either game in I can't remember how long.)

18
Akiha's Tea Room / Re: Fighting game mechanics
« on: June 01, 2008, 10:40:51 PM »
Ah, sorry, I worded that wrong. I mean, how should a good player be able to punish these things? In Melty, you have EX-shielding for projectiles and throwing for turtling, but can anyone think of different ways to counter each? I've been toying with the idea of "catching" projectiles instead of simply blocking them, and shoving or tripping someone who's turtling-- and if they're air blocking, you could shove them to the ground and they'll take damage or be stunned. I'm also thinking about having a guard meter that only reduces with certain obvious, slow, high prorate, or other severely penalized moves. You wouldn't be able to combo off of these moves, so you would never throw it out randomly unless you knew they would block it. But actually, turtling can be fixed by my "special thing" too.

Throws are a must for any fighter period. Parry systems are also starting to become somewhat standard (even Guilty added Slashback).

IMO Guard Meter should reward aggressiveness and penalize defensiveness. If you're on offense, risking your neck, then the few times you do block, you should take less damage. If you're on defense all the time, then the more you block, the more damage you should take, until you get guardbroken and eat a combo.

As for anti-air blocking, I really like Guilty's mechanic for that, how you can't air-block a ground-based move unless you Faultless Defense. That's not to say you need a Faultless Defense system, but perhaps the only way to "block" a standing move from the air would be parry?

Just throwing my 2 cents in here.

19
Akiha's Tea Room / Re: anyone play SWR?
« on: May 31, 2008, 09:05:28 AM »
I've gone playing story mode with Udonge on lunatic. This shit is sick, she faces Remi, Yuyuko, Yukari, and the moe moe final boss, tenshi. Are there no other mistresses for her to face, god bleeding damn it?
This reminds me...

Do Tenshi's spell cards LAG anyone else's game? or is my PC just utter shit?

20
Akiha's Tea Room / Re: anyone play SWR?
« on: May 30, 2008, 08:52:27 PM »
Since Mauve already said everything I was going to post....

Me. I'm messing around with Sakuya and Aya right now. Unfortunately my Sakuya doesn't come stock with a few of my old favorite moves (Frozen Knives, ZA WARUDO), so I'ma need to play a LOT more.

21
DMC4 is shit. Where's the style from 3? They threw out all the budget for the intro sequence NERO VS DANTE OMG and I lost motivation after two hours. You play DMC because you want to see the next awesome sequence. Everything else is shit talking. And DMC4 is not stylish.
Did you play the same DMC4 that I did?

22
DMC3SE is <3. Especially playing with Vergil. :O
Vergil was lame. They didn't add any story for him, and you didn't even fight Dante, you just fought a red clone of yourself.

DMC4 owns though.

It's all about Nero.  :V
HOAAAA 

23
DMC3SE is <3. Especially playing with Vergil. :O
Vergil was lame. They didn't add any story for him, and you didn't even fight Dante, you just fought a red clone of yourself.

DMC4 owns though.

24
However, the games that consume most of my hard drive space and time would have to be pronz gaems. Baldr Force EXE in particular is eating up my free time. :fap:
If you'd like to share with me where to get that and the english patch for it via PM, it would be greatly appreciated.

25
FTGs are something for me to do with other people. Honestly, I like the MBAC community more than the game.

I play mainly music games and action-adventure. I have my fair share of shooters (first and third person) and an RPG here or there (not my favorite genre AT ALL).

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