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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - FacistFrank

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Neko Arc / General Neko Arc discussion
« on: April 07, 2007, 06:03:29 PM »
This would have been a serious strat and combo thread

But Neko-Arc is anything but serious

So to start off

Because of her generally short ranged normals, I find that a good jump in attack is her A version blood ring. When she does a regular jump and does the 236a blood ring as she starts to fall, the path of the blood ring makes it so that the other guy can't punish the jump. I do not know if it can link it a to 2a when she lands, mostly because I've been (stupidly) mashing 2b.

For general long ranged poking, her 236A and 236B eye lasers do nicely. The A version comes out at a shallow angle to hit ground opponents, even another standing neko arc, while the B is at a slightly steeper angle. Although it can be easily punished if you have (like me) been spamming the 236A and only the 236A eye lasers.

And this is all I know of for sure. Some things that I might know include her combo (2a 2a) 2b 2c 5c j.a j.b j.c j.a j.b j.c and that the air 22a/b/c makes her fall real fast.

Anyone else got anything to add?

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