Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Topics - zeech

Pages: [1]
1
Melty Blood Auditorium / Is Melty both accessible and deep?
« on: November 12, 2011, 04:40:45 PM »
Hi, over at SRK I was involved in a discussion about execution barriers in FG.  Some people argued that arbitrarily tricky execution added not much to games and instead just made it less welcoming for new or casual players.  Examples given were things like 360/720 motions, 1 frame links, pretzel motions.  Some were refuted, like 360/720 motions have actual gameplay/strategy impacts.  Of course, the usual elitist counterarguments were trotted out, regarding the dumbing down / casualisation of games, loss of depth and strategy, etc.

As for me, personally (i am a casual FG player since SF2/KOF94/VF1) I have been a bit angry at BB, where my main in BBCT (Tao) became so execution heavy in later games that combos became literally impossible for me with the amount of practice I am willing to put into that game.  And where other characters have BnBs that are very character specific, very long, and/or contain difficult components that have no alternatives.  And simplified versions of those combos are quite inferior in terms of damage, without those tricky components.

So anyways, in that thread I used Melty as an ultimate counterexample.  Its a game with simplified and standardised move motions, and a generous buffer system that lets you cancel pretty much anything into anything.  You can pick a character like WArc and be doing optimal damage just with basic ABC j ABC j ABC airthrow style combos (well, warc is j B C but you get what I mean), and that combo pattern works on any target.  Also, most characters in the game can do that type of combo, and still do reasonable damage.  It's pretty easy to get into and doesnt need a lot of practice or memorisation to start playing at a beginner competitive level.

Despite all this, Melty is still a totally legit competitive FG, and has depth and rewards for those who are hardcore enough to explore the gameplay fully.


Since out of all the FGs I've played, Im least familiar with Melty due to lack of a scene and decent netplay, I thought I would confirm here.


Can Melty be considered a good example that you dont need high execution barriers to have a deep and competitive FG?
(note that lacking "barriers" doesnt mean that there arent any high execution "opportunities".)

2
Akiha's Tea Room / Naruto UNS2 for MB fantasy
« on: June 24, 2010, 01:09:16 AM »
Ok, I know that fandom for games like MB tend to collect diehard 2D pixel art fans, so maybe few people here will share my dream, but looking at the videos for the PS3 game Naruto: Ultimate Ninja Storm 2, makes me so wish that they would do a Melty game in a SF4 2.5D style, using that kind of celshading technology and artist talent.

Melty/Tsukihime has a fairly standard anime art style with simple designs, like Naruto, so if N:UNS2 can capture the look and feel of its anime so well, then a Melty game should be able to as well.

Heck, I wish this level of tech/art becomes standard and all anime-style games start using it, like BB and so forth.

KOF12 has shown us that ironically, modern hardware has more trouble doing hires 2D than 3D, due to limited RAM.  I think celshading tech is the only way forward for anime style games to have graphics that meet modern expectations.

3
Melty Blood Auditorium / PS2 MBAA Characters / unlockables?
« on: August 22, 2009, 07:41:55 AM »
Had a quick look at MBAA, and although I found Ryougi, I couldnt find seifuku akiha?  Has someone written a list or guide to all the console characters in the game, and how to unlock/select them?

4
Melty Blood Auditorium / I wish melty would use filters
« on: July 25, 2009, 09:47:47 AM »
I wish MBAA (pc version?) would use hqnx or similar filters.  I think they work pretty well due to the simple clean lines in the MB sprites.
Its getting hard to sell MB to people when the sprites are so lowres compared to the background.

The image below uses:
http://scale2x.sourceforge.net/index.html
iirc I prefer hqnx, but the result should be somewhat similar.


5
Melty Blood Auditorium / Wake up attacks
« on: February 15, 2009, 04:11:12 PM »
A friend I'm introducing the mbac to, commented on the lack of wake-up specials/supers in the game.

From the wiki it seems that they're pretty hard to do.

Are there any characters that people practically use wakeup attacks for?  (probably characters with moves that have i-frames on startup or something?)   Which characters? Which attacks do they use?  Is there any special trick to performing wakeups consistently?
(can these things beat a person crouching over you spamming 2A?)

6
Melty Blood Auditorium / Character name abbreviations?
« on: February 11, 2009, 01:14:47 AM »
Hi, being rather new to Melty Blood, I wonder if you guys can explain where some of the odd character abbreviations came from.
Are they only used by the english MB community, or are they from Japan?  What do they mean?

Red Arcueid = warc
Sion Tatari = VSion

Hmm, now that I list them, there was only two :P  So what's the W in warc and what's the V in VSion?

7
Melty Blood Auditorium / Heh, SRK Wiki
« on: January 28, 2009, 07:54:36 AM »
http://shoryuken.com/wiki/index.php/Melty_Blood:_Act_Cadenza

"While generally considered by players to be a relatively meodicre fighting game..."

What is this person talking about?  Or is it just SRK capcom bias?

8
Ciel's Tech Support / How do you save/make replay files?
« on: January 28, 2009, 06:40:56 AM »
I'm probably just blind, but I see an option in the main menu to watch replay files, but I cant for the life of me work out how to make replays.  Help?

9
Melty Blood Auditorium / MBAA Sprite Resolution?
« on: January 28, 2009, 06:36:35 AM »
Does MBAA have higher resolution sprites than MBAC? Or does it retain the same res to reuse sprites?

I wish japanese fighting game makers would hurry up and discover 2xSai (or similar) already *cough SNK cough*.

Pages: [1]