hentai

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Topics - liger

Pages: [1]
1
Kohaku's Video Room / Ken no Kokoro
« on: August 08, 2008, 11:27:26 AM »
I couldn't think of a name so I just "translated" Heart of Sword, the name of the background music, into Japanese... :V

http://www.youtube.com/watch?v=dmgrwD52Hy0

Well, I hope you enjoy it~ :D

2
Kohaku's Video Room / Breakdown: Nanaya CMV
« on: June 29, 2008, 04:04:18 PM »
I'm back with a new video. I'm sure you all missed me and my silly Nanaya. :prinny:

http://www.youtube.com/watch?v=O5RmJX6W7-o

First to note, I got fraps and it is wonderful. ;D

Youtube killed my fun a bit by cutting the quality as well as desyncing the video from the music so I decided to try and mess with youtube by shifting the music a bit. >_> I ask that you watch the high quality version. :)

Youtube is also dumb because for some reason there is a volume increase at about 1:08 and 1:59 in the video. The volume quickly normalizes, but it's still weird and annoying. It's especially strange because when I watch the original on my computer, that doesn't occur. :-\ I tried a couple times to reduce the volume of those two parts and reupload, and the result was the same odd volume increases, so I gave up on that. >_>

Download for those who want to see what the video is like BeForU(tube). :bleh:

http://www.mediafire.com/?kcwct22xqgt

Comments and criticism welcome. ^_^

3
Akiha's Tea Room / Translation help?
« on: June 25, 2008, 04:45:33 PM »
The song Breakdown by Beforu has this short interlude during which the singer says some :blah: which aren't listed in any lyrics I've found. I was wondering if anyone would be able to help translate it?

The part starts at about 2:08

http://www.youtube.com/watch?v=7NYFAiwtgig

The only pieces I can make out are "jodan da" and what I think sounds "benkyo". I figured that might be something like "I'm just joking. I have to go study"... Maybe? :psyduck:

Any help would be much appreciated. :D

4
Akiha's Tea Room / Melty Blood remixes
« on: June 21, 2008, 01:53:20 AM »
So I was sorting through my music and found some MintJam songs. One of them was a cover of Melty Blood. ;D

http://www.youtube.com/watch?v=njxFWj2I_N8
http://www.mediafire.com/?xbjlyt1dy6t

Pretty cool, I thought. MintJam also did a cover of End of 1000 Years and Arcueid's theme. I couldn't find a decent upload of them on youtube, so you can get them at his (their?) website (sound -> arranged):
http://www.mintjam.net/index2.htm


Then I tried to think of other remixes of MB music and the only other I could come up were the MB remixes by Crow's Claw:
http://downloads.khinsider.com/game-soundtracks/album/crows-claw-17-division-type-moon-hr-hm-arrange

http://downloads.khinsider.com/game-soundtracks/album/crows-claw-broken-phantasm-type-moon-hr-hm-arrange

I didn't get around to checking them all out yet, but I've listened to End of 1000 Years and Vermillion Red, both of which I thought were very good. I also check out Thousand Chain, another cover of End of 1000 Years, but I didn't like it as much as the other cover.


So yeah, anybody else know of some cool MB remixed music?

5
Kohaku's Video Room / Cold Shadow: A Nanaya CMV
« on: August 19, 2007, 04:47:43 PM »
Well, here it is~ ^_^

http://www.youtube.com/watch?v=iY2-CI1-NRk

Showcasing pretty much every combo I know how to do with Nanaya (yeah, it's not much... ;;>_>).

Comments and criticism are welcome. Like if you think the intro is cheesy... Or I screwed up horribly somewhere, such as if Cold Shadow isn't the proper translation for Tsumetai Kagerou. :-X Or if you think my recording frame rate is crappy, in which case, I'm really sorry and I'd appreciate any tips to help this out. Or something else. :V

I put a lot of time into this video, and had a lot of fun making it. So I hope you all will enjoy it as much as I do. ^_^

6
Kohaku's Magical Garage / Damage Scaling + Proration question
« on: July 17, 2007, 07:23:34 PM »
Hey everyone~ Long time no see, sorta.

I want to check if this is the proper interpretation of the Melty Blood damage scaling and proration for Act Cadenza.

P.S. the following text is taken from my readme, so that's why it sounds explainitory.


The first move does full damage, and its proration value is set as the current proration value. The moves following will have their damages multiplied by the current proration value. If the proration value of the move used is lower than the current proration value, then the proration value of that move will be set as the new proration value. If the proration value of the move used is higher than the current proration value, the current proration value does not change. Reverse beat comes into play with the damage scaling in that if you reverse beat, the damage proration value of that move will be lowered to the reverse beat proration value. If you reverse beat once, the proration value is 78%. Twice, and the proration value is 55%. A third time, and it'll be 45%. That's as low as it goes.

A second damage scaling occurs along with with damage proration. Every move done in a chain will do 3.125% less damage for each successive hit in the chain. So the first hit will do full damage, the second hit will do 96.875% damage, the third will do 93.750% damage, and so on.

The general formula:

First hit - proration = x%
damage = 100%

next hit(s) - proration = y%
if reverse beat
   if reverse beat% < y%
      y% = reversebeat%

reversebeat%
1 time - 78%
2 times - 55%
3+ times - 45%

if first hit: damage = base

else: damage = base*(1-hitcount*.03125)*proration


Is this correct?

7
Melty Blood Auditorium / Trying to make Nanaya for MUGEN
« on: July 06, 2007, 08:42:09 PM »
Hi, my name is Liger. Nice to meet you all. I'm a huge fan of Melty Blood and MUGEN.

First, let me say that if this is in the wrong place, I'm sorry. Wasn't too sure where to put it...

For those of you who do not know about MUGEN here's the wiki page:
http://en.wikipedia.org/wiki/M.U.G.E.N

In my own words, I'd describe MUGEN as a highly customizeable 2D fighting game.

Like the title of the topic says, I'm trying to make Nanaya for MUGEN. There's already been a few made, but I just want to. =P

On to the point of the matter, my goal is to make my version of Nanaya for MUGEN as accurate to Melty Blood as possible. For this, I need a lot of help. I need to align all of Nanaya's sprites and FX, code the animation times for all of Nanaya's movements so they match Melty Blood, create reasonably accurate hit boxes for Nanaya and his attacks, ... meh, I'm not gonna drag this out more. It's just a lot of stuff. @_@

I know of Ikusat's website and Shoryuken Wiki which explain Melty Blood Act Cadenza quite in-depth and I was very impressed. However the entry on Nanaya is incomplete. It's missing data on animation times and frame start up times for attacks. And what it doesn't have at all, difficult to describe too, are the hit back from attacks. I saw Veteru's post about Melty Blood damage scaling and tried my best to incorporate it into Nanaya.

Would you like a mint jullup?

To show you that I'm not lying through my teeth (although you still might not believe me, which is your prerogative) here's a test video of what I've done so far. It's just Nanaya's typical 2ABC5C->j.BC->j.BC->air throw combo. I believe it's called BnB? And out of curiousity, what does that stand for? Anyway, the video quality isn't great, but you'll get the idea. =)
http://www.mediafire.com/?84yzg29sjot

Also, I planned to make Nanaya in the style of Melty Blood ReAct Final Tuned ver. 2.501b, which makes the data on Melty Blood Act Cadenza at Shoryuken Wiki perhaps useless? I don't know how much was changed between Final Tuned and Act Cadenza. Though I heard Nanaya got nerfed. =/

But maybe another question to you guys... Should my Nanaya be ReAct Final Tuned styled, or Act Cadenza styled? If the latter, I'd need even more help since I do not own Act Cadenza and very likely won't be acquiring it any time soon, whil ReAct Final Tuned I have on my computer.

Very lastly. Please, keep this work in progress character a secret. I don't wish to get a lot of attention over it, especially in the MUGEN community. I belong to a forum called Mugen Infantry http://mugen-infantry.net/ under the same user name, well, (SOS)Liger... =P And to anyone from any MUGEN community... If word of this WIP gets out, be it the video I posted or just word that he exists, I'll make him private.

So pretty much what I'm asking for... I would say begging, but that sounds too dramatic, but really I can't go far with out this help... I need a play tester who is very knowledgeable with Nanaya who can tell me every thing that's off with animation, hit back, speed, etc. and someone who is, not necessarily a good Nanaya player, very knowledgeable in Melty Blood statistics, like with damage proration, hit pause times, and such.

Please, if there is any one that can help me with this project, I would really appreciate it. ^_^

My email is ligerzero000@hotmail.com if you wish to contact me that way.

Thanks in advance to anyone who actually reads this whole thing. Sorry for such a long post. Well, see you all later~

EDIT: Oh yeah, and I saw some posts about combos around the forum. Cool stuff. ^_^ I'll incorporate some into the AI. Are there any advanced tactics I can add? Like guard break chains and such? I saw a bunch of videos by Mad Tea Party. Wow, he's a amazing. =O

Pages: [1]