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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - YAT

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Yes the title sucks, sue me.

This is a character-specific exploration of the ever-popular Akiha whiff cancel combo.  I'm fairly sure there isn't anything on the forums of this nature yet, but if there is I apologize.  Since this is for advanced-level play only I won't explain anything more than necessary (IE basic-level play questions).  If you're learning to play Akiha, check out Psylocke's guide for everything you need to know.  So without furthur delay...

The whiff-cancel combo's 2 main purposes are meter gain and stall, both of which it accomplishes superbly.  It is obviously not based around achieving maximum damage.  I'll list 2-3 different combos for each character, based on whether it starts from a standing hit or TK overhead.  I may add a third section in the future for other various options.  I don't, however, want to get into too complex combos, seeing as how the "standard" combos are hard enough as is.  This will be a list/description of, for the most part, the easiest and most practical way to perform the combos.  Since the point of these are meter, all combos will end in 22C.  In no particular order:

(Note: All combos will be supplemented with Practice Mode replays)
  YouTube vids courtesy of Dakanya  :toot:

Key:  ( ) indicates whiff


Kouma: One of the easier characters to combo, you shouldn't have too much trouble.

Simple:  2A,2A,6C,4C,2C,5C,2C(2A),5A2C(2A)[x3],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 184%
http://www.youtube.com/watch?v=rI1RBT4M1OM&feature=PlayList&p=72AEC22CC41381FC&index=0

Overhead: TK j.2C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 155%
http://www.youtube.com/watch?v=DCFHwiKiarg&feature=PlayList&p=72AEC22CC41381FC&index=13

Sion/V.Sion: All combos for one apply to the other.  You'll notice that visually, the combo looks exactly opposite to that of Kouma's.  This is something I have dubbed the Reverse Whiff Cancel. /end meaningless comment

Simple:  2A,2A,6C,4C,2B,2C,5C,2C(2A),2A2C(5A)[x3],5C,2C(2A),2A2C(5A)[x2],623B,TK 22C  Meter gained: 181%
http://www.youtube.com/watch?v=24_xcUZjiKg&feature=PlayList&p=72AEC22CC41381FC&index=14

Overhead:  TK j.2C,2B,2C,5C,2C(2A),2A2C(5A)[x3],5C,2C(2A),2A2C(5A)[x2],623B,TK 22C  Meter gained: 160%
(A third repetition can be added in the second half, but has been omitted for simplicity).
http://www.youtube.com/watch?v=bAbtDAO4Ya4&feature=PlayList&p=72AEC22CC41381FC&index=1

Important: There are tiny delays in between the 'j.2C-2B' and '2B-2C' (refer to replay).  These are of the utmost importance, as it spaces you slightly farther away, so that the (5A) doesn't accidentally hit.  (This is only because in the replay, j.2C is directly in front of the opponent.  If you are spaced slightly farther away when starting, the delays are unnecessary).

Alt. Overhead:  TK j.2C,2B,2C,5C(5A),(back up slightly)2C(2A),2A2C(5A)[x3],5C,2C(2A),2A2C(5A)[x2],623B,TK 22C  Meter gained: 160%
http://www.youtube.com/watch?v=fPJtXnhv_2E&feature=PlayList&p=72AEC22CC41381FC&index=15
(Credit goes to Sphyra, allows for easier combo confirmation; really a matter of personal preference).

Red Arcueid: A very hard character to combo, not many options against her. *grumble grumble*

Simple:  2A,2A,5C,4C,2C,6C(5A),5C2C(2A),2A2C(5A),2A2C,(small pause)623B,TK 22C  Meter gained: 120%  :(
http://www.youtube.com/watch?v=ph8bm7JRbfs&feature=PlayList&p=72AEC22CC41381FC&index=20

Adv. Overhead: TK j.2C,6C,5B,(small delay)2B,2C(2A),2A2C(5A)[x2],5C,5C2C(2A),2A2C(5A),2A2C,(small delay),623B,TK 22C  Meter gained: 146%
(Since 2C5C,2C(2A) cannot connect on Warc, 6C5B is used to compensate)
http://www.youtube.com/watch?v=Uyl4KqIL6EA&feature=PlayList&p=72AEC22CC41381FC&index=2

Akiha: Similar to Sion/V.Sion, except less spacing is required.

Simple: 2A,2A,6C,4C,2B,2C,5C,2C(2A),2A2C(5A)[x3],5C,2C(2A),2A2C(5A)[x2],623B,TK 22C  Meter gained: 181%
http://www.youtube.com/watch?v=Vl0_gJ1mZEQ&feature=PlayList&p=72AEC22CC41381FC&index=12

Overhead:  TK j.2C,2B,2C,5C,2C(2A),2A2C(5A)[x3],5C,2C(2A),2A2C(5A)[x2],623B,TK 22C  Meter gained: 160%
(A third repetition can be added in the second half, but has been omitted for simplicity).
http://www.youtube.com/watch?v=582vD-MtxhA&feature=PlayList&p=72AEC22CC41381FC&index=3

Ciel: Essentially the same as Kouma, but since she falls slower, the timing is different.

Simple:  2A,2A,6C,4C,2C,5C,2C(2A),5A2C(2A)[x3],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 184%
http://www.youtube.com/watch?v=DnEz-FFqLtQ&feature=PlayList&p=72AEC22CC41381FC&index=4

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 155%
http://www.youtube.com/watch?v=M_1GcTh1Rko&feature=PlayList&p=72AEC22CC41381FC&index=11

Warachia: Again, same basic concept, main difference being the timing between '2C5C-2C(2A)'

Simple:  2A,2A,6C,4C,2C,5C,2C(2A),5A2C(2A)[x3],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 184%
http://www.youtube.com/watch?v=0cXaubw0s30&feature=PlayList&p=72AEC22CC41381FC&index=5

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 155%
http://www.youtube.com/watch?v=V-LCkKQkwvE&feature=PlayList&p=72AEC22CC41381FC&index=19

Satsuki: I hate comboing her, only because she looks like she's 10 feet in the air right before she hits the ground (a lot of the time I rely on visual cues -.-).  Other than that, essentially the same (again).

Simple:  2A,2A,6C,4C,2C,5C,2C(2A),5A2C(2A)[x3],5C,2C(2A),5A2C(2A)[x2],623B,TK 22C  Meter gained: 171%
(A third repetition can be added in the second half, but has been omitted for simplicity).
http://www.youtube.com/watch?v=gpHTPwKdmjE&feature=PlayList&p=72AEC22CC41381FC&index=6

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A),2A2C,(small pause)5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 156%
http://www.youtube.com/watch?v=uUF74NhDzNw&feature=PlayList&p=72AEC22CC41381FC&index=10

Hisui/M.Hisui: All combos for one apply to the other.  Interesting characters in that we'll use both the Standard and Reverse whiff cancels in the same combo.

Simple:  2A,2A,6C,4C,2B,2C,5C,2C(2A),5A2C(2A),2A2C(5A)[x2],5C,2C(2A),5A2C(2A),2A2C(5A),2A2C,(small pause)623B,TK 22C  Meter gained: 189%
http://www.youtube.com/watch?v=kMA9q1_aLOs&feature=PlayList&p=72AEC22CC41381FC&index=16

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A),2A2C(5A)[x2],5C,2C(2A),5A2C(2A),2A2C(5A),2A2C,(small pause)623B,TK 22C  Meter gained: 168%
http://www.youtube.com/watch?v=M1LNfQolc1U&feature=PlayList&p=72AEC22CC41381FC&index=7

Tohno Shiki: Too. Easy.  His overhead combo gives me a headache.  Not really sure why.

Simple:  2A,2A,6C,4C,2C,5C,2C(2A),5A2C(2A)[x3],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 184%
http://www.youtube.com/watch?v=rx8wDKc3Ecs&feature=PlayList&p=72AEC22CC41381FC&index=8

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x2],5A2C,(short pause)623B,TK 22C  Meter gained: 151%
http://www.youtube.com/watch?v=-l_6m6-cXFo&feature=PlayList&p=72AEC22CC41381FC&index=18

Arcreid: I have the same problem with her as I do Satsuki >_>  You kind of just have to feel it out (as I guess you have to with all the others, but w/e).  Medium difficulty.

Simple:  2A,2A,6C,4C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 176%
http://www.youtube.com/watch?v=K5HChXMy7-A&feature=PlayList&p=72AEC22CC41381FC&index=17

Overhead:  TK j.2C,2B,2C,5C,2C(2A),5A2C(2A)[x2],5C,2C(2A),5A2C(2A)[x3],623B,TK 22C  Meter gained: 155%
http://www.youtube.com/watch?v=XHfBqBRV7yI&feature=PlayList&p=72AEC22CC41381FC&index=9


Well that's all for this update, most (if not all) the interesting characters have been covered, for all the others we'll have to resort to less elaborate combos. :(  Future updates will contain rest of the missing combos, as well as some more characters, maybe a more organized format, etc.  Any and all critique/input is highly appreciated.  Replays can be downloaded below. (I realize this is rather inconvenient, if someone could help me post links directly under the specific combos that would make things run much smoother)

Enjoy!

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