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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - KomagPHL

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Akiha Tohno / Exploring the Whiff Cancel Combo
« on: August 31, 2007, 07:18:40 AM »
The Combo:
In corner - 2AAA, 6C, 4C, 2C, delay 5C (wallslam 1), 2C, 2A(whiff), {5A, 2C, 2A(whiff)}repeat x3 -> 2A, 2C, delay 5C(wallslam 2), {5A, 2C, 2A(whiff)}repeat x2, 2A, 2C, (two options at this point)*

*option A: Flame Pit Setup = 623B, tk.22C
*option B: Extra Damage Setup = charged 5BB, air combo.

Apparently, timing is extremely tight. 2C -> 5C needs about 18 frames of delay (that number seems huge but in training mode what i did was 2[C] -> 5C then i look at the input, see how long i held the button after pressing it again for 5C. this is roughly before the character hits the ground) after 2C before hitting 5C so the next 2C would connect. the 5C delay on the second wallslam is shorter but the hit occurs on the opponents same animation frame as the first wallslam.

Going from 5A to 2C can get extremely difficult, if you hit 5A too early, it will connect however, 2C will never come out. Hit 5A too late, and they tech or you miss, hit 5A just right and 2C will combo just fine.

I still have a really hard time nailing the combo properly, I can get a good amount of reps but the timing is just hard. Timing can also be character specific, the timing is much more tight against Hisui than it is against Warachia.

If I made any mistakes, please say so and I'll try to fix it immediately. Oh and... Discuss!

EDIT: made some fixes and added a bit more detail

Aoko Aozaki / Aoko Matchup Thread
« on: March 29, 2007, 06:36:39 PM »
hi guys, i was wondering. how does aoko do against the other characters? i seem to be having a hard time against hisui as opposed to shiki. does anyone know which matchups are aoko's trouble matches and which ones are in her favor?

Aoko Aozaki / (MBAC) JeffreyManson@Ero's Kicking Ass Archive!!!
« on: March 08, 2007, 06:11:45 AM »
anyone seen this video? ttp://youtube.com/watch?v=-2rdgceS1M0

me and my friend did some tests with this and it still seems valid where the game says it's an invalid combo. can anyone do additional tests with this combo? the one i did was aoko against nero, and when he would tech out of the corner he was able to backdash away, i'm not sure if i'm just not timing it right but he was able to get away.

Mod Edit:

JeffreyManson's "Final A-Kick Loop" (Epilogue to Kicking Ass Movie)


http://www.nicovideo.jp/watch/sm4416173 (high quality)

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