1
Melty Blood Auditorium / Re: Is Melty both accessible and deep?
« on: December 20, 2011, 07:58:37 AM »
I'd just like to pop in to add my two cents.
A fighting game is not only as interesting as its game mechanics!! I have a few friends that play fighting games on a somewhat casual level, and I USUALLY played GG or SF4 with them. We also would pull out lots of other game like CvS2 and KoF98. However, only ONE of them was willing to play Melty Blood with me until very recently, when we pretty much tricked them into playing with us.
You see, they had a lot of preconceptions about the game that made it seem uninteresting to them. However, once they starting trying out characters they liked, they started to get into it, and now they play the game on a regular basis. Not like they'll hop on the Melty Bread scene any time soon, but there it is.
In my case, what got me into fighting games in the first place was being able to connect with a character I found interesting (Robo Ky). Guilty Gear's execution barriers meant nothing to me as long as I kept learning more about how to use a robot whose very existence parodied the main character's design.
SO...I guess what I'm trying to say is, a fighting game's accessibility and depth are not limited to its game mechanics, and I am sure people play otherwise broken fighting games because of how AWESOME it is as a GAME.
I suppose in the mountain analogy, it's the difference between having stones or exploding pies thrown at you.
A fighting game is not only as interesting as its game mechanics!! I have a few friends that play fighting games on a somewhat casual level, and I USUALLY played GG or SF4 with them. We also would pull out lots of other game like CvS2 and KoF98. However, only ONE of them was willing to play Melty Blood with me until very recently, when we pretty much tricked them into playing with us.
You see, they had a lot of preconceptions about the game that made it seem uninteresting to them. However, once they starting trying out characters they liked, they started to get into it, and now they play the game on a regular basis. Not like they'll hop on the Melty Bread scene any time soon, but there it is.
In my case, what got me into fighting games in the first place was being able to connect with a character I found interesting (Robo Ky). Guilty Gear's execution barriers meant nothing to me as long as I kept learning more about how to use a robot whose very existence parodied the main character's design.
SO...I guess what I'm trying to say is, a fighting game's accessibility and depth are not limited to its game mechanics, and I am sure people play otherwise broken fighting games because of how AWESOME it is as a GAME.
I suppose in the mountain analogy, it's the difference between having stones or exploding pies thrown at you.