magz, incorrect. 214a regains its jump cancel whenever you or the enemy are hit. A way to test this:
2c5c214a jc to airthrow. Airthrow adds an extra hit to your combo counter. Go for okizeme and have your opponent block everything until you 214a again. You will be able to jump cancel this 214a.
Also, sorry @ Twinniss. I didn't consider the question properly.
i'm having problem. with Airthrow.
i was able to did 2c5c214a, then hit the cpu to the air, then my jump hit or throw miss 90% of the time, what gives? most of the time, i just hit air when trying to airthrow. it looks like my jump is too high compare to the video. i'm kind of new to the game, i played alot of SF and KoFs. it looks like my timing is almost off when doing combos in this game, mostly air combo.