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Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: November 05, 2008, 08:44:42 PM »
Looks like you can Shield Bunker in Half for 100% circuit...
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I kind of lol'd that Reisbyfe's moves have to do with music. Most notably, her 214 is List-Staccato.
Especially with the Guard meter.she also has a ground move that sucks the opponent back closer for more blockstring or comboing.SHI-
Man, first it was v.Sion's tornadoes, now Arc has something like that too? These sorts of moves are scary.
XD My reaction exactly.Mantis claw animation is different.okay that sounds good maybe they ne-Seems to come out fasterFFFFFFFFFFFFFFFFF
new miyako kick makes me JAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAccordion.
2. 2b range nerf: I'm a warc player, and only bothered me this move when I tryed to make air BR's. If I make a 2nd jump or a backdash, then a BR I can dodge her 2b move and my BR landed on Ciel's face. - disagree with this modifyClash dash or EX Hiero, if your second ring is too predictable. I'm wondering if 2B range nerf means that it loses its teleporting properties... ((Put two Ciels face-to-face and have them both 2B))
3. 5a animation changed: it's useless to nerf thisAll 2A and 5A attacks were nerfed.
6. 5c5c cannot 5d: modifyes the dmg output, well, hoestly it not matter much for me, ciel always does huge dmg cuz she good at mixups, BUT I can still win against her regardless of dmg so: not agree with this.But she lost her mix-ups. See airthrow. In addition, I've seen more than a few matches where Ciel purposely delays the 6AA catch so that the combo not only invalidates, but completely ends, netting around 5-6000 damage total. Very techable, but the opponent is sometimes too scared or too used to a valid combo that he or she won't try to tech. One occurrence was in one of the West Toast matches, actually.
8. 5c is any cancellable: I think this is good...but if I'm wrong then correct me...5C range is too long for me to see any use of cancelling the move if it hits an enemy towards the end of the hitbox, but since AA Ciel air combos are a nono, maybe combos will use >5C>214BBB or something.
10. ciel has no more 4 way due to airthrow nerf: well I still don't understand this thing..someone can explain me this plz...tnx.There are technically two "Ciel 4-way after airthrow" 's.
11. full moon: she shoots 3 keys at 45 degrees: an anti air technique, sound promising