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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - DarkShadow

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1
Archetype: Earth / Re: The Red Moon style secret boss
« on: August 21, 2009, 11:47:13 AM »
So uh, apparently I don't have Archetype: Earth unlocked by beating all arcades(thus unlocking every dialogue). This means my efforts were for nothing? Or is there really another way instead of doing Boss Rush without losing a round?

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You might as well lock this topic then, as it doesn't work at all...

3
Shiki Nanaya / Re: Starter in need of advice
« on: May 25, 2008, 02:40:03 AM »
I believe there's an old Ikusat wiki which is handy for the basics.
Even though it's rather shit with character guides, the basic information is pretty much on it,
you might want to take a look at it:

http://ikusat.mac.org/mbac/index.php/Main_Page

4
I have been using XFire for 3 years now, and I'm surprised they REALLY supports MBAC, which made me a proud. I can see the hours going upward in no time :P
It doesn't bug with anything, and it's helpful for making screenshots, and full-screen talking to other people. Good job Xfire, for once you support a good game like this.

5
The blockstring made of 2abc 5a(whiff) is pretty good as you can mix up. You can decide whether you do 236a or do a dash in for another blockstring. This counters people a lot more than I thought. Also 2abc 5a 5c is an option because it has clashframes and more hits, and you can combo from it.

I'm wondering if cancelling 236b into 236c does any good, since it is possible. As I guess, it's only a possibility when it's a combo?

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Too bad that expert players will always bara my 236c in a blockstring when I used it.
236b in a blockstring is a good options, but don't attack too fast out of it, they might shield your string and punish you. At least, that's what I got recently.
The divekick is a pretty good option, however the slight recovery makes it an attack you shouldn't use too much. It counters air-battles, but you can't do any follow up. When you counter on ground, you can make a bnb out of it though, which can be pretty useful.
But here's a question: What's the best combo after I jC countered someone in the air? Must I do 5c, or 3b? Much options, so I don't know what to choose. I'm not that great with the air bnb after 623b too...Lately I've started to do jC airdash jC djC airthrow ¬_¬

The timing of 236a xx 236c and 236b xx 236c is learnable in no time, just practise a bit with cancelling. Anyway, as others said, 236a is useful for the people who like to mash out of attacks, or don't think you'd pull out something so fast. As a result, you have a successful blockstring which leads to...yeah, 236a 236c, which indeed lowers the damage a bit, but it's better than being countered because you DIDN'T use 236a.

I do not know if V.Sions grabs are better than others, but why the hell is the discussion about grab wars...

Anyway, you're doing a great job Sp00ky, don't lose your skills though =D

-DarkShadow

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