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Hisui / H-Hisui Experimentation
« on: September 07, 2009, 02:20:36 PM »
Sure, C-Hisui is hype, but where is the stool pressure love?
Welp, I thought that someone should get an H-moon thread of Hisui started, so how about it? Really, I haven't been focused on anything too specific on her normals and specials. Share your thoughts and inputs so we can add to or subtract from this. Hopefully I'm not the only H-Hisui player out there.
Some basic bnbs I'm using:
2aa 5b 2b 2c 5c 6cc - This does 3k. It is a simple combo for an oki setup. This can also be used for an otg string in the corner. I use 2aa 5b 236a 22a/22c oki for an otg combo.You probably shouldn't use this shyt too often
2aa 5b 2b 2c 5c 6c j.bc j.bc AT [or j.c j.bc AT] - This does 4.3K and sets up a tech punish [j.c j.bc AT does 4.1K]. If one does not tech, then I usually throw out a stool oki.
5a6aa 2c(slightly delayed) 5c 6c j.bc j.bc AT [or j.c j.bc AT] - This does 4.5k [j.c j.bc AT does 4.3K]. 2c is delayed, but not too much. 5c should hit three times. Again, go for a tech punish or a stool oki if one does not tech.
5b 5c5a6aa 2c(slightly delayed) 5c 6c j.bc j.bc AT - This does 4.7K. 5c should cancel into 5a and hit only once.
2a 2b/5b 5c5a(whiff)6aa 2c(slightly delayed) 5a(whiff)6aa 6c j.c j.bc AT - This does 4.5K. 5a does not hit in this string, but it is a whiff cancel.
In the corner...
2a 5b 2b 2c 5c 6b j.[c]b land j.abc j.bc AT - This does 4.7K. Use 9 for every jump in this string~ Also, the first j.b needs to be connected fairly low to the ground for the rejump. The timing is not too tough.
That's it from just a few hours of playing around with her.
Welp, I thought that someone should get an H-moon thread of Hisui started, so how about it? Really, I haven't been focused on anything too specific on her normals and specials. Share your thoughts and inputs so we can add to or subtract from this. Hopefully I'm not the only H-Hisui player out there.
Some basic bnbs I'm using:
2aa 5b 2b 2c 5c 6cc - This does 3k. It is a simple combo for an oki setup. This can also be used for an otg string in the corner. I use 2aa 5b 236a 22a/22c oki for an otg combo.
2aa 5b 2b 2c 5c 6c j.bc j.bc AT [or j.c j.bc AT] - This does 4.3K and sets up a tech punish [j.c j.bc AT does 4.1K]. If one does not tech, then I usually throw out a stool oki.
5a6aa 2c(slightly delayed) 5c 6c j.bc j.bc AT [or j.c j.bc AT] - This does 4.5k [j.c j.bc AT does 4.3K]. 2c is delayed, but not too much. 5c should hit three times. Again, go for a tech punish or a stool oki if one does not tech.
5b 5c5a6aa 2c(slightly delayed) 5c 6c j.bc j.bc AT - This does 4.7K. 5c should cancel into 5a and hit only once.
2a 2b/5b 5c5a(whiff)6aa 2c(slightly delayed) 5a(whiff)6aa 6c j.c j.bc AT - This does 4.5K. 5a does not hit in this string, but it is a whiff cancel.
In the corner...
2a 5b 2b 2c 5c 6b j.[c]b land j.abc j.bc AT - This does 4.7K. Use 9 for every jump in this string~ Also, the first j.b needs to be connected fairly low to the ground for the rejump. The timing is not too tough.
That's it from just a few hours of playing around with her.