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« on: April 02, 2012, 12:59:50 PM »
After an airthrow in the corner, walk back a bit and then do meaty 236b power wave. This should stuff most reversals and mashing and let you get nasty damage from the counter hit.
As far as maintaining pressure, F-arc 5a is plus on block I believe. You can do some pretty nasty tic throw setups with it or just blow up pokes with 5a stagger into 5b.
Generally though, F-arc excels at maintaining spacing more than maintaining pressure. You can keep a good deal of the cast pinned in the corner just by doing 236a power wave at max distance. This shuts down attempts to dash in and/or IAD out. If they try to jump out of the corner, neutral jump rising j.c works really well to beat out any air pokes, or you can take a few steps back and try to catch them with 236b power wave as they fall. Once they respect your spacing, you can open them up with overhead.
I would concentrate mainly on keeping them at power wave distance. F-Arc's profile almost disappears when you do 236b power wave, so if they IAD at you, don't be scared to power wave through it. At worst, you will get a favorable counter-hit trade which with F-Arc leads to massive damage. Likewise, neutral jump j.c will plow through a lot of the cast's air-to-air options.
F-Arc is a counterhit monster and I feel a lot of her gameplay focuses on getting the CH off power wave and j.c. She's not the best rushdown character but she makes it hurt (4k +) for anything you do wrong. I would focus on your spacing and let your opponent kill themselves trying to close that distance.