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UNREAL BLACK THINGS / Re: UNIEL - For PS3 in Japan (July)
« on: May 07, 2014, 04:18:27 AM »What are Narukami and Yukiko doing in this game?I have no idea
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What are Narukami and Yukiko doing in this game?I have no idea
(how the hell does all.net not launch with any card support? Oh wait, it's Sega...).Not really, All-net was announced to support cards about 2 months prior to UNiB's release... something like that would have to be distributed. Since that involves some manner of hardware, I would not expected it to be easy.
Momentum just feels too strong right now.Really? How so?
I figured she was just unpopular.I was thinking that myself, but then I have zero interest in playing Vatista... too much zoning for me to really be interested.
Every vatista match I saw was great.
- Ultimate moves called Infinite Verse EXST will be usable only at EXS 200% and while opponent has 30% life or below, and you must use between a combo while having max Veil Off. This is instant death move.
There's also an Astral-esque version of the Infinite Worth (now called Infinite Verse) called Infinite Verse EXST that you can combo into when they're below 30% health.
- Assault (forward + D) works like hop (for hop attack), midair is possible.Ok, I was wondering if I was looking at something similar to Hyper Hop with that. I guess I was right, that is good since I was liking the sound of it.
GRD (Grind Grid)Ok, that is vague. Good in how... attacking, defending, positioning, etc.?
- Your GRD will increase if you are in a good situation, and decrease during a bad situation.
*dickhead topic title change mode*
RingEdge 2 thingy-it's like a PC but made into a console if I'm correct. A lot of people say it's total crap...
I doubt they actually have international plans yet,We'll have to see but being honest... I would but shocked if they have not begun to shop the game around somewhat. And if I remember, around the days of AH3's pre-release. Atlus has expressed interest in the FB's work (namely Melty).
Best thing we can hope for is just that the game succeeds in making them boatloads of money so they have the capital to give it a shot.Here is the thing, I don't think that even having a "boatload of money" would help in that regard. The face of localizing has changed, it would require a lot more work than simply translating the text and printing the disk. They have become something of a production themselves, which demands an experienced hand.
I need to find a new forum.You are saying this now?
Anyway, incoming #opinions
...this game looks lame as fuck (and not "good lame" either) and I'm not at all impressed w/ the character designs (NOT CHARACTER AESTHETICS, I'm mean the mechanics overall). With the exception of the puddle dude, who isn't even all that interesting to begin with, characters look bland, boring and uninspired.
Looking pretty pathetic in its current build. Hoping these dudes step it up cus dropping MB to work on this. . .They better put in overtime.Frankly, with Melty Blood... French Bread got extremely lucky. For them, the characters where already defined, established and made, all they needed to do was adapt the play-styles and make the sprites. That and Type-Moon didn't say "no" (or "sue") when they asked for more resources/data on the characters. Which is why I am watching this develop honestly, French Bread as proven that they can make a fighter with help... Now can they do that without the safety net that Type-Moon provided them with?
Waifu Wars.No, if anything this is THE Anime game. I know that someone in my scene is grabbing it... personally, I have little to no interest. Other that following Examu is going next. I wonder what happens to them after this game.
I'm hoping that them making a blog post that they expect to be done in about 3 months means that they either have the voice acting issue sorted out already or are very close to finalizing it.
For me, at least, Seth is the one I most want to see.I would assume that it would be the plan. To me, it's the one that makes the most sense.
Anyway, hopefully FB and Ecole can stick to that Sept 2012 release. If nothing else, so that hopefully after 6-8 months' worth of a successful arcade run, it will be a feasible time to start thinking about that home version!
And they removed the curves on the health bar, but added different colours for different levels of health.
Looks like the UI is more "traditional" now too. I guess those curves were just too much.When did this happen?
How can a chibi be so angry?I don't know...
Ugh...
Btw, Ehrik's comment was a joke.
Part of the problem stems from the fact that some developers see a "need" to do something about the basic, inalienable fundamental of a fighting game: some one has to win and some one has to lose. But the comeback mechanic fails to do anything to really get around that. In the end, there is no way to make it so that "everybody is a winner" in the end.Because the fun of any fight is the tension between players, so long as it's back and forth between any two players in a game... you have the spot when all the fun really comes from. The problem is not every one is at high-level (where that tension is almost-natural) and, frankly, not every person that plays a fighting game is going to be that skilled or going to get that skilled. Hence the need to keep things from getting completely one sided.
Practically every other type of entertainment that can be taken to a competitive level, from actual sports to Chess to card games, don't have anything akin to this. So, why is it that fighting games "must" have this, I wonder...?
There will be a loketest in early-mid June. Not that specific, but I'll take what I can get.
Also, there's a chibi Waldstein wallpaper.And all is normal...
Xfactor let's go
Looks like the pushblock is probably the biggest comeback mechanic alongside the unlimited meter activation.Their are those and then there is one thing that I think could be overlooked but might be a factor as a comeback mechanic. That is Grind, it has some defensive properties that would be rather handy in keeping a character alive after being hit... that said... it needs to be activated, and I am not familiar to anything else that grind has in terms of duration after activation (it doesn't seem to be long, but I could be wrong) or anything else. Still like Awakening, that is simply giving players more tools to use than some arbitrary advantage.
Yeah, IIRC they mentioned Loketests, but they didn't have a definite date planned yet or something.
Edit:
FB streaming on the 11th at 23:00 J-time.
Send questions here.
The announcement of the comeback mechanic. (I mean besides the one where you're good at the game)