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Aoko Aozaki / Re: [MBAACC 1.07] F-Aoko Discussion Thread
« on: February 12, 2012, 10:36:19 PM »
Got to play a really good C-Kohaku player recently. Matchup seems pretty hard at the second but think that's because he already knew the aoko matchup but I had to learn the Kohaku matchup.
C-Kohaku has an amazing jump attack that will clear proximity orbs and still force you to block without hitting her normally. Orbs aren't useless by any means but Kohaku has a pretty easy time getting rid of them.
You don't ever want to be in the air before kohaku as you WILL lose to j.B. However if you jump afterwards you can throw out your own j.B for a counter hit. If kohaku back airdashes she'll probably do j.B to land safely so recognize that distance and see what she likes to do. Rushing in can be dangerous so try to follow orbs and be creative as if she does a 5B to kill the orb you can space yourself to punish the whiff.
In the corner C-Kohaku has no reversal except burst so do everything you can to kill her. Also a high redash j.C seemed pretty effective as 5B is kinda too slow to reactively throw and will lose to the redash 2A pressure renewal. Kohaku has a pretty fast 2A so be very tight with your staggers and 2B->2A frame traps.
Honestly, your goal should be to keep this fight from nuetral as much as possible. With a little bit of practice it's not too hard to block C-Kohaku, but she has a really strong ability to punish any type of escape from her pressure. Typically you can start pushing yourself away after blocking a cut or 2C so look for those and react accordingly.
Matchup is probably pretty even, but could easily be 5.5-4.5 in Kohaku's favor.
C-Kohaku has an amazing jump attack that will clear proximity orbs and still force you to block without hitting her normally. Orbs aren't useless by any means but Kohaku has a pretty easy time getting rid of them.
You don't ever want to be in the air before kohaku as you WILL lose to j.B. However if you jump afterwards you can throw out your own j.B for a counter hit. If kohaku back airdashes she'll probably do j.B to land safely so recognize that distance and see what she likes to do. Rushing in can be dangerous so try to follow orbs and be creative as if she does a 5B to kill the orb you can space yourself to punish the whiff.
In the corner C-Kohaku has no reversal except burst so do everything you can to kill her. Also a high redash j.C seemed pretty effective as 5B is kinda too slow to reactively throw and will lose to the redash 2A pressure renewal. Kohaku has a pretty fast 2A so be very tight with your staggers and 2B->2A frame traps.
Honestly, your goal should be to keep this fight from nuetral as much as possible. With a little bit of practice it's not too hard to block C-Kohaku, but she has a really strong ability to punish any type of escape from her pressure. Typically you can start pushing yourself away after blocking a cut or 2C so look for those and react accordingly.
Matchup is probably pretty even, but could easily be 5.5-4.5 in Kohaku's favor.