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« on: December 14, 2009, 10:05:34 PM »
If you ask me, Full Moon Sakiha is bottom tier. Her main problems are zoning, maintaining pressure, oki, mixup and average combo damage, which I can safely say are quite bad.
Zoning and Pressure
She has trouble against most of the cast in this department. Characters like Nrvnqsr, F Tohno Akiha, Ciel, Mech, White Len, Aoko, beat the crap out of her. Her above average speed helps, but at the same time it is hard to maintain pressure once you do get in since she can not reverse beat or use any of her predictable Specials. Her DP helps against opponents jumping out and her Jedah Wheels can provide some support. But only the EX DP is invincible and is highly punishable if shielded or blocked. Her wheels come out way too slow to be used safely, and disappear if you get hit or if your throw gets broken.
Oki and Mix Up
One thing that has to be mentioned first is she can't get in a proper oki after her air grab. With that said, you have all the basic high, low, throw mix up, which she can do off a sweep or ground throw. She has no real cross up game without the use of Instant Heat, no unblockable and has not real good overhead. She has to rely on her air normals and her really obvious 214B for overhead attacks. TKing wheel or a simple jump in can start a high to low mix up game, but she has nothing for low to high mix up. You have to either go for more lows or try a tick throw if you plan on starting your oki with a low. For the overhead air attack themselves, you are a little limited since you can't dash cancel.
Combos
Basically, you can do a short low damage combo and get oki or, get in a good damage combo with no oki. She can get in a very nice combo that can top out around 6500, but you need a max bar to Instant Heat, and your opponent has to be in the corner.
Characters like B tier H Tohno Akiha, can get in a full combo, knockdown with oki, and has better pressure and has the highest defensive in the game. F Seifuku can't even touch that.