1
Kohaku & Mech-Hisui / Re: Silly KohaMech team
« on: August 14, 2010, 05:05:11 AM »
r.i.p team
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Shame that some of the chars are so underplayed that we don't know what changes actually happened on console. . .
Looking forward to you getting that arcadia issue
KohaH's changes (for everyone who wasn't in IRC), is pretty much console (like Garu told me). Additionally BE2C probably has the shit proration it has on console as well.
Really going to use 2C instead of 2[C] in combos now :/
Why not try it with Sega Naomi emulation instead of PS2 emulation? That's bound to run better, and the Makaron emulator is supposed to be quite good at this point (I believe it runs CvS2, MBAC B2, for starters). Haven't tried it myself because the games I want to play for the system are already on other stuff (like the two examples mentioned above). Getting some GGPO-style netplay, on the other hand, would make me instantly want to try and get the thing running, especially if there's never a PC version.
why is halfmoon considered her best groove? what does it have over crescent?
Went to a random arcade and it had VerA so just give it some time for videos.
there arent any real visual cues like how had verA, verB and BS had for Cadenza
VerA for AA has the same UI just with balance tweaks for characters
2b- same as MBAC.. but instead of two hits.. it does one.. so you could use this although the move dosen't hit low however
Crescent Tohno- Tohno seems roughly the same as MBAc tohno in this verison.. pretty much the normals seem the same... the only difference i see is the dp in the air..dp on the ground (you do 236 a in the air.. you only get one hit) you dp again to get the second hit.. but i think you air throw after the first one... also dp super in the air.. other than that.. not much else has change... but if you guys want to check some shit out feel free to let me know