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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Caer

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Shiki Nanaya / Re: when is a good time to use nanaya's AD/AAD?
« on: December 02, 2007, 02:31:42 PM »
Only time I have ever found it useful against someone who knows how to dodge is when Warc is being bitchy and doing her EX blood rings on you in the corner (chipp damage galore!). If you're in heat, an AD on reaction will give you a nice punish on that.

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Tournament Results / Re: Showdown 2 in Lund ! !
« on: November 21, 2007, 11:00:55 AM »
Yeah, cause there's some great descriptions of the stages in there for when noone is doing anything interesting  :V

Asch, I'm still so very repetetive. I rarely get owned for it though, which I guess is the reason for my lack of incentive to get my act together. but I will, be sure of it =)

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Kohaku's Video Room / Re: OMG, Swedish Matchvids.
« on: July 11, 2007, 09:51:21 AM »
Aww, I want to play Melty again. It seems like ages ago now. Most fun match we've had so far I think, though that epic best of 37 one was quite a sight as well  :V

And yeah I really need variation. I haven't played enough for it to come naturally, so whenever I stop concentrating it goes down the drain. I'm also really impatient when I get stuck in the corner, and tend to commit suicide while trying to get out. But I'll get there in the end. Just gotta get my GGAC together for the summer tourneys, and then get me someone to actually play this with. =p

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Swedish Nanaya-player here. Sadly not part of the MB-community here, since that is a very elite society. But I'm getting there =p

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Shiki Nanaya / Re: A Nanaya guide(of sorts)
« on: March 16, 2007, 07:04:31 AM »
Ooh, nice job. It's great that Nanaya's getting some throrough treatment as well. =)

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Shiki Nanaya / Re: Nanaya Strategy
« on: March 01, 2007, 04:42:50 PM »
Okay, bit late here, but I'll throw in some of the more fun stuff for the moment.

First of all, the best mixup I've found so far is to jump in with j.C. You now have the option of falling down with a 2B for a low, or you can dash-cancel the j.C and do j.B. This has worked really well for me so far. If you hit the j.C while high up, you can either do another j.C after the dash or you'll have to wait a tiny bit before you throw out j.B, or you won't connect after landing.
It's a bit tricky to find a really good spot to land this properly, but after throw or if you have them pressed in the corner it works really well. Just watch out for shield-attempts on the j.C. Just bait that shit if it comes to that.
Also if you do this midscreen, there's a good chance it will not only be a mixup, but give you a crossup as well, since you'll dash past them but still hit with the j.B.

For FF, yes, it is indeed nice for baiting shields. This works quite well if you've been spamming j.C as much as you should be.
However, the best use ever for that one is after a throw. just get a throw in, and then superjump forward and cancel it immediately with 22. Depending on your timing, this can make you land on either side of you opponent, making it a great crossup and anti-crossup at once.

What else...
Abuse 5C into 5A whiff cancel. That gives you some good advantage and can often work as a frame trap. Try to mix this up with throws, because we've already established that you get all his best options off a throw.

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