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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - frubam

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1
Kohaku's Video Room / Re: Actress Again Official Match Vids
« on: September 19, 2008, 09:42:25 PM »
I'm glad I finally got to see some Satsu gameplay, but why did she have to totally suck? Beaten with a simple jab? and to Ciel no less  >:(. I know alot of things have changed, but why the hell would you make a vid that looks more like testing the game rather than playing it seriously? The Vakiha/mHisui battle was good tho.

2
Melty Blood Auditorium / Re: Am I doing this MBAA Loke shit right?
« on: August 03, 2008, 10:42:34 PM »
Quote from: kozu
Am I doing the MBAA Loke shit right?
Yeah, except you forgot Sacchin. WHERE THE HELL IS MY SACCHIN?!?!?

3
Tournament Results / Re: West Toast X TEAMS Results
« on: February 17, 2008, 09:08:43 AM »
how about telling which teams got which prizes so we know who to mug on the next gathering  >:D

4
Tournaments and Events / Re: Final Round XI in Atlanta, GA [3/18/2008]
« on: January 13, 2008, 10:11:23 PM »
lol somebody's gonna get EMBARRASSED here.  Make SURE you save some replays of this event, and DONT LET THE LOSER STOP YOU FROM SAVING IT(well, it'd be in the ReplayTmp folder anyways just in case).   I think i'll put in my chips with Brandino.

5
Regional Community / Re: Michigan Monthlies
« on: January 10, 2008, 06:42:51 PM »
I didnt think i'd be near UofM-AA, I go to that area from time to time, so i shouldn't have any problems getting there.  Just please, PLEASE let me know if something happens and you can't play.

6
Regional Community / Re: The Michigan Topic
« on: January 10, 2008, 12:08:10 PM »
Looks like ShardZ is coming over Friday to hang out and possibly have my USB adapter. The first bi-weekly I'd like to hold would most-likely be after Rob's tournament. However, we could also hold one next week too, I just will still have no idea what I'm doing in this game.

So can you give me some estimate or time this is gonna go down?  Also an address would be good too(you can pm me that if you want) so i know how long a drive it is.

7
Regional Community / Re: The Michigan Topic
« on: January 08, 2008, 09:24:15 PM »
I'm more or less positive I can do this, so long as gas isn't an issue for me.  Plus another chance to play Arcana so i can  :fap: and actually get decent with it would be a-ok with me.  And no, I'm not paying for any carpet/floor stains :-\

8
Satsuki Yumizuka (Yumiduka) / Re: Practicality of this combo?
« on: December 11, 2007, 07:17:09 PM »
...2C 5C 214A j.C ... 5B 2C 5C {623B on tech punish}

...2C 5C 214A j.C ... 2C 5B {623B on tech punish}
(2C is easier to time than 5B, but you have less time to react for the 623B)

...2C 5C 214A j.C ... 5B 2B {214C on tech punish}
(236C on forward tech : same motion, you're just facing the other way)
(unscaled 214C / 623C = :D)
I dont know why i didnt think of that.  2C is much easier to time, and works excellently with neutral tech punishes

Quote
Results:
Tech = A few thousand points of free damage.
No tech = More damage than airthrow, but fewer followup options.
No teching also nets you some good circuit, about 50% for a full otg.

9
Satsuki Yumizuka (Yumiduka) / Re: Practicality of this combo?
« on: November 28, 2007, 05:49:40 AM »
Do you still like that combo? if so i hope you become an uber satsuki player and suprise people by beating the crap out of them with it. :)

Regards
Yes I do.  I use it more efficiently than when i first started this post.  They tech, its a chance for free dmg.  They dont, and you can get some good circuit.

10
Satsuki Yumizuka (Yumiduka) / Re: Practicality of this combo?
« on: October 31, 2007, 06:50:48 AM »
Fault #1

214a -> j.c is not a reliable combo

Not enough stun time means you have to hit j.c immediately and on your way up instead of on your way down.

This is true.  2c -> 214a ->j.C is practically impossible and needs perfect timing.  But, if you 2c -> 5c(delay) -> 214a -> j.C , its not really that hard for me to do...er, half the time  :-\
Quote
Fault #2

It's worthless midscreen.


Yep, sure is.  Unless the person techs forward, but this is a combo for the corner, not midscreen.  Thats like trying to do anyone else's corner specific combo midscreen.
Quote
Fault #3

I'm not a Satsuki player but I couldn't do your setups at all.  Half of it being I can't hit 214a j.c, half of it being I land too late to punish with 2a.

Its not really that hard to me if you delay 5c.  I dont have any problems with that other than my bad timing issues :D

Quote
Fault #4

Airthrow is SOOO much easier on the execution and the timing for setup afterwards. 

This is true.  Much easier than trying to go for the j.C, but i still like the j.C.  It may not be the best of decisions, but since it knocks the opponent straight to the ground, he has less time to recover.  Like anything, i suppose it'd be situational to what i'd want to use(like doing the air throw to go into heat or something).

11
Satsuki Yumizuka (Yumiduka) / Re: Practicality of this combo?
« on: October 30, 2007, 01:27:24 PM »
your replay files are defective =p

They are practice mode replays.  I redownloaded the file and it works fine for me :\

Chocolate? You mean Choco(bo)?
Yeah, i Norma-ized the name :\

12
Satsuki Yumizuka (Yumiduka) / Re: Practicality of this combo?
« on: October 29, 2007, 08:57:43 PM »
not a lot of satsu players? :(

13
Satsuki Yumizuka (Yumiduka) / Practicality of this combo?
« on: October 29, 2007, 02:08:12 AM »
I know and have read the other preferable satsu tactics(like Chocolate's guide), but there is a combo i use primarily for corner tech punishing(though i'm not that good[aka button mashing ;\], so for now im using it regardless of place-on-screen :\ ) and i want to know why it isnt a good combo to use(for corner purposes), with people telling me i should oki(still dont quite understand what that is :\ ) by throwing him in the midscreen area after the 214a.

...2C ->214a -> j.C

meaning using 214a on a tripped opponent followed by a jumping C? To further clarify, say i use this combo(it doesnt necessarily have to start with j.C, but gives the highest dmg) in the corner or near the corner(as the enemy will be knocked into the corner anyways):

j.C ->5b ->5c ->236c -> 2c -> slight delayed 5c ->214a -> jc -> j.C

the last j.C is moving fwd if near the corner, or straight up j.C if in the corner

I know that people say it isnt a good combo because that j.C can be teched. But using the j.C seems to give you a few options, though whether you can really exploit them, i cant tell(cause im basically a noob :p )

1. Dont tech: follow up with an otg 5b/2c/214a/5c or whatever you use for her otg, though for all the chars i tested(which was most), 5b WILL work(yes even teh Lynz/Miyako/Ciel/ teh Akihas)
Edit: You can also use her oki game with this option by jumping again after the last j.C.  Not to much different than her airthrow oki game with a couple of exceptions:

     a: You being close, so use normal jumps instead of superjumps(but you can still sj in the corner).
     b: Whether an advantage or disadvantage, the opponent has less time to see your movements.

2. Opponent techs forward/back: land with a 5b -> whatever(ive been using 236a/c, but havent figured anything else yet :[ ) it more or less has a very high chance of hitting the enemy.  May be able to shield it, dont know.

3.Opponent techs neutral: use 2/5a, its been too hard to decipher cornerwise, if a person techs back or neutral. 2/5b can be blocked/shielded(i just use 5b regardless >.>)
Edit: When the opponent techs neutral, 5b can be shielded, so be careful.

so to give an example of what can happen, i put some replays in this post.   I use Len only because its normally impossible to otg grab Len(other than an unteched 236a/623a)

Opponent is in crouch guard in replays since 5b and 2/5a is crouch blockable(showing its a valid tech punish)

Testing this out in real matches, im not quite fast enough to pull it off all the time :( (i always messup even when i land a j.C), I just wanna know if it can be feasble in a real match.

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