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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Relunx

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1
Powerd Ciel / Re: Powerd Ciel General Discussion
« on: December 08, 2011, 10:32:58 PM »
As far as I see, C-PCiel is still capable of doing an 5.4k combo (on sion) from a CH jC starter.
Her charged lazer isn't that Godlike than in ver 1.05, but still annoying. There's only a few vids about her, so I assume she lost popularity.
Is anybody know what kind of (specific) nerfs she got?

Relunx

2
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: March 22, 2011, 11:33:00 AM »
Found out a nerf about Ciel:
her j214b,4b,4b keys on block is now only +2% magic circuit gain (unlike in mbaa where +20-23% was)

Relunx

3
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: February 15, 2011, 05:07:42 AM »
This is the product, right? http://www.emumaniacos.com.br/mercadolivre/max2-2.jpg
Yes. That is the product.

So, per the manual, if I want to make P = Circle, should I hold ESC and press B, then P? (Assuming I'm in standard setup)
Yes.

Relunx

4
Melty Blood Auditorium / Re: Powered Ciel? wtf o_O
« on: February 07, 2011, 08:57:53 AM »
First screen looks a reaaly good range high kick with low invincibility.
Second screen is also a good range 2c (same range as wara 2c)
I wonder what kind of moveset she will get. IF she gains her AD as one of her EX drives then what will be her normal AD/Last Arc?

Speculations:
Her special moves maybe some kind of thrusts with Seven, like dash-thrust, anti-air thrust to the air, and ground shake thrust with ground unblockable stuff (EX version) and maybe a command throw.
Also high chance that she will gain super armor on some of her normal/special moves (I assume Full moon Powerd Ciel will have the most)
Well these are my first thoughts.

Relunx

5
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: February 07, 2011, 08:14:30 AM »
This Max Shooter really works well? I'm almost buying it... But I'm still not sure.
Does it allow choosing the keys you'll want to use?
Yes it works (I'm using it too). And yes it allows you to choose whatever keys you want to use.

Relunx

6
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: December 13, 2010, 10:39:12 PM »
How does the mapping of the buttons work? How do you adjust which of the buttons (O, X, R1, etc.) correspond to the keys on the keyboard?
There's a manual, which explains it. There are some already stored presets for various games which you can load via Alt+F1-F8. And you can save your own preset by pressing ESC+F1-F11. To configure/adjust buttons is very simple: Hold down ESC then press the control key and then press the destination key (while still holding ESC). The control keys are the default setting that the converter has (there's a picture in the manual that shows the default keys). The PS2 Max Shooter manual can be found in PDF form in the internet.
The PS2 Max Shooter itself stores all the saved presets. Doesn't matter how many/different PS2 console you pluged into or what keyboard you attached to it, the Presets will remain unless you overwrite it OR reset to default.

Relunx

7
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: December 13, 2010, 01:09:24 PM »
PS2 Max Shooter works fine. I played thousands of matches and so far and had no problem with it.
Only one minor problem I came across with it. Very rarely one of the direction buttons (up, down, left, right) will "stuck" and you have to press it again to gain control normally again. I'm playing with PS2 Max shooter like half a year and got this problem 3 times.

Relunx

8
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: December 12, 2010, 09:55:04 PM »
To play MBAA (or any PS2 game) in Playstation2 with keyboard, you need this converter: PS2 Max Shooter.
I myself playing MBAA in keyboard with some of my friends. The only other European keyboard user Melty player I know is PanicAttack if I remember correctly (He uses G-15 Logitech keyboard I think).

Relunx

9
Melty Breadcast / Re: Weekly Questions for BreadCast
« on: November 14, 2010, 10:20:54 PM »
F-Ciel (strongs and weaknesses, is she has a bad matchup?)

Relunx

10
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: November 11, 2010, 02:45:55 AM »
Nice combo, but instead of j214c he could also use j236b or land 5b --> continue combo to save meter.

Other question:
Does Ciel has any bad matchup? She is a jack of all trades so I wonder if there's any bad matchups for her.

Relunx

11
Melty Breadcast / Re: Feedback Episode 8: We need you (suckah)!
« on: November 10, 2010, 11:23:23 PM »
Not much to add to Kobayashi's post, but here's some other feedbacks:
Religion Styles:
I'm not knowledgeable about this, but I think there's some difference in US/JP/EU playstyle. Try to pop out the major/minor differences.

Corner rape escape situations:
I think most of the time, this is the situation where you loose the most of your HP (50-75%). Try discussing the most effective ways of escapes, especially against players with really good corner rape/oki.

Match anailze:
Pick one US/JP tourney match (not necessarily the Grand Final match) and analize it. Point out the major mistakes each player made during the fight and tell what were you did in that situation if you were that player etc.

Compare Melty's unique aspects with other games (SF4, CV2, TVC, MVC2 etc):
Melty has lots of uniqe aspects that other games not contain such as:
- lots of air mobility (double air dash, triple jump, air doge)
- movement allowance while announcer is speaking ("round x, fighto")
- cannot die from block damage
- this is a game with a predominantly female cast (and lolis)
- HP regeneration
- time stop
How these aspects affect the players and gameplay?
These aspects are the reason why some of the players not choose melty?
These aspects makes melty better than other games?

Background advantage:
Certain charaters has advantage on some backgrounds, such as:
Foggy field: c/h-hisui 623 series and j6b
Grassy field: nero snakes, ciel dash, satsuki 3c, len cats/catwalk, F-wlen ground ice, hisui bento
Flaming forest/Red version of Arc's prison: akiha pits/walls/rings and warc rings
Flying sakura field: wlen orbs, arcueid normals
How much "background advantage" affect game play? Significant or insignificant?

Relunx

12
Kohaku's Magical Garage / Re: Blood Heat
« on: October 28, 2010, 09:41:21 PM »
Hahaha, tnx for the post Tonberry. +Heat
(I was about to search some vids where players were hit by AADs, but you got ahead of me)

Everyone can be hit by a RAW AAD. Just timing and exectuion are the keys.

Relunx

13
Kohaku's Magical Garage / Re: Blood Heat
« on: October 28, 2010, 01:32:40 AM »
Tnx for the thoughts/advices guys.

When I'm using BH activation, I'm using in situations when I'm cannot be punished such as: OTG, post OTG, wallslam, 1 screen away or opponent is CH-airborne and I can't reach him with an air combo. Usually I'm not using BH as a wakeup unless I really need life, but I'll reconsider and change this to a wakeup shield/spark (wakeup shield is not my specialty, but soon I'll get used to it, and Full Moon has long shield so delayed attacks can be shielded too).

As for IH, I rarely use it. I prefer F-Ciel's AAD than her normal AD. She can do meterless 6k (and 5k dmg in CC) so to me it's a waste to use IH to add some dmg to my combo. Although, I know the using of "22x IH" can f*ck up the opponent big time if mixed in blocktrings. But even if you succeeded and messed up your opponent and successfully land a combo with the "22x IH", is equal to me as landing a 4-5k dmg AAD. Both versions deals mass dmg, only the method differs.

Relunx

14
Kohaku's Magical Garage / Re: Blood Heat
« on: October 27, 2010, 11:02:36 AM »
I'm not slamming them. I just gave them an explanation to their answers.

And I clearly staded in my post that I know there's some situations where IH/Spark is better than BH activation.
I understand that lot's of charaters are not have a good AAD and it's not worth using it, but some chars (listed above) have really good AAD.
BH activation depends on situations and character (as you mentioned Aoko and I think F-Wlen are also a char that needs/depends on EX moves).
But there's time when you can (and worth) activate BH, but instead players ignore it, even if the situation is right.

Risk. Yes, choosing BH maybe risky bcoz it can be punished (almost every move can be punished), but not choosing BH is also risky, coz you chose to use 3 EX instead of Life regeneration and that would be fatal too.

I understand your opinions as I stated them in the pro/cons.

Relunx

15
Kohaku's Magical Garage / Re: Blood Heat
« on: October 27, 2010, 04:43:21 AM »
Wait, what? Remember that the red life decreases, too. You will get less life by doing this, so Circuit Spark is the better choice.
Most of the time players did oki combos which did 2k-ish dmg. So they'd end up more life if they used BH activation.
And in CC combos are do less dmg. Lots of chars can't ever reach 4k. (Combo dmg is around 3-3,5k, except counter hit combos)

If you're going to assume you land an AAD/LA for 4-5k my counter argument is I'm going to assume you'll land 3 EX moves for 6-7k by not using heat.
Landing one Last Arc/AAD is much much way easyer than landing 3 EX.

Comboing into BHAD is not worth it because most BNBs do similar damage meter-less
I can do 8k AAD combo with F-Ciel on vakiha which is 7k-ish on all other chars.
When can you do a 8k meterless combo? Tell me.

Last arcs are as much of a risk for you as your opponent. A dumb guessing game few people want to play, and some times the last arc wont be worth it even if you do land it.
Why dump guessing game? Sure is a guessing game but equals oki guessing game.
Landing 4-5k dmg is not worth it?...okay next time I won't do combos coz it's not worth it to deal dmg to my opponent.

So pros and contras so far:
Pros:
- gameplay change in opponent's game (he become cautious/defensive)
- almost 100% success setups for certain charaters
- Last Arc
- instant life regain (vs Circuit Spark)
- Guard Meter reset
- average reversal move to get out of pressure
- Circuit Break after successful Last Arc

Cons (vs IH/Spark):
- IH makes you EX-S+ tier for one moment
- you might run out of meter during the time you took a combo and no time left to activate it
- your wakeup activate will get baited
- Spark's advantageous position is probably better
- Sometimes AAD are WORSE than their normal AD versions

Relunx

16
Kohaku's Magical Garage / Blood Heat
« on: October 27, 2010, 12:27:29 AM »
Yo all!
I've been watching countless MBAACC match/2on2/etc vids (youtube/nico), and concluded that noone uses Blood Heat activation. IS AAD and LA that underrated (s*ck)? Let me write my thoughts:
Note: Blood Heat will lasts for 13sec (while normal Heat lasts for 9sec)

Last Arc:
Powerful but risky. Mostly do 3,5k at minimum and 7-7,5k at maximum.
I understand this is a high risky move, but players do Shield Bunkers and Shield Counters all the time, so I think it's not a problem to execute it in high level play.

Blood Heat:
I know it's not suited for Crescent Moon bcoz of MAX's Burst and EX spam, while you start at 200% again, so let's talk about Full Moon's Blood Heat (I also know that sometimes are situations that you MUST use Circuit Break to get back pressure or escape round loss):
What I don't understand is, while I'm watchin those vids, the players that are in MAX and attacked with a combo, they immediately used Circuit Spark to avoid further dmg. My question is, why don't they eat the full combo, then use BH activation to regain red life instantly regaining more life than the previously ate combo did to them? And there were situations where the players can unpunishable activate BH but instead they used IH.

There are many AAD's that are really useful, and can easly trap your oppenent for a neat 4-5k dmg:
I split them into 3 groups.
Unblockable: Nanaya, Ryougi, Satsuki
Set up: Ciel, Nero
Grab: Kouma, Akiha, S.Akiha
Unblockable is not much to explain: doing it in close range or max 2 chars away is an almost garantee success.
Set up: you can easly create set ups to launch your AAD to hit your opponent
Grab: typically dash in and do AAD (after a well executed +frame blockstring) makes an almost garantee success

Some of the AAD's are able to combo into it making your BnB's much more powerful.
I know the downside is that you have to start at 0%, but while you're in Blood Heat mode, you definitely change the mood/pressure. Your opponent now have to worry about LA and AAD which makes them more cautious and push out them from their usual gameplay.

I asked several people, and they responded:
"Blood Heat is a low level techniqe. Your opponent become very cautious which makes them avoid your AAD."
Why is it a low level techniqe?
And I think if you set up your AADs I'm sure you can give your opponent a hard time to avoid it.
Let's assume you hit your opponent with your AAD/LA and do 4-5k damage. Isn't worth it?
I want to hear those people opinions that are "against" Blood Heat activation and why is not worth to use it.
(Please refrain about answering in 1-3 words or posting a single link/smiley etc)
 
Relunx

17
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: October 14, 2010, 12:52:46 PM »
Realy don't get these "two words" answers or some link.
Isn't it hard to explain it clearly? Well I guess I expect too much or ppl here is unable to speak normally.

Other:
Her new combo "(jc),5abc,214a,2b,5[c],236a,5ac, jbc, jbc, j22b, air throw" as far as I saw it worked only in corner, if used in midscreen the 2b is whiff after the 214a.
Anyone, comments?

Relunx

18
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: October 14, 2010, 04:54:42 AM »
:prinny: :prinny: :prinny: :prinny: :prinny:
this char is fucking bs are you kidding me
bs? bullshit?
Maybe can you explain it?

Just bcoz she's not fitting for your style or gameplay, it doesn't mean she's a bad character.

Relunx

19
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: October 14, 2010, 12:04:26 AM »
Don't get it twisted she can still win at high levels, but she has to put in more effort to do so the better you and your competition gets. That's why I lol when I hear people say Ciel was broken in AC.
As for me I like putting lots of efforts in one character, I'm not the lazy one. I like learning all the tactics and lil tricks that the charater has. And I have to disagree with you with the second part, MBAC Ciel is broken, coz some of her moves are lift her above all charaters, here some examples:
1. EX Hiero + combo after it
2. her clashing dash
3. her "not stopping momentum" air throw --> perfect oki/pressure
These things and many other minor things made her "broken" in AC. Don't get me wrong, sure you have to play her well, but if you think a lil bit you'll understand that no other char can did those things back in AC and those things helped you a lot, making your play much (c)easyer.

The easy 5k meterless combo I was reffering to her new combo that includes the 214a+flickers.

Quote
It's not that Japan looks down on her, it's just that there's hardly anyone willing to be "that guy" and break out of their comfort zone. They're sticking to what they know.
I understand. It's hard to change from your good ol' "save" genereal style to a "risky" new one. But change is that moves you forward/evolve.

Quote
This isn't exclusive to F-Ciel. Ciel by default always had at least one or two great anti-air moves and as long as you had meter you were never truly safe because of the threat of EX-Hiero.
I have to disagree. C/H Ciel hasn't got a good move (special) that can stop a close range ground opponent.
On the contrary F-Ciel has flickers cmd throws and 214c. And EX-Hiero can be baited easyly.

Quote
Sure she doesn't NEED it, but I'd argue to the end that it sure as hell made some of her match-ups easier.
True. But I don't like easy wins. One of the reasons I'm maining F-Ciel nowadays is: she doesn't has EX-Hiero.

Relunx

20
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: October 13, 2010, 12:31:34 AM »
So basically JP people thinking Ciel is bad charater coz it's hard to win with her at/against high level? That's lame and lazy. F-Ciel can do an easy meteless 5k combo on almost anyone, is there any other char that can do that? I can't understand why JP people look donw on her. She has a large variety of moves both close and full range, not to mention her anti air moves. You'll never be safe no matter where are you, coz Ciel can pull out a move that can reach you. Sure she doesn't has Hiero but she doesn't need that.

Relunx

21
Ciel / Re: MBAA : Full Moon Ciel Discussion Thread
« on: October 03, 2010, 10:38:05 PM »
Unfortunately there's no AAD oki setups in those tutorials, but they are great vids. I learned a lot of things from them.

Question about j214c:
As all know the j214c's shadows are must be blocked low, BUT sometimes even if my opponent block it, he still get hit by it. Dunno why or this is some kind of glitch. Maybe bcoz the sword and the black wave hits at the same time and that's why.
Any ideas? Tnx in advance.

Relunx

22
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: September 23, 2010, 01:26:16 AM »
Can someone translate the framedata of F-Ciel?

Tnx in advance!

Relunx

23
Melty Breadcast / Re: Weekly Questions for BreadCast
« on: September 21, 2010, 03:26:46 AM »
I watched many CC videos recently and I thought about this:
Why people doesn't use Blood Heat mode?

Edit:
Intead of using BH, they used MAX to Circuit Spark (even in Full Moon). I understand that Circuit Spark is also a good choise, but mostly the BH activation was better. (Circuit spark also pushes away opponenet so not much difference)

Relunx

24
Ciel / Re: MBAA : Full Moon Ciel Discussion Thread
« on: September 02, 2010, 03:13:04 AM »
Anyone can tell me a good oki after AAD? What are the best (let's say 3) options?
Tnx in advance.

Relunx

25
Melty Blood Auditorium / Vakiha momiji loop name
« on: July 28, 2010, 04:02:13 AM »
Anyone can tell me Vakiha's famous combo namely as: Momiji loop, the "Momiji" name where come from? Who named it in the first place? And why? etc.
Tnx in advance.

Relunx

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