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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Abstract Nonsense

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51
Quote
You could block it both ways there.

Pretty sure Nero's summons work that way in general. You have to break crossup protection with one of your own normals.

52
|f | can swing the money, |'ll be there for sure.

MONEY MONEY

MONAAAAAAAAAAAAY

53
Regional Community / Re: Chicago: Momomomomomomomomomomomomo
« on: January 14, 2010, 12:14:36 PM »
Hmm...Rosemont IL May 14-16. I'm at Purdue and I can't drive.

I have no idea how I could get there.

 :psyduck:

I'll start researching now. See if there's any way I can swing it.

It'll be difficult in general to play with you guys, since you're that far, but you know for occasional big things I can show.

Also I want to play against Meta again.

 :toot:


54
Regional Community / Re: Chicago: Momomomomomomomomomomomomo
« on: January 12, 2010, 10:39:27 PM »
I love Melty, but I hate anime conventions.

I am torn. World, why must you taunt me?

55
Regional Community / Re: Chicago: Momomomomomomomomomomomomo
« on: January 10, 2010, 11:18:26 AM »
I am back at Purdue. Blargh.

I should go to one of your gatherings sometime.

56
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 06, 2010, 12:16:41 AM »
Alright, thanks for showing up and partcipating in my Grand Experimenttm. I will definitely do this again during a summer weekend, or when my everybody in my family has left for the mountains.

57
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 04:09:49 PM »
Alright, now we just need everybody else

:D


Bueller? Bueller?

58
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 03:35:11 PM »
I got a JeffM


You sir are a champion!

So uhh....times


6 PM?

59
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 03:20:08 PM »
wait so we have no setups?  I can help ferry Alex' TV I guess lol

Yeah. Apparently my TV lags.

:\

1-3 frames. Anyways, if you can do that that'd be awesome.

60
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 03:01:41 PM »
So uhh...when is this happening?

61
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 02:05:58 PM »
Sync, help Dakanya get his TV!

62
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 01:59:38 PM »
Quote
well without david or jeff we dont have any setups that dont lag

Well.

That's horrible.

You guys know someone would have to pring PS2 + MBAA right?

63
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 10:24:52 AM »
Really? Last night he sent me:

[00:43] <JeffM> yeah tbh i only have like two hours to spare tomorrow
[00:43] <JeffM> i live like 5-10 mins away from your place
[00:43] <JeffM> but if i have to go and get everyone from SF
[00:43] <JeffM> then that's like +1h30m of driving
[00:44] <JeffM> i could just go by myself, but that's kinda messed up in a sense i suppose
[00:44] <JeffM> so i think ill just pass

64
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 05, 2010, 12:54:54 AM »
Looks like JeffM is out?

:(

Sadfaces.

65
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 04, 2010, 10:00:11 PM »
if we get a couple more ppl to go I suppose I'm up for it

Dakanya and JeffM appear to be in.

66
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 04, 2010, 09:45:09 PM »
Hey guys, I can actually host tomorrow at my house in RWC if people can bring PS2s + TVs or what have you.

If you want to do this, just say yes in the thread, and I'll PM you details.

67
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 04, 2010, 04:59:46 PM »
may or may not show up, depends if i can carpool home or not

I have the same problem. If we're gonna get any playtime in, a ride home would be nice. Or else I'm riding the rails at 10 PM.

:\


68
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 04, 2010, 10:21:59 AM »
I'm pretty much down for whenever.

Except for Sat.

I am leaving on Sat.

69
Regional Community / Re: NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: January 03, 2010, 12:30:40 PM »
So Dakanya told me to post here and so I am posting here too.

MBAA should happen before I leave. Because.

Just because

70
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: January 03, 2010, 12:27:39 PM »
Guys guys guys

You should do something before the 9th.

And let me join in.



71
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: August 25, 2009, 11:21:10 AM »
I just realized that 623[A] is a rather nice option select in pressure. Or at least I think it could be. Has anyone seen how well 623[A] works as option select pressure/AA? I think there may be a problem in that they could just poke during charge without repercussion.

72
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: August 24, 2009, 12:45:10 PM »
Quote
Obviously the 623[A] 623A can be replaced by 623[A] 623C or 623[A] 421A/B if you want.

Don't forget 5C 623C for the other corner mixup.

73
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: August 23, 2009, 10:26:55 PM »
Alright, so I think I found out why people are having trouble with F Satsuki and C Satsuki's BnB. The real trick isn't getting the j[C] out early enough. I think there's actually a sort of minimum height imposed on the thing. What you want to focus on is jumping early enough when the 623[A] hit. That, for me at least, has made learning the thing much much easier.

74
Satsuki Yumizuka (Yumiduka) / Re: F Moon vs C Moon?
« on: August 21, 2009, 10:12:34 AM »
Most of the credit for this goes to Ultima, since I wouldn't have even known about these if it wasn't for them. 623C corner mixups are done by spacing the 623C in the corner in such way that you'll be able land behind them and throw out 2C. Ideally your spacing will be tight and there's will be very little room between you, the opponent, and the corner.

In CMoon, it's easy as hell. Conveniently, CMoon is the one that needs it most. In C-Moon you simply end your standard BnB with 2C 5C 623C. That's really all there is to it.

In FMoon though it can be little tricky. During the dash in part of your BnB you may need to do anything for:

Cancel it early into 5B 5C 623C or 5B/C 623C
Cancel it early into 2A 623C (This is not needed to often)
Cancel it into early 623C

Now, if you're already in the corner and you want to run it, the only I've found is to delay your second j[C] quite a bit and then walk backwards a bit 2A 623C.

  :psyduck:

So, here's a pro and con:

623C mixup is much much easier in CMoon and can be quite difficult in FMoon. Of course, FMoon has 623A.

75
Satsuki Yumizuka (Yumiduka) / Re: MBAA Crescent Satsuki Reference
« on: August 21, 2009, 08:14:49 AM »
Quote
Why would you do this though? You can just continue the combo into double j.[C] dash 2C 5C 623A and get a sort of mixup.

Because the 623A can be ground teched. And it does a bit more damage than dunk. That's pretty much it. But mainly, it's shenanigans and gimmickry. I'd actually rather run double j.[C] dash 2C 5C 623[A]. 623[A] is actually surprisingly decent for oki.

Quote
By the way 623[A] j.[C] is a 1f link according to Choco.

...Seriously?

If I have the BnB semi consistent while playing on emulator with a framerate prone to fluctuating ridiculously, it is no way in hell a one frame link.

Quote
623[A] IS GROUND TECHABLE

Don't you mean 623A?

 ???

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