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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Irysa

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101
Melty Breadcast / Re: Feedback Episode 5: State of the Scene
« on: October 20, 2010, 10:00:13 AM »
not to try to butt in in something I'm not really part of, but I'd like to say, you didn't give yourself enough credit for getting where you are already. Making evo is no small deal. Not that that's an excuse to get lazy or anything, but you guys have done a lot of hard work already. Even though if Melty get shafted for now all I can offer is words of support, you guys can come out there and generate hype and get heard better than any of us lesser fortunates have, that fact doesn't go away even when you drop into a lull.

102
Melty Breadcast / Re: Weekly Questions for BreadCast
« on: September 27, 2010, 04:11:46 AM »
what aspects of other games do you think can influence/aid/fuck you over in Melty? And vice versa.

103
Melty Blood Auditorium / Re: MBAACC at Tougeki
« on: September 18, 2010, 06:07:26 AM »
FUCKING CALLED IT

104
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: September 01, 2010, 10:50:10 PM »
what do you mean "MBAC" Jb?

It's shit? lol

105
Kohaku's Magical Garage / Re: How do you do "super double jump" or "sdj"?
« on: September 01, 2010, 08:25:44 AM »
Arc could use it as well.

http://www.youtube.com/watch?v=D4Emdqj0dsw

I made that years ago for mbac so w/e sort of relevant?

106
Melty Blood Auditorium / Re: MBAACC at Tougeki
« on: August 25, 2010, 03:03:22 PM »
Tohno being awesome and then being mediocre is a fucking standard in MB these days.

It's been like that since way back, dude always went up to retardly good in the first/second versions then get's raped in the final.

(also there are like no serious Nanaya players these days anyway so it's not a big change)

107
Melty Blood Auditorium / Re: Current Code Changes
« on: August 12, 2010, 11:28:56 AM »
I think VS Damage is the red life damage.

Ah, I see.  Well, regardless, other than the 2C damage nerf I don't really see any problems.  Guy in that vid was just using gimp ass combos.

They probably nerfed 2C to stop the 5C hitconfirm 5k damage combos considering 5C is effectively as good as 5A as a confirm and leads into combos that do about 50% more damage.

im more convinced they nerfed a bunch of nero's moves and the extra code just carried over lol.

108
Melty Blood Auditorium / Re: MBAACC at Tougeki
« on: August 10, 2010, 07:37:06 AM »
Noooooo

jamu ;_;

I'm quite impressed by the character variety so far at least but fuck, if Wara made it in SBO last time MB was there why not now D:

109
Wallachia (Warakia) / Re: [MBAACC] Wara Changes + Discussion
« on: August 09, 2010, 06:20:04 PM »
this is kind of weird, because i'd been hearing rumors from moscow (the fmaids player) that hwara was god tier and blowing shit up all over the place

guess he was just bullshitting us lol

110
Melty Blood Auditorium / Re: MBAACC at Tougeki
« on: August 09, 2010, 05:29:44 AM »
where the fuck is jamu

111
Melty Blood Auditorium / Re: Current Code Changes
« on: August 06, 2010, 11:40:07 AM »
c-wara 6[c] is now faster according to jiyuna, he also says 421a/b/c have better startup :>

but the recovery is probably still unusably ass for anything but oki mixup  :emo:

112
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: August 05, 2010, 05:48:36 PM »
that's mbac level shit ehrik lol

it's like nanaya's corner 5a throw stuff

113
Kohaku's Video Room / Re: Ok, who's got a tutorial?
« on: August 05, 2010, 03:45:23 PM »
http://www.youtube.com/watch?v=rCNTOmv1Ex0&fmt=18 this is really shitty and I only made it to go along with the wara thread I made here.

also the end of that video needs to be completely ignored, i think i must have been super fucking tired to let that shit get through.

114
Melty Blood Auditorium / Re: Current Code Changes
« on: August 03, 2010, 11:45:46 AM »
after having watched more videos it feels less so that "everything is ch2" and more like "the higher the level of move the higher the ch stun" (although overall ch time went up too)

which seems pretty cool actually. And it solves the problem. Not looking forward to shit like seeing Sion 6B BE combos turning into bnbs from every air ch now though, fuck that shit will hurt.

115
Melty Blood Auditorium / Re: Current Code Changes
« on: August 03, 2010, 04:08:38 AM »
Quote
The opponent is also CH2'd from said trade.
This doesn't really fix the problem, ch2 has the same recovery both ways meaning the same thing would happen... The only thing it kind of "fixes" is that if you do have to space your jumpin to beat 5a then you can get a free double jc combo at the start, which is nice.

Quote
Most 5A's are not the same, we looked at some comparisons on IRC. Most are lower and inside the characters hitbox. Even jiyuna was saying from his own experiences that 5A antiair/trade was not working.
The only significant nerf 5as got were that a few of them that hit obnoxiously above the head hitbox (nanaya satsuki etc) don't anymore. But they're still perfectly capable of trading with a jumpin that isn't spaced to distance. Consider H tohno's iad jc, due to the range on his airdash he'll probably be almost entirely in your face as he DOES the jc and the jc hitbox is mostly at the end of his leg. That means a trade is definitely viable especially since 5a comes out fast enough to compensate for reaction time. 5a AA shouldn't/won't work on a regular jump or the like anymore because of the height distance it implements but it looks like it could still be usable against many chars IAD j attack pressure (kind of like KoF I guess, except you can't anywhere juggle off AA 5a except in trash games like 2001)

I'm not trying to argue that 5a AA is broken/ruins the game/whatever, it's just an annoying strat that is irritating to have to deal with because you have to go out of your way to punish someone abusing it when it's pretty safe from average "bait AA poke" beating stuff. (it kind of blows wara up too since it fucks his iad pressure up a lot but that's just my character bias   :emo: )

116
Melty Blood Auditorium / Re: Current Code Changes
« on: August 02, 2010, 07:43:17 PM »
Quote
With the new CH system, I doubt you'll be scoring hot combos with 5A trade. And remember, 5As/2As are still ass in MBAA. Any B/C jump in worth its merit will body them.

what do you mean "new ch system"

the fact there's more popup? Most 5as have the same kind of hitboxes they had in AC, they don't have to cleanly beat shit, it just has to trade at least, which is very easy vs anything that is no a very distanced spaced jumpin (ie if you did an iad or are pressuring in the corner...)

117
Melty Blood Auditorium / Re: Current Code Changes
« on: August 02, 2010, 04:05:46 PM »
Look through those jp CC vids, find one instance of an A-attack trading with a B/C attack. I sure as fuck can't.
it's not like japan used 2a THAT much even in mbac in terms of disrespect. Everybody in japan respects Nanaya's airthrow in the corner even when he didn't gimp his comboes to make it meaty, different mindsets.

The real reason removal of level armor is BS imo is the fucking 5a trade in grounded favor crap. I really hope there is something else that will stop that because it's the most retarded thing ever. It's practically impossible to punish if the person knows what they're doing.

118
Melty Blood Auditorium / Re: Current Code Changes
« on: July 31, 2010, 09:59:38 AM »
Quote
Stage is smaller
Level armor gone

 :psyduck:

But

why

AHHH

Request

Can F Ries dash crossup after 236c?

Is F Warc's 5a useful as anti air with the level armor removed?

Is C Warakia's 2[c] useful for anything yet? Does it do more guard damage/is it safe on block?

119
Kohaku's Magical Garage / Re: Throws?
« on: July 30, 2010, 02:52:35 AM »
Quote
However, there's no kara throwing in MB

not technically true.

you used to (not sure if it still applies) be able to "kara" from shield into throw!
If you mean Bara-canceling (where you cancel your shield bunker into a command like EX watever or throw), that's been taken out of MBAA.

But if you mean to cancel a successful shield into a throw, you can do it but most characters have better options.

No

you could cancel a shield whiff into throw in earlier versions of MBAA.

The first frame of the shield whiff.

120
Shiki Tohno / Re: C moon Tohno
« on: July 30, 2010, 02:48:07 AM »
Found a decent which way for him that uses air dodge

when you do a bnb into 5bb j[c] to get oki, airdodge cancel the jc and then airdash, depending on how late or early you do it you end up left or right.

Make sure to do jc before you hit the ground again to get a meaty 2b out properly.

121
Kohaku's Magical Garage / Re: MBAA crouching hitbox height tiers
« on: July 26, 2010, 10:55:27 AM »
whoa, wlen is smaller than the shikis? ass.

I could have sworn I remember nanaya 236a not whiffing like mad on hisui compared to a bunch of other chars in E tier though.

122
Kohaku's Magical Garage / Re: Throws?
« on: July 26, 2010, 08:42:16 AM »
Quote
However, there's no kara throwing in MB

not technically true.

you used to (not sure if it still applies) be able to "kara" from shield into throw!

123
Melty Blood Auditorium / Re: MBAA Tiers
« on: July 20, 2010, 08:43:04 AM »
You could also airdash after ciel's air throw in arcade.

isn't that still technically possible if you air dodge after the airthrow?

124
Akiha's Tea Room / Re: Heroes of Newerth
« on: July 12, 2010, 01:26:19 AM »
IGN Irysa

Unsurprisingly.


HoN metagame still doesn't reward pushing strats enough for them to be really viable right now, that's my only real problem with it.

But I did carry a game as torturer and win in 20 minutes the other day in AR with Polly, Jester, Dsham and Plague rider on my team. Fun stuff.

125
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: July 07, 2010, 11:12:19 PM »
Quote
French Bread have their work cut out for them - Melty is essentially all they're known for. (Those of you who've played Ragnarok Battle Offline, hush.) They have to step out of the shadows of Melty Blood, essentially, and create a game that surpasses it not just visually, but in gameplay as well - no small feat as Melty is obviously one of, if not the, most complex fighters out there. I honestly hope they can pull it off, as I'd love to see a name other than Arcsys and Capcom and Namco make it big in terms of fighting games (the minority of you who play MK are noted as well) but realistically, just going off those sprites... my opinion is less than enthusiastic.

FB spent like nearly a fucking decade making Melty the game it is today.

Even if this game kind of sucks initially they're the kind of guys who will go through an unlimited amount of revisions and turn things upside down till it's where they want it to be, that alone makes me believe in them more than most developers these days. (The old SNK used to have that level of dedication but yeah...)

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