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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - LoliSauce

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26
http://www.youtube.com/watch?v=SMMEP5s7Jg4&feature=plcp

What the hell happened at 4:40? Bunker?
Activation probably just has some invul frames.

Man, so happy with how Gordeau is looking right now.  He's playing right into the style I wanted. 

So far, Carmaine looks fragile as hell, with how much life is drained from each special usage.  Orie also has some seriously gimped damage, though she has a lot of good pokes.  Otherwise, everyone is looking pretty good.  I'm glad they gave Wald some more damage and easier confirms.  Yuzu is probably a little too good, but we'll see. 

Also, somehow I never really noticed how slow/awkward Merkava's movement is, and how weird his pressure is compared to the rest of the cast.  It's like he's the Nero of the game, meaning that he sort of plays at his own pace apart from the rest of the cast.

Also, might as well share this pastebin of my observations while I was watching the videos.  It's a little too long to just paste into here (apparently 114 lines, yikes).

27
Akiha's Tea Room / Re: Tsukihime Remake redesigns
« on: August 14, 2012, 03:02:36 PM »
It's okay if Sacchin is moe.
Didn't you hear?  Sacchin is the only one of the cast that isn't getting new art.

28
Akiha's Tea Room / Re: Tsukihime Remake redesigns
« on: August 11, 2012, 12:46:34 AM »
Looks like the same characters to me.

29
It seems that the Auto-Recover mechanic is a disadvantage. At 11:31, Yuzuriha punishes Orie when she auto-recovers from the air by throwing her. Knowing when the game forces you to auto-recover could be a crucial part in continuing combos.
The Orie player could have throw teched that.  There was another player who did later.  It's just a gimmick.

Same with when you're locked down in blockstun and get thrown.  When Vati threw the ex fireball down on Linne and jumped over to go for the throw, she teched the throw and the fireball just passed right through them during the invincibility.  From what I saw in that video, throw tech looked safe as fuck and there might not even be any restriction on doing it (such as counterhit throws in bb).

30
Prerelease tournament at SBO already uploaded to youtube.  It's roughly 1 hour long.  Lot of good day-0 Vati, Yuzu, Merkava, and Linne play.

No Gordeau at all though.  =<

Edit:  Oop, didn't realize a stream archive of it was already posted up.  Oh well.

31
Wow, Yuzu is Johnny without coins.

32
Could use a tournament result thread.
1. Kusa
2. Pfhor
3. Lain
4. Xie
5. Dippy
6-17. People

It was pretty sad.  I suggested that we just run it in the hallway for that 08 runback.  (A surprising amount of people agreed)

33
Other Games / Re: Persona 4 Ultimate in Mayonaka Arena
« on: July 14, 2012, 11:06:42 AM »
Iduno, I've asked you once and then told you again to take this elsewhere.  That's two times I've advised you that this conversation doesn't belong in this thread and that you've completely disregarded.  To help you remember who exactly is asking you to do something, I'm going to give you a day off.

34
Other Games / Re: Persona 4 Ultimate in Mayonaka Arena
« on: July 13, 2012, 10:16:40 AM »
LivingShadow, you're absolutely right, but that's only if it sets a precedent and is actually accepted as the standard again.  Having a region lock on a game that is releasing in all regions is just an effort to help local economy, which I think is perfectly valid.  If it wasn't getting a global release then I'd understand why people would rage, but it's all just if's at this point.

Iduno, please do yourself a favor and drop this.  You're making yourself look like a fool.

35
Other Games / Re: Persona 4 Ultimate in Mayonaka Arena
« on: July 10, 2012, 03:05:40 PM »
Stop your baseless complaints.

lol

You do realize this is the first ps3 reigon lock ever implemented and tons of fans are throwing completely legitimate complaints at atlus right
You do realize that nearly every system is region locked besides the ps3 right?  Even nintendo has returned to system locking their handhelds.  It's not anything new.

But the more important point is what the hell does it matter if it's region locked if it's being ported to all regions to begin with?  That's why it's a baseless complaint.  Take it elsewhere, there's no reason to cry about that here.  There have seriously been people reporting posts in here for stupidity.

36
Other Games / Re: Persona 4 Ultimate in Mayonaka Arena
« on: July 10, 2012, 11:23:47 AM »
Are you joking?  If you want to play the game and it's being localized in your region, what the fuck does it matter if it's region locked or not?  Games have been region locked since forever ago, this isn't anything new.

Stop your baseless complaints. 

37
Shoutouts to Dippy bodying the Bellagio buffet so hard that he got kicked out.

38
SPOILERS: Maids didn't win.

39
Ugh.

40
Man, Gordeau has some pretty short range air normals for such long range ground stuff.

41
Wow, if Vatista can really just pop out orbs by holding down a button, does that mean she can just hold down the button after an attack and do some aoko level blockstring shit?  Sounds potentially cool, but I can't play charge characters for shit so there go my dreams of mashing on tron loli.

So far only ones I'm interested to play are Gordeau, Hyde, and I guess Linne.  Gordeau command grab still pumps me up.

42
Akiha's Tea Room / Re: Cheap Evo Housing
« on: June 10, 2012, 02:17:24 PM »
Okay, so no Chibi or Zaelar.  This means I can have potentially 1-2 more people comfortably at my place.

If anyone else is looking to stay here, get at me soon so I'm prepared.

Edit: Oop, already have a tentative third.  That was quick.

43
Is this game going to be all day rejump combos?

44
Posted it up more as a sign of unib getting a lot of play, which if it continues after the full release should lead to frenchbread staying quite healthy.

Will it lead to eventual overseas localization?  Survey says...

45
[14:55]   <Satsu>   i went to check out p4u and undernight inbirth yesterday
[14:56]   <Satsu>   undernight inbirth is probably one of the best fighting games ive played so far
[14:56]   <Satsu>   it was awesome
[14:56]   <Satsu>   i had to line up for an hour to play a single match lol

46
Hope the have the full roster playable at this point.

47
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 31, 2012, 02:25:22 AM »
I don't honestly think French Bread or Ecole will do anything until they have the safety net of UNIB's presumably successful income underneath them.

48
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 30, 2012, 12:52:26 PM »
If you're trying to get mauve on board with money, I can already say that it's not going to work.

If you're just trying to get ANYBODY, then best of luck finding someone with quality experience to take up the money, er project.

49
How can a chibi be so angry?

50
Looks like the pushblock is probably the biggest comeback mechanic alongside the unlimited meter activation.
Their are those and then there is one thing that I think could be overlooked but might be a factor as a comeback mechanic. That is Grind, it has some defensive properties that would be rather handy in keeping a character alive after being hit... that said... it needs to be activated, and I am not familiar to anything else that grind has in terms of duration after activation (it doesn't seem to be long, but I could be wrong) or anything else. Still like Awakening, that is simply giving players more tools to use than some arbitrary advantage.
What are you talking about?  Grind only gives a bonus when you are in the lead for vorpal status, and as far as I could tell that only provides an offensive boost.  The only kind of activation relating to it is when you burn all your GRD to add in EXS meter.

Btw, Ehrik's comment was a joke.

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