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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Yotsuyoru

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26
Satsujinki would be probably the only character that could actually perma kill the TATARI. (TATARI probably has that "built up existence" thing that made Araya immune to Ryougi's eyes or w/e, so i doubt she'd be able to do it.) Since hes the only true threat to TATARI, then it would finally have something to fear, and inadvertently create it that way. (final boss battle for playable TATARI characters?)
TATARI, I'm guessing this is refering to The Night of Warachia, has died off permanently since the end of the first Melty Blood.  Warachia was immune to the eyes because he was a phenomenon, fixed by the Crimson Moon summon due to the rules he has.  Araya was never fully immune to Ryougi's eyes because of the aged material used in his coat, which I believe only had served the effectiveness to block sight of the lines.

Was Kiri really a Tonfa user? Haven't gotten that far in KT yet. I figured that hed be a knife user, since the Nanatsu-Yoru was supposed to be a family heirloom.
Nanaya Kiri dual wield drumsticks, I thought, a straight rod.

He could be Kiri or Shiki Nanaya or some random Nanaya's family member (they are all lolicon :V
Incestuous lolicons  :V

But I'm putting my money on Nanaya, after all he does get that team title recognition 「パンダの長い道」 when you place him and Miyako together on TAG or TEAM.

27
Shiki Nanaya / Re: Stupid Proration and Combos as a result
« on: May 28, 2009, 02:09:05 PM »
Nanaya's double j.c is possible only on counter hits, so make sure you have CounterHit set on Low/HighCounter in practice, and if you want to get it down, it is easier to choose someone with a large hitbox first (ie. Warachia, Nero) and move down to medium size (ie. Nanaya, Shiki) then small (ie. Len, Miyako).

The window for which this works is slightly tight, basically your aiming for their head for the first j.c airdash j.c.  You should find your second j.c should nearly whiff.

28
Yeah, I'm keeping my hopes low character wise as well.

Unknowns would be very intriguing however, and the Dead Apostles are so alone in the roster with just Nero, Roa and TATARI anyways.  I'm personally hoping for Tohno SHIKI to be the last one before that though.  He's partly unknown since his un-inverted personality was never lucidly shown without a hint of Roa.  This is of course granted that his insanity is also part of his charm.

I wonder how they are to deal with the Arcade version after this though, sell a character patch?

29
Melty Blood Auditorium / Re: Main Page wiki
« on: May 27, 2009, 09:55:15 PM »
Skimming through it I picked up some very minor things under System/New Elements, "Nasu Kinono" should be "Nasu Kinoko" and for consistency "Toono" -> "Tohno".  Style Select on "Crescent" Moon has a "Appart" and... with the "it is close the the same feel as up until now" sentence, I'm guessing one "the" is actually "to" in disguise, but probably requires a little more elaboration on "same feel" as an improvement.  Common Techniques has "Gaurd" -> "Guard".

Not very important stuffs, probably a little more, but everything looks solid 'nuff so far.

edit: o wait greater help is on the way  :V

30
Of course, seeing Neco arc, its kind of hard to take the plot seriously anymore. >_<
Thing is, Neco Arc was never part of the main "serious" plot anyways, just a side story gimmick.  Which, I am guessing will be Arihiko's way of entering the game.  They could pull off a wackier Matou Shinji and Nyanko-sensei or something. =0

31
Kohaku's Magical Garage / Re: Ending combos with throws
« on: May 25, 2009, 09:58:16 AM »
Be sure that you're holding down JUST 4 or 6 when pressing Q or A+D.  You might have, at the time, accidentally held 7 or 9.

32
Ahh, I noticed the air normal differences.  Re-watching the videos though, I mistook some ground normals as C's rekka (H-Nanaya vs C-Ryougi).   :mystery:
F-Ryougi does have the flip slash with very similar properties, if not identical, though (H-Roa vs F-Ryougi).

But I do see (and probably even imagine) more differences now.

33
he's actually sleepy when he says "nemui" now
Yep, I sorta missed that from MBAC.
You can't really say that with only 1 minute of footage.
I acknowledge that by using "seem".  I hope.

34
The first thing that caught my attention from nowhere was the re-voicing of Nanaya's 「眠い......!」, and the new cut-in style.

Only thing that concerns me sort of, is that Ryougi doesn't seem to change much between styles.

35
Kohaku's Magical Garage / Re: MBAA Guard Bar
« on: May 18, 2009, 01:13:59 AM »
How long do you get stunned for after a guard break?  I just remember it as being long enough to reset from your blockstring to another combo.

36
Kohaku's Video Room / Re: WARUI NE
« on: May 10, 2009, 08:03:15 PM »
悪いね...!
COUNTER
盛りあ、盛り上がるか...!

37
I thought the telephone card would only count for preorders from MBAAPS2's official preorder site from 4th - 6th?
Shoot, suddenly all preorders became the same for me.  My bad memories.

38
You get the phone card and the OST with the game of course.

39
This is making me happy even though I don't have a PS2, WHY DON'T I HAVE ONE?
That 120.21 CAD scares me though.  Poor.

40
Kohaku's Magical Garage / Re: Looking for a bit of help...
« on: May 04, 2009, 11:47:55 AM »

41
Yo, been playing MBAC for at least a year now according to the oldest replay I have...
I reside in Canada, Alberta, which has no Melty Blood scene as far as I know.  My region also has apparently robbed me of potential netplayers --with acceptable delay-- to match with.
My proficiency with characters I have attempted to learn, first being my main and the line being the separator of massive suckery, is as follows:
Nanaya>Tohno>Nero|Kouma>Satsuki>W.Len>Warachia

lawls, now that I actually registered, to browse the forum and to click on a section robs Satsuki of her happiness, o so cruel.

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