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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - caiooa

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Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: May 06, 2015, 12:25:49 PM »
Maybe you already know this, but noticed 2 bugs that can be reproduced 100% of the time

-if you enter the offline training, and set life recovery to 0%, after you kill the opponent the controls will stop responding. The game continue running, it just don't respond to the commands.

-the same happens if you pick koha-hisui vs koha-hisui in the training, change the character on-point to kohaku, use FN1 to control the other player and change the on-point to kohaku too.

edited: i was thinking about koha-hisui team not koha-mech, my bad

Melty Blood Auditorium / Re: CCCaster v2.1a
« on: December 08, 2014, 07:07:43 AM »
tried it with 6 different people, worked well with all of them.
But someone tried to espectate my matches and wasn't able to, he said he was locked in this screen http://puu.sh/dla1k/662b49484c.png
 Later on, i tried to broadcast training mode, and when the same person tried to espectate, he was locked at this screen http://puu.sh/dlamH/f1007b63a4.png

UNIB Videos and Streams / Re: UNI Video Posting Thread
« on: December 28, 2013, 07:15:10 AM »
necroing to post this
it's a database of videos of uniel, linking videos of each character matchup. It don't have name of the players in the majority of time, and no timestamp at all, but even then can be very helpful.

Mech-Hisui / Re: H-Dhalsim
« on: September 04, 2013, 07:01:01 AM »
this character looks very different for mb...like a straight zooner. I could be wrong, but it looked to me like 236a drill projectyle actually pursue the enemy. If the enemy is in the air, it goes a little up

Did anyone have the last arcadia magazine? It's supposed to have information about the ver up.
"Shinjuku's Battle Arena" have a locktest during week, and let the machine been streemed since the arcade opened to when it close (10am-midnight of jp time). It runned like this for several days, but the stream was laggy. Just in the last day it was running smoothly. There was hotspots (7pm-10pm of jp time) when there was lot's of people playing, and there was moments when nobody was playing for hours. I was trying to spot the B+C moves

Hyde- make a big slash that causes wallslam and can be cancelled in any special move, ex or arc drive. Have a BE too, and looks like it can be easily integrated to combos/blockstrings.
Linne- dragon ball special. Not sure, but maybe it have some invencibility.
Walldestein- trust his hands in the ground and throw a rock that goes fullscreen  ┐('~`;)┌
Carmine- creates a pool of blood equivalent to BE. 214b under the feet of the opponent.
Orie- put her in the air fast, at a different angle, and let her do anything from there (use any normal/special move).
Gordeau- dat slash with his claws of the image that rowan posted. Comes out pretty fast.
Merkava- command throw that can be used as a combo ender.
Batista- she was the only one that already have a B+C since the lauch of the game. The "bah~bah~bah"
Seth- goes in a stance for a time. Looks like it powers up his next orb, as it is planted much farther from him than normal and looks a little bigger.
Yuzu-put her in batou stance, but with petals falling around her. The more time she stays there, the more powerfull her attack comes out. But the reach is lower than the normal batou. Saw it been integrated to combos really easily.
Sion-make a small jump and a attack. Causes wallslam, but i saw it beeing used almost exclusively as combo ender.
Chaos-makes a maneuver that let him cross the opponent (like F-roa BE 236b, but goes much farther).

I wasn't able to spot Hilda's one. Did someone saw she using a new move that consumes GRD?

Plus, there's a special theme fo chaos vs gordeau http://www.youtube.com/watch?v=YDTyhUWlKzo
It lagged a bit here and there in this recording, maybe Abelcru from dustloop have a better recording in the middle of his videos http://www.youtube.com/user/AbelcruEX/videos.

UNREAL BLACK THINGS / Re: Under Night In-Birth
« on: October 06, 2012, 08:27:45 AM »
http://inbirth.info/topic0062.html (it have a voice record)

UNREAL BLACK THINGS / Re: Under Night In-Birth
« on: October 02, 2012, 05:17:12 AM »
No, it's not reseted. This game don't have otg relaunch limit. See merkava doing it 5 times in a row without chain shift.

UNREAL BLACK THINGS / Re: Under Night In-Birth
« on: October 02, 2012, 12:52:35 AM »
no, combine it with unlimited otg relaunch. If she have done one after every dive, she have used 11 otg relaunchs in this 80s combo.

UNREAL BLACK THINGS / Re: Under Night In-Birth
« on: September 30, 2012, 10:06:21 AM »
isn't eltnum a result of a different romanization system?

they added the section "system"

there was a stream going on with fb guys...
edit: they changed the screenshots in the unib site too. Some are exactly the same scene, but with different effects.
old version http://www.mediafire.com/conv/186110411ac4bc62046eb093449e205dc8ef40b0ee31ca926a5a6e1d82e338a36g.jpg
new versionhttp://inbirth.info/img/chara/ss_hyd03.jpg
edit2: the comandlist is in each character profile in the site too =)

Akiha's Tea Room / Re: Tsukihime Remake redesigns
« on: August 15, 2012, 02:43:15 AM »
It's okay if Sacchin is moe.
Didn't you hear?  Sacchin is the only one of the cast that isn't getting new art.
she isn't the only one. Maids aren't getting too. But those 3 are already perfect, they simply don't need it.

Akiha's Tea Room / Re: Tsukihime Remake redesigns
« on: August 11, 2012, 10:19:31 AM »
see the 5th image
the silhouette, the skirt is around her hands. Plus, haven't takeuchi already said this in interview about the changes of char concept? http://paper2k1.egloos.com/5674013

Akiha's Tea Room / Re: Tsukihime Remake redesigns
« on: August 11, 2012, 01:53:38 AM »
Looks like the same characters to me.
looks at ciel hair and arcueid miniskirt. I don't like it, but can get used with time.

Also, ERRUBO~~
This * 100...Safe Jump Elbow oki  :laffo:
i remember seeing vatista flash kick cutting it.

if you missed the live stream of the pre launch torney at game summer festival/sbo

I'm not sure. I guess it's probably similar to the system of johny, but instead of "coins"  for the higher level Mist Finers, she probably have to stay more time "charging" in the quick-draw stance.

thinking the same thing lol. Put sunglasses and a hat and she would be "absolutely paaarrrfectu". But she makes me remeber Senna Kyoudou (bbb) too.

it appears everytime she walk to the same side of the screen for more than 1-2 seconds. In the beggining of the 4th video, before the round even start you can already see that. So i'm assuming she is just whistling/humming

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