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UNREAL BLACK THINGS / Re: So apparently that game French Bread were making...
« on: February 03, 2012, 01:24:53 AM »
nanaya confirmed
http://inbirth.info/chr_set.html
http://inbirth.info/chr_set.html
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don't know how this guy did this thenIs Ryougi Shiki's stage gone or am I blind?stage's still there, but only for arcade. it's unselectable in any vs/training modes.
(I'm talking about http://www.youtube.com/watch?v=k5stkQEVi6s, the stage begins at 1 : 24)
it's not unlockable either since it doesn't have a name, along with two stages for the removed g-akiha.
even if you select it using memory editing, it doesn't play the right music track anyway.
http://inbirth.info/character.htmlOMG, zato 01 confirmed
Website was updated with screenshots of Unreal Black Thing and Vatista.
IMO, the thing about Melty that increases it's learning curve is not only advanced combos, but footsies as well. Melty isn't only freeform in its combo system but also it's movement system. Even in BB, you can't double jump after you airdash, whereas in MB you can mix almost anything.qft. The freedom in movement of mb can make the game much harder for the guy that is defending. When i started playing mb, i eated sachin's oki 130% of time (not to talk about the fucking fuzzy guard)
Also, as said earlier, combos in MB aren't only for damage, but for placement advantages as well, like putting them at knockdown to leave you with free frames to place yourself or to put out a summon to cover you. Most of the time, learning the advanced combos rarely reward you with considerably more damage, but with this.
I started out with Melty and the fighting game concept was very very new to me at that time. So much so that learning other games was very difficult. The absence of Reverse Beating in BB and the extremely tight combo system (relative to MB) in SF killed mehum....i normaly see mb as cvs2...the "mechanic storm" is so intense people normaly learn much more about other games mechanic playing mb and cvs2 than the reverse happens. I wold agree with you in this point before mbaa comes out, but the full moon don't have reverse beat, so i ended up learning to not rely in it (and f arc/ c arc combos are harder for me than 3s ryu).
Of course, Kouma with a Chef's hat and he's holding meltybread or something and theres 2 salt shakers next to him dispensing salt. Maybe it'll say something like stay salty or whatever or salty shirt I dunno something sodium related. 2nd idea, just have Kouma's Win CG holding that jacket looking off in the distance with either "DEAL WITH IT" or "STAY FREE" underneath.
I recall chibi mentioning to me though that the creators of skullgirls implemented a feature in their game that makes pausing mid-match highly unlikely (hold several buttons + start of 5f or so).this make me remember other thing that skullgirls is implementing and is really cool...a option to show hitbox/hurtbox in training mode.
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?isn't hydra gp making tournments of iamp?
I will dare: This game will fill an entire hallway. Evo, here we come.
where
Will the tournaments for this game be as successful as the ones for IAMP and Akatsuki Blitzkampf? Do I DARE to dream so big?isn't hydra gp making tournments of iamp?
I will dare: This game will fill an entire hallway. Evo, here we come.
To be fair, French Bread's tweet looks machine translated (or just badly translated). Maybe they were talking about what they had for lunch, or that they're really porting Koihime Musou AC.but
Wait. What?you missed the most important
As far as pricing for the off games goes, MvC3 will be $7; HnK, VS, and TMNT will be $1.